Buffer, BufferView and DeviceMemory This cl adds Buffer, BufferView and DeviceMemory. - DeviceMemory contains the appropriate logic to allocate and map device memory. - Buffer simply wraps a DeviceMemory and an offset for now. - BufferView wraps a Buffer with a memory region and a Format. Bug b/118383648 Change-Id: I6d53b9f0728d4cdec2696339cc6aa8ce2e05ca49 Reviewed-on: https://swiftshader-review.googlesource.com/c/21728 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/vulkan.vcxproj b/src/Vulkan/vulkan.vcxproj index 708ae7a..bf267c1 100644 --- a/src/Vulkan/vulkan.vcxproj +++ b/src/Vulkan/vulkan.vcxproj
@@ -98,9 +98,11 @@ <ItemGroup> <ClCompile Include="libVulkan.cpp" /> <ClCompile Include="main.cpp" /> + <ClCompile Include="VkBuffer.cpp" /> <ClCompile Include="VkCommandBuffer.cpp" /> <ClCompile Include="VkDebug.cpp" /> <ClCompile Include="VkDevice.cpp" /> + <ClCompile Include="VkDeviceMemory.cpp" /> <ClCompile Include="VkGetProcAddress.cpp" /> <ClCompile Include="VkInstance.cpp" /> <ClCompile Include="VkMemory.cpp" /> @@ -180,11 +182,14 @@ </ItemGroup> <ItemGroup> <ClInclude Include="resource.h" /> + <ClInclude Include="VkBuffer.hpp" /> + <ClInclude Include="VkBufferView.hpp" /> <ClInclude Include="VkCommandBuffer.hpp" /> <ClInclude Include="VkConfig.h" /> <ClInclude Include="VkDebug.hpp" /> <ClInclude Include="VkDestroy.h" /> <ClInclude Include="VkDevice.hpp" /> + <ClInclude Include="VkDeviceMemory.hpp" /> <ClInclude Include="VkEvent.hpp" /> <ClInclude Include="VkFence.hpp" /> <ClInclude Include="VkGetProcAddress.h" />