SpirvShader: Implement GLSLstd450Acosh Bug: b/126873455 Tests: dEQP-VK.glsl.builtin.precision.acosh.* Change-Id: Id02fae0c7020ee83cb612f9370cdbb5c4dc31af1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28693 Tested-by: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp index ffbd7c8..7609307 100644 --- a/src/Reactor/Reactor.hpp +++ b/src/Reactor/Reactor.hpp
@@ -2218,6 +2218,7 @@ RValue<Float4> Cosh(RValue<Float4> x); RValue<Float4> Tanh(RValue<Float4> x); RValue<Float4> Asinh(RValue<Float4> x); + RValue<Float4> Acosh(RValue<Float4> x); template<class T> class Pointer : public LValue<Pointer<T>>