SpirvShader: Implement GLSLstd450Degrees

Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.degrees.*
Change-Id: I4997c83f73a87957239e38fb14aef803b74ba911
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28650
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp
index e028dc9..890e7ba 100644
--- a/src/Pipeline/SpirvShader.cpp
+++ b/src/Pipeline/SpirvShader.cpp
@@ -3275,6 +3275,15 @@
 			}
 			break;
 		}
+		case GLSLstd450Degrees:
+		{
+			auto radians = GenericValue(this, routine, insn.word(5));
+			for (auto i = 0u; i < type.sizeInComponents; i++)
+			{
+				dst.move(i, radians.Float(i) * SIMD::Float(180.0f / PI));
+			}
+			break;
+		}
 		default:
 			UNIMPLEMENTED("Unhandled ExtInst %d", extInstIndex);
 		}