)]}'
{
  "commit": "21be09d8e6990e0ef61de062939a8ea08f2bb3d1",
  "tree": "8a548ff6f52a3ed97eeb85a6104ba4ee75bf4ee5",
  "parents": [
    "0a9fbfe1d2e7776676156e5757da92295d6478ec"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Tue Dec 17 16:53:53 2019 -0500"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Wed Dec 18 03:45:16 2019 +0000"
  },
  "message": "Enable samplerAnisotropy\n\n- Enabled the feature\n- Removed restriction from SpirvShader::getImageSampler()\n- Added support for it in SpirvShader::convertFilterMode()\n\nThe rest of the logic to compute anisotropic filtering was\nstill there.\n\nTests: dEQP-VK.texture.filtering_anisotropy.*\nBug: b/146438763\nChange-Id: I2a36d00b6da88091202abe6d4f4f7f9b49507eb3\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39668\nPresubmit-Ready: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "45deba676e8e493720a4befafe5c165d249f3884",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShaderSampling.cpp",
      "new_id": "fa07d73f22ec0d0e850de89292c606383276c7a6",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShaderSampling.cpp"
    },
    {
      "type": "modify",
      "old_id": "14b608e96973e59e77e7e24e07947366eea4d6a2",
      "old_mode": 33188,
      "old_path": "src/Vulkan/VkPhysicalDevice.cpp",
      "new_id": "dce1c095707d98e9b25c6b3949d7bf5a9e38085a",
      "new_mode": 33188,
      "new_path": "src/Vulkan/VkPhysicalDevice.cpp"
    }
  ]
}
