)]}'
{
  "commit": "2d04d666e2ef47164bf1109dcf3680aa2fdfaaa4",
  "tree": "9ab2b17cf0b1b67697c3ad7cc7bdaebbb8d91201",
  "parents": [
    "143dfc7e600b9cba5c60529946e4481dfbab8793"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Wed Sep 21 10:16:42 2016 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Wed Sep 21 14:49:35 2016 +0000"
  },
  "message": "Fixed how SwiftShader is compiled on different platforms\n\nSince the swiftshader libraries are loaded at runtime\nby chromium, the correct way to add swiftshader as a\ndependency is to use \u0027loadable_module\u0027 for mac and\n\u0027data_deps\u0027 for other platforms.\n\nBUG\u003d31645700\n\nChange-Id: Ic393a4132fbfc44e71247fc0294cca2cb57d35c8\nReviewed-on: https://swiftshader-review.googlesource.com/7217\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "3b0d0279a9d456972f187a816849ae667c3972e7",
      "old_mode": 33188,
      "old_path": "BUILD.gn",
      "new_id": "7ef6630edb84f7781c256b094f60b56a6943267b",
      "new_mode": 33188,
      "new_path": "BUILD.gn"
    }
  ]
}
