)]}'
{
  "id": "54cc00e9a88822aeee4e2f3ecec28de012955bb8",
  "repo": "SwiftShader",
  "revision": "20cf5c5cbb314df3c0a4bb76953e62a8f1f3a362",
  "path": "third_party/SPIRV-Headers/include/spirv/unified1/GLSL.std.450.h"
}
