Fix bug in the call to random number generator in Cfg's ctor
BUG=
R=stichnot@chromium.org
Review URL: https://codereview.chromium.org/1306713002.
diff --git a/src/IceCfg.cpp b/src/IceCfg.cpp
index cc6d07c..cf7be3b 100644
--- a/src/IceCfg.cpp
+++ b/src/IceCfg.cpp
@@ -43,15 +43,13 @@
VMetadata(new VariablesMetadata(this)),
TargetAssembler(TargetLowering::createAssembler(
Ctx->getFlags().getTargetArch(), this)) {
- assert(!Ctx->isIRGenerationDisabled() &&
- "Attempt to build cfg when IR generation disabled");
if (Ctx->getFlags().getRandomizeAndPoolImmediatesOption() == RPI_Randomize) {
// If -randomize-pool-immediates=randomize, create a random number generator
// to generate a cookie for constant blinding.
RandomNumberGenerator RNG(Ctx->getFlags().getRandomSeed(),
- RPE_ConstantBlinding, SequenceNumber);
+ RPE_ConstantBlinding, this->SequenceNumber);
ConstantBlindingCookie =
- (uint32_t)RNG.next((uint64_t)std::numeric_limits<uint32_t>::max + 1);
+ (uint32_t)RNG.next((uint64_t)std::numeric_limits<uint32_t>::max() + 1);
}
}