texoffset implementation
Related deqp tests:
textureoffset
textureprojoffset
texturelodoffset
textureprojlodoffset
texturegradoffset
textureprojgradoffset
Change-Id: Id83abe3f24ec789345a9ce7dcf6e146e2410da3b
Reviewed-on: https://swiftshader-review.googlesource.com/5451
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelProgram.cpp b/src/Shader/PixelProgram.cpp
index 590a4b7..be24a00 100644
--- a/src/Shader/PixelProgram.cpp
+++ b/src/Shader/PixelProgram.cpp
@@ -285,7 +285,7 @@
case Shader::OPCODE_TEXLDL: TEXLDL(d, s0, src1, project); break;
case Shader::OPCODE_TEXSIZE: TEXSIZE(d, s0.x, src1); break;
case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
- case Shader::OPCODE_TEXOFFSET: TEXOFFSET(d, s0, src1, s2, s3, project, bias); break;
+ case Shader::OPCODE_TEXOFFSET: TEXOFFSET(d, s0, src1, s2, project, bias); break;
case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(d, s0, src1, s2, project, bias); break;
case Shader::OPCODE_TEXELFETCH: TEXELFETCH(d, s0, src1, s2); break;
case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(d, s0, src1, s2, s3); break;
@@ -675,13 +675,13 @@
}
}
- void PixelProgram::sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, SamplerMethod method)
+ void PixelProgram::sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, bool project, SamplerMethod method, bool hasOffset)
{
Vector4f tmp;
if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
{
- sampleTexture(tmp, sampler.index, u, v, w, q, dsx, dsy, project, method);
+ sampleTexture(tmp, sampler.index, u, v, w, q, dsx, dsy, offset, project, method, hasOffset);
}
else
{
@@ -693,7 +693,7 @@
{
If(index == i)
{
- sampleTexture(tmp, i, u, v, w, q, dsx, dsy, project, method);
+ sampleTexture(tmp, i, u, v, w, q, dsx, dsy, offset, project, method, hasOffset);
// FIXME: When the sampler states are the same, we could use one sampler and just index the texture
}
}
@@ -706,17 +706,17 @@
c.w = tmp[(sampler.swizzle >> 6) & 0x3];
}
- void PixelProgram::sampleTexture(Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, SamplerMethod method)
+ void PixelProgram::sampleTexture(Vector4f &c, int samplerIndex, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, bool project, SamplerMethod method, bool hasOffset)
{
#if PERF_PROFILE
Long texTime = Ticks();
#endif
- Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
+ Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture);
if(!project)
{
- sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, method);
+ sampler[samplerIndex]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, offset, method, hasOffset);
}
else
{
@@ -726,7 +726,7 @@
Float4 v_q = v * rq;
Float4 w_q = w * rq;
- sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, method);
+ sampler[samplerIndex]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, offset, method, hasOffset);
}
#if PERF_PROFILE
@@ -1107,17 +1107,17 @@
void PixelProgram::TEXLD(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
{
- sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias ? Bias : Implicit);
+ sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, src0, project, bias ? Bias : Implicit, false);
}
- void PixelProgram::TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
+ void PixelProgram::TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, bool project, bool bias)
{
- UNIMPLEMENTED();
+ sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, src2, project, bias ? Bias : Implicit, true);
}
void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
{
- UNIMPLEMENTED();
+ sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, offset, project, Lod, true);
}
void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
@@ -1132,22 +1132,22 @@
void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
{
- sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, false, Grad);
+ sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, src0, false, Grad, false);
}
void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
{
- UNIMPLEMENTED();
+ sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, offset, false, Grad, true);
}
void PixelProgram::TEXLDD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project)
{
- sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, Grad);
+ sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, src0, project, Grad, false);
}
void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, bool project)
{
- sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, Lod);
+ sampleTexture(dst, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, src0, project, Lod, false);
}
void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1)