Remove GL_APPLE_texture_format_BGRA8888 from gl strings Exposing "GL_APPLE_texture_format_BGRA8888" fully enables BGRA8 in Chromium and it seems like SwiftShader isn't properly supporting it yet, so removing the string for now in order to do the DEPS roll. Change-Id: I72f57899b820c22ac76a59b0b7a5e3d2a920e2b3 Reviewed-on: https://swiftshader-review.googlesource.com/16268 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLESv2/Context.cpp b/src/OpenGL/libGLESv2/Context.cpp index 6f16f82..26bb8cc 100644 --- a/src/OpenGL/libGLESv2/Context.cpp +++ b/src/OpenGL/libGLESv2/Context.cpp
@@ -4404,7 +4404,7 @@ "GL_ANGLE_texture_compression_dxt3", "GL_ANGLE_texture_compression_dxt5", #endif - "GL_APPLE_texture_format_BGRA8888", + //"GL_APPLE_texture_format_BGRA8888", "GL_CHROMIUM_texture_filtering_hint", "GL_NV_fence", "GL_NV_framebuffer_blit",