Enable arm32 build for pastel
Change-Id: I95825844509af7a30600fe48752b3f5cef10d017
Bug: b/129979580
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32208
Presubmit-Ready: Chris Forbes <chrisforbes@google.com>
Tested-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Vulkan/VkGetProcAddress.cpp b/src/Vulkan/VkGetProcAddress.cpp
index fbab0bd..308c0b5 100644
--- a/src/Vulkan/VkGetProcAddress.cpp
+++ b/src/Vulkan/VkGetProcAddress.cpp
@@ -400,7 +400,7 @@
},
.EnumerateInstanceExtensionProperties = vkEnumerateInstanceExtensionProperties,
.CreateInstance = vkCreateInstance,
- .GetInstanceProcAddr = vk::GetInstanceProcAddr,
+ .GetInstanceProcAddr = vkGetInstanceProcAddr,
};
int OpenDevice(const hw_module_t *module, const char *id, hw_device_t **device)