Texture function refactoring To make it easier to branch on the different texture fetching options, a new TextureFunction class is introduced here, which performs the string comparisons and identifies the different options. I also had to add a 5th argument for textureGradOffset and textureProjGradOffset. I added function stubs (with the UNIMPLEMENTED markers) for all new texture functions. Change-Id: I58cde91a2bacb0012bdc34ec85b0befa19a85326 Reviewed-on: https://swiftshader-review.googlesource.com/4116 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelShader.cpp b/src/Shader/PixelShader.cpp index 9e4cff5..0cd6f1c 100644 --- a/src/Shader/PixelShader.cpp +++ b/src/Shader/PixelShader.cpp
@@ -299,6 +299,12 @@ case Shader::OPCODE_TEX: case Shader::OPCODE_TEXLDD: case Shader::OPCODE_TEXLDL: + case Shader::OPCODE_TEXOFFSET: + case Shader::OPCODE_TEXLDLOFFSET: + case Shader::OPCODE_TEXELFETCH: + case Shader::OPCODE_TEXELFETCHOFFSET: + case Shader::OPCODE_TEXGRAD: + case Shader::OPCODE_TEXGRADOFFSET: { int sampler = instruction[i]->src[1].index;