commit | 22d5e1e91e82d6819dff40edb912ee4fdf8eb8f0 | [log] [tgz] |
---|---|---|
author | Alexis Hétu <sugoi@google.com> | Tue Dec 13 04:11:10 2022 +0000 |
committer | Alexis Hétu <sugoi@google.com> | Tue Dec 13 13:24:33 2022 +0000 |
tree | 3d5bf0f326f5554d355a328370ea1d65e2f2f759 | |
parent | 4a769cd69867443a7b7336131a92f2fddfe26fc5 [diff] |
Revert "Float only writeColor" This reverts commit 978e2469e6b98de6784c27cbba69121e054f4351. Reason for revert: Potentially causing some failures in https://angle-gold.skia.org/diff?grouping=name%3Dhearthstone%26source_type%3Dangle&left=f9178a683907f1c8d806c0970e2468c2&right=af6167f064bfd553d11eaed8d1abb29f&changelist_id=4098332&crs=gerrit Change-Id: Ie7363edbf4e32a886d0732269c5584248f6a508b Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/70329 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
diff --git a/src/Vulkan/BUILD.gn b/src/Vulkan/BUILD.gn index a7703f0..5556abd 100644 --- a/src/Vulkan/BUILD.gn +++ b/src/Vulkan/BUILD.gn
@@ -63,6 +63,7 @@ defines += [ "SWIFTSHADER_ENABLE_ASTC", # TODO(b/150130101) + "SWIFTSHADER_LEGACY_PRECISION=true", # TODO(chromium:1299047) "SWIFTSHADER_ZERO_INITIALIZE_DEVICE_MEMORY", ] }
diff --git a/src/Vulkan/VkConfig.hpp b/src/Vulkan/VkConfig.hpp index ca2f5ce..4e2c023 100644 --- a/src/Vulkan/VkConfig.hpp +++ b/src/Vulkan/VkConfig.hpp
@@ -20,6 +20,10 @@ #include "Vulkan/VulkanPlatform.hpp" #include "spirv-tools/libspirv.h" +#ifndef SWIFTSHADER_LEGACY_PRECISION +# define SWIFTSHADER_LEGACY_PRECISION false +#endif + namespace vk { // Note: Constant array initialization requires a string literal. @@ -90,7 +94,7 @@ constexpr int MAX_SAMPLER_ALLOCATION_COUNT = 4000; -constexpr int SUBPIXEL_PRECISION_BITS = 8; +constexpr int SUBPIXEL_PRECISION_BITS = SWIFTSHADER_LEGACY_PRECISION ? 4 : 8; constexpr float SUBPIXEL_PRECISION_FACTOR = static_cast<float>(1 << SUBPIXEL_PRECISION_BITS); constexpr int SUBPIXEL_PRECISION_MASK = 0xFFFFFFFF >> (32 - SUBPIXEL_PRECISION_BITS);