commit | a9beed30dd4b2e26452479bc722a35039ce0fb42 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Tue Dec 13 16:48:01 2016 -0500 |
committer | Alexis Hétu <sugoi@google.com> | Wed Dec 14 17:51:45 2016 +0000 |
tree | 5440039aee109369e9b36f43df7e49b16661dadf | |
parent | 2e363b0b42fdb3070c6c5f6c27f8622467b63717 [diff] |
Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE A few things were failing when trying to use GL_SAMPLE_ALPHA_TO_COVERAGE: - The alpha test should not be skipped when GL_SAMPLE_ALPHA_TO_COVERAGE is set, otherwise no computation is performed. - The alpha reference value was wrong (the alpha-to-coverage ramp is centered around it) Change-Id: Ib9849868d267ca49fb3f0112192af8f207d34307 Reviewed-on: https://swiftshader-review.googlesource.com/8308 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Alexis Hétu <sugoi@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.