Use vndk/window.h instead of the system one Bug: b/159763893 Change-Id: I9c662b726ccd77d8974cefb8bacfee8994f8c7b1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48829 Kokoro-Result: kokoro <noreply+kokoro@google.com> Reviewed-by: Trevor Black <vantablack@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Yiwei Zhang <zzyiwei@google.com>
diff --git a/src/OpenGL/libEGL/libEGL.cpp b/src/OpenGL/libEGL/libEGL.cpp index b0eeddc..c38cb7e 100644 --- a/src/OpenGL/libEGL/libEGL.cpp +++ b/src/OpenGL/libEGL/libEGL.cpp
@@ -24,7 +24,7 @@ #include "Common/Version.h" #if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD) -#include <system/window.h> +#include <vndk/window.h> #elif defined(USE_X11) #include "Main/libX11.hpp" #endif