Update Marl to f1c446ccd

Notable changes:
 * Fixed instances of bugprone-move-forwarding-reference.
   See: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48868
        chromium:1134310
 * Fiber stack size can now be configured.
 * Only public API symbols are now exported, allowing for creation of
   shared libraries / dlls.

Changes:
    f1c446ccdc0 Fix instances of bugprone-move-forwarding-reference
    8719a54cbe0 Kokoro: Get tar directories around the right way!
    3a21f30c54e Kokoro: Package build artifacts into a .tar
    57da063f48f Kokoro: Fix line continuation in release.bat
    ecaa2602da1 Kokoro: Rename release script names
    787cf0686d2 Kokoro: Add release configs
    3ce8637191a Kokoro: Test ucontext fibers on linux.
    62f0a0f9e39 osfiber_ucontext: Fix memory leak & warning
    20dc482b9a0 CMake: Add flag for ucontext fibers
    3815666523e Kokoro: Fix define_artifacts.regex
    f51513856b6 Kokoro: Add define_artifacts action
    d2d77650ec1 CMake: Put marl-benchmarks in a named FOLDER
    95e505a3071 Fix markdown lint warnings in README.md
    71d86a2bc04 Kokoro: Add config for continuous + so builds
    5f897319c18 Reduce scheduler fiber stack size for tests
    bc65ef5ebe5 Scheduler: Make the fiber stack size configurable
    b61e279881c Remove deprecated scheduler [gs]etters
    1a28daf0d89 Add license checker config and kokoro presubmit
    3448974c1b0 Add marl::DAG - a AoT declarative task graph
    9e77dcdd5a4 Kokoro: Migrate to new Windows VM instance
    ac517aa6784 Fix schedule() with function arguments
    834e558a138 Add missing include to export.h
    1e8acb5695e MSVC build fixes.
    84f047c114c Migrate from VERSION to CHANGES.md
    0a1012317ab Annotate all public API inlines with MARL_NO_EXPORT
    3689793cb1d Only notify one fiber in ConditionVariable::notify_one()
    596e172322d CMake: Use -fvisibility=hidden by default
    1d51df92c71 Disable by default deprecated scheduler [gs]etters
    45be9b24830 README: Add FreeBSD and iOS to the list of OSes
    4d68ade048a Export DLL public symbols for building marl as dll
    1efb1e70228 Kokoro: Add configs for Android

Commands:
    ./third_party/update-marl.sh --squash

Bug: b/140546382
Bug: chromium:1134310
Change-Id: I48e99f1100d9a1e92a2b34c5764b5c604a1f2fe8
tree: b8adcac1ff088e141effd3af78555789224fc4cb
  1. .vscode/
  2. build/
  3. build_overrides/
  4. docs/
  5. extensions/
  6. include/
  7. src/
  8. tests/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .dir-locals.el
  13. .gitignore
  14. .gitmodules
  15. Android.bp
  16. AUTHORS.txt
  17. BUILD.gn
  18. CMakeLists.txt
  19. CMakeSettings.json
  20. codereview.settings
  21. CONTRIBUTING.txt
  22. CONTRIBUTORS.txt
  23. LICENSE.txt
  24. OWNERS
  25. README.md
README.md

SwiftShader

License

Introduction

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.

NOTE: SwiftShader's OpenGL ES frontend is no longer supported, and will eventually be removed. Read more about our recommendation to use ANGLE on top of SwiftShader Vulkan here.

Building

SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.

  • CMake
    Install CMake for Linux, Mac OS X, or Windows and use either the GUI or run the following terminal commands:

    cd build
    cmake ..
    cmake --build . --parallel
    
    ./vk-unittests
    
  • Visual Studio
    To build the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.

Usage

The SwiftShader libraries act as drop-in replacements for graphics drivers.

On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.

In general, Vulkan applications look for a shared library named vulkan-1.dll on Windows (vulkan-1.so on Linux). SwiftShader's equivalent is named libvk_swiftshader.dll, which can be renamed to vulkan-1.dll. Alternatively, you can set the VK_ICD_FILENAMES environment variable to the path to vk_swiftshader_icd.json file that is generated under the build directory (e.g. .\SwiftShader\build\Windows\vk_swiftshader_icd.json). To learn more about how Vulkan loading works, read the official documentation here.

Contributing

See CONTRIBUTING.txt for important contributing requirements.

The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader

All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com

Authenticate your account here: https://swiftshader-review.googlesource.com/new-password

All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:

git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)

Changes are uploaded to Gerrit by executing:

git push origin HEAD:refs/for/master

When ready, add a project owner as a reviewer on your change.

Some tests will automatically be run against the change. Notably, presubmit.sh verifies the change has been formatted using clang-format 10.0. Most IDEs come with clang-format support, but may require downgrading to clang-format version 10.0.

Testing

SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.

See docs/dEQP.md for details.

Third-Party Dependencies

The third_party directory contains projects which originated outside of SwiftShader:

subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.

llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.

PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.

googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init to obtain/update the code. Any contributions should be made upstream.

Documentation

See docs/Index.md.

Contact

Public mailing list: swiftshader@googlegroups.com

General bug tracker: https://g.co/swiftshaderbugs
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader

License

The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.

Files in the third_party folder are subject to their respective license.

Authors and Contributors

The legal authors for copyright purposes are listed in AUTHORS.txt.

CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.

Disclaimer

  1. Trademarks are the property of their respective owners.
  2. This is not an official Google product.