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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Surface.hpp: Defines the gl::Surface class, which is the abstract interface
// for an EGL surface as viewed by the GL implementation.
#ifndef INCLUDE_SURFACE_H_
#define INCLUDE_SURFACE_H_
#include "Renderer/Surface.hpp"
#include <EGL/egl.h>
namespace egl
{
class Texture;
class Image;
}
namespace gl
{
class [[clang::lto_visibility_public]] Surface
{
protected:
Surface();
virtual ~Surface() = 0;
public:
virtual egl::Image *getRenderTarget() = 0;
virtual egl::Image *getDepthStencil() = 0;
virtual sw::Format getInternalFormat() const = 0;
virtual EGLint getWidth() const = 0;
virtual EGLint getHeight() const = 0;
virtual void setBoundTexture(egl::Texture *texture) = 0;
};
}
#endif // INCLUDE_SURFACE_H_