Fix D3D8 compilation.

Change-Id: I29e493f91df9ebef948b02096421102eb328d545
Reviewed-on: https://swiftshader-review.googlesource.com/14490
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/D3D8/Direct3DVolume8.cpp b/src/D3D8/Direct3DVolume8.cpp
index 0191a66..e04cb48 100644
--- a/src/D3D8/Direct3DVolume8.cpp
+++ b/src/D3D8/Direct3DVolume8.cpp
@@ -23,7 +23,8 @@
 
 namespace D3D8
 {
-	Direct3DVolume8::Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool lockable, unsigned long usage) : Surface(container->getResource(), width, height, depth, translateFormat(format), lockable, false), container(container), width(width), height(height), depth(depth), format(format), pool(pool), lockable(lockable), usage(usage)
+	Direct3DVolume8::Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool lockable, unsigned long usage)
+		: Surface(container->getResource(), width, height, depth, 0, translateFormat(format), lockable, false), container(container), width(width), height(height), depth(depth), format(format), pool(pool), lockable(lockable), usage(usage)
 	{
 		resource = new Direct3DResource8(device, D3DRTYPE_VOLUME, memoryUsage(width, height, depth, format));
 	}