SpirvShader: Implement GLSLstd450Degrees
Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.degrees.*
Change-Id: I4997c83f73a87957239e38fb14aef803b74ba911
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28650
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp
index e028dc9..890e7ba 100644
--- a/src/Pipeline/SpirvShader.cpp
+++ b/src/Pipeline/SpirvShader.cpp
@@ -3275,6 +3275,15 @@
}
break;
}
+ case GLSLstd450Degrees:
+ {
+ auto radians = GenericValue(this, routine, insn.word(5));
+ for (auto i = 0u; i < type.sizeInComponents; i++)
+ {
+ dst.move(i, radians.Float(i) * SIMD::Float(180.0f / PI));
+ }
+ break;
+ }
default:
UNIMPLEMENTED("Unhandled ExtInst %d", extInstIndex);
}