Adding new object types for OpenGL ES 3.0 New objects: - Sampler - Transform feedback - Vertex Array Change-Id: I701ea5fea75b81196290c3bdb3230cd471cc537b Reviewed-on: https://swiftshader-review.googlesource.com/2796 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj b/src/OpenGL/libGLESv2/libGLESv2.vcxproj index 63eb632..f47b891 100644 --- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj +++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
@@ -337,6 +337,7 @@ <ClCompile Include="ResourceManager.cpp" /> <ClCompile Include="Shader.cpp" /> <ClCompile Include="Texture.cpp" /> + <ClCompile Include="TransformFeedback.cpp" /> <ClCompile Include="utilities.cpp" /> <ClCompile Include="VertexDataManager.cpp" /> </ItemGroup> @@ -361,9 +362,12 @@ <ClInclude Include="Renderbuffer.h" /> <ClInclude Include="resource.h" /> <ClInclude Include="ResourceManager.h" /> + <ClInclude Include="Sampler.h" /> <ClInclude Include="Shader.h" /> <ClInclude Include="Texture.h" /> + <ClInclude Include="TransformFeedback.h" /> <ClInclude Include="utilities.h" /> + <ClInclude Include="VertexArray.h" /> <ClInclude Include="VertexDataManager.h" /> </ItemGroup> <ItemGroup>