clang-format the src/Vulkan directory

Bug: b/144825072

Change-Id: I1bd5196b34a7974a41dcb95814a1ae8643b26f22
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39658
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/VkCommandPool.cpp b/src/Vulkan/VkCommandPool.cpp
index 9cb1603..35ec438 100644
--- a/src/Vulkan/VkCommandPool.cpp
+++ b/src/Vulkan/VkCommandPool.cpp
@@ -20,16 +20,16 @@
 
 namespace vk {
 
-CommandPool::CommandPool(const VkCommandPoolCreateInfo* pCreateInfo, void* mem)
+CommandPool::CommandPool(const VkCommandPoolCreateInfo *pCreateInfo, void *mem)
 {
 	// FIXME (b/119409619): use an allocator here so we can control all memory allocations
-	void* deviceMemory = vk::allocate(sizeof(std::set<VkCommandBuffer>), REQUIRED_MEMORY_ALIGNMENT,
+	void *deviceMemory = vk::allocate(sizeof(std::set<VkCommandBuffer>), REQUIRED_MEMORY_ALIGNMENT,
 	                                  DEVICE_MEMORY, GetAllocationScope());
 	ASSERT(deviceMemory);
-	commandBuffers = new (deviceMemory) std::set<VkCommandBuffer>();
+	commandBuffers = new(deviceMemory) std::set<VkCommandBuffer>();
 }
 
-void CommandPool::destroy(const VkAllocationCallbacks* pAllocator)
+void CommandPool::destroy(const VkAllocationCallbacks *pAllocator)
 {
 	// Free command Buffers allocated in allocateCommandBuffers
 	for(auto commandBuffer : *commandBuffers)
@@ -41,20 +41,20 @@
 	vk::deallocate(commandBuffers, DEVICE_MEMORY);
 }
 
-size_t CommandPool::ComputeRequiredAllocationSize(const VkCommandPoolCreateInfo* pCreateInfo)
+size_t CommandPool::ComputeRequiredAllocationSize(const VkCommandPoolCreateInfo *pCreateInfo)
 {
 	return 0;
 }
 
-VkResult CommandPool::allocateCommandBuffers(VkCommandBufferLevel level, uint32_t commandBufferCount, VkCommandBuffer* pCommandBuffers)
+VkResult CommandPool::allocateCommandBuffers(VkCommandBufferLevel level, uint32_t commandBufferCount, VkCommandBuffer *pCommandBuffers)
 {
 	for(uint32_t i = 0; i < commandBufferCount; i++)
 	{
 		// FIXME (b/119409619): use an allocator here so we can control all memory allocations
-		void* deviceMemory = vk::allocate(sizeof(DispatchableCommandBuffer), REQUIRED_MEMORY_ALIGNMENT,
+		void *deviceMemory = vk::allocate(sizeof(DispatchableCommandBuffer), REQUIRED_MEMORY_ALIGNMENT,
 		                                  DEVICE_MEMORY, DispatchableCommandBuffer::GetAllocationScope());
 		ASSERT(deviceMemory);
-		DispatchableCommandBuffer* commandBuffer = new (deviceMemory) DispatchableCommandBuffer(level);
+		DispatchableCommandBuffer *commandBuffer = new(deviceMemory) DispatchableCommandBuffer(level);
 		if(commandBuffer)
 		{
 			pCommandBuffers[i] = *commandBuffer;
@@ -78,7 +78,7 @@
 	return VK_SUCCESS;
 }
 
-void CommandPool::freeCommandBuffers(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers)
+void CommandPool::freeCommandBuffers(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers)
 {
 	for(uint32_t i = 0; i < commandBufferCount; ++i)
 	{