Use vndk/window.h instead of the system one

Bug: b/159763893
Change-Id: I9c662b726ccd77d8974cefb8bacfee8994f8c7b1
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48829
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Reviewed-by: Trevor Black <vantablack@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Yiwei Zhang <zzyiwei@google.com>
diff --git a/src/OpenGL/libEGL/libEGL.cpp b/src/OpenGL/libEGL/libEGL.cpp
index b0eeddc..c38cb7e 100644
--- a/src/OpenGL/libEGL/libEGL.cpp
+++ b/src/OpenGL/libEGL/libEGL.cpp
@@ -24,7 +24,7 @@
 #include "Common/Version.h"
 
 #if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD)
-#include <system/window.h>
+#include <vndk/window.h>
 #elif defined(USE_X11)
 #include "Main/libX11.hpp"
 #endif