| // SwiftShader Software Renderer
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| // Copyright(c) 2005-2011 TransGaming Inc.
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| // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| // transcribed, stored in a retrieval system, translated into any human or computer
|
| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| #ifndef D3D9_SwiftShader_hpp
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| #define D3D9_SwiftShader_hpp
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| class SwiftShader : public ISwiftShaderPrivateV1, public Unknown
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| SwiftShader(Direct3D9 *d3d9);
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| long __stdcall QueryInterface(const IID &iid, void **object);
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| unsigned long __stdcall AddRef();
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| unsigned long __stdcall Release();
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| // ISwiftShaderPrivateV1 methods
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| long __stdcall RegisterLicenseKey(char *licenseKey);
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| long __stdcall SetControlSetting(SWSETTINGTYPE setting, unsigned long value);
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| #endif // D3D9_SwiftShader_hpp
|