SpirvShader: Implement GLSLstd450Acosh
Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.acosh.*
Change-Id: Id02fae0c7020ee83cb612f9370cdbb5c4dc31af1
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28693
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp
index d105d3e..f31119e 100644
--- a/src/Reactor/LLVMReactor.cpp
+++ b/src/Reactor/LLVMReactor.cpp
@@ -563,6 +563,7 @@
func_.emplace("coshf", reinterpret_cast<void*>(coshf));
func_.emplace("tanhf", reinterpret_cast<void*>(tanhf));
func_.emplace("asinhf", reinterpret_cast<void*>(asinhf));
+ func_.emplace("acoshf", reinterpret_cast<void*>(acoshf));
#ifdef __APPLE__
// LLVM uses this function on macOS for tan.
@@ -3144,6 +3145,11 @@
return TransformFloat4PerElement(v, "asinhf");
}
+ RValue<Float4> Acosh(RValue<Float4> v)
+ {
+ return TransformFloat4PerElement(v, "acoshf");
+ }
+
Type *Float4::getType()
{
return T(llvm::VectorType::get(T(Float::getType()), 4));