| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #include "Direct3DVolumeTexture9.hpp" |
| |
| #include "Direct3DVolume9.hpp" |
| #include "Direct3DDevice9.hpp" |
| #include "Resource.hpp" |
| #include "Debug.hpp" |
| |
| #include <assert.h> |
| |
| namespace D3D9 |
| { |
| Direct3DVolumeTexture9::Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_VOLUMETEXTURE, format, pool, levels, usage), width(width), height(height), depth(depth) |
| { |
| if(levels == 0) |
| { |
| this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1; |
| } |
| |
| for(unsigned int level = 0; level < MIPMAP_LEVELS; level++) |
| { |
| if(level < this->levels) |
| { |
| volumeLevel[level] = new Direct3DVolume9(device, this, width, height, depth, format, pool, usage); |
| volumeLevel[level]->bind(); |
| } |
| else |
| { |
| volumeLevel[level] = 0; |
| } |
| |
| width = sw::max(1, (int)width / 2); |
| height = sw::max(1, (int)height / 2); |
| depth = sw::max(1, (int)depth / 2); |
| } |
| } |
| |
| Direct3DVolumeTexture9::~Direct3DVolumeTexture9() |
| { |
| resource->lock(sw::DESTRUCT); |
| |
| for(int level = 0; level < MIPMAP_LEVELS; level++) |
| { |
| if(volumeLevel[level]) |
| { |
| volumeLevel[level]->unbind(); |
| volumeLevel[level] = 0; |
| } |
| } |
| |
| resource->unlock(); |
| } |
| |
| long Direct3DVolumeTexture9::QueryInterface(const IID &iid, void **object) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| if(iid == IID_IDirect3DVolumeTexture9 || |
| iid == IID_IDirect3DBaseTexture9 || |
| iid == IID_IDirect3DResource9 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DVolumeTexture9::AddRef() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::AddRef(); |
| } |
| |
| unsigned long Direct3DVolumeTexture9::Release() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::Release(); |
| } |
| |
| long Direct3DVolumeTexture9::FreePrivateData(const GUID &guid) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::FreePrivateData(guid); |
| } |
| |
| long Direct3DVolumeTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::GetPrivateData(guid, data, size); |
| } |
| |
| void Direct3DVolumeTexture9::PreLoad() |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| Direct3DBaseTexture9::PreLoad(); |
| } |
| |
| long Direct3DVolumeTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); |
| } |
| |
| long Direct3DVolumeTexture9::GetDevice(IDirect3DDevice9 **device) |
| { |
| CriticalSection(this->device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::GetDevice(device); |
| } |
| |
| unsigned long Direct3DVolumeTexture9::SetPriority(unsigned long newPriority) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::SetPriority(newPriority); |
| } |
| |
| unsigned long Direct3DVolumeTexture9::GetPriority() |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::GetPriority(); |
| } |
| |
| D3DRESOURCETYPE Direct3DVolumeTexture9::GetType() |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::GetType(); |
| } |
| |
| void Direct3DVolumeTexture9::GenerateMipSubLevels() |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !volumeLevel[0]->hasDirtyMipmaps()) |
| { |
| return; |
| } |
| |
| resource->lock(sw::PUBLIC); |
| |
| for(unsigned int i = 0; i < levels - 1; i++) |
| { |
| Direct3DVolume9 *source = volumeLevel[i]; |
| Direct3DVolume9 *dest = volumeLevel[i + 1]; |
| |
| source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); |
| |
| int sWidth = source->getInternalWidth(); |
| int sHeight = source->getInternalHeight(); |
| int sDepth = source->getInternalDepth(); |
| |
| int dWidth = dest->getInternalWidth(); |
| int dHeight = dest->getInternalHeight(); |
| int dDepth = dest->getInternalDepth(); |
| |
| D3DTEXTUREFILTERTYPE filter = GetAutoGenFilterType(); |
| |
| float w = (float)sWidth / (float)dWidth; |
| float h = (float)sHeight / (float)dHeight; |
| float d = (float)sDepth / (float)dDepth; |
| |
| float z = 0.5f * d; |
| |
| for(int k = 0; k < dDepth; k++) |
| { |
| float y = 0.5f * h; |
| |
| for(int j = 0; j < dHeight; j++) |
| { |
| float x = 0.5f * w; |
| |
| for(int i = 0; i < dWidth; i++) |
| { |
| sw::Color<float> color; |
| |
| if(filter <= D3DTEXF_POINT) |
| { |
| color = source->readInternal((int)x, (int)y, (int)z); |
| } |
| else // filter >= D3DTEXF_LINEAR |
| { |
| color = source->sampleInternal(x, y, z); |
| } |
| |
| dest->writeInternal(i, j, k, color); |
| |
| x += w; |
| } |
| |
| y += h; |
| } |
| |
| z += d; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| volumeLevel[0]->cleanMipmaps(); |
| |
| resource->unlock(); |
| } |
| |
| D3DTEXTUREFILTERTYPE Direct3DVolumeTexture9::GetAutoGenFilterType() |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::GetAutoGenFilterType(); |
| } |
| |
| unsigned long Direct3DVolumeTexture9::GetLevelCount() |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::GetLevelCount(); |
| } |
| |
| unsigned long Direct3DVolumeTexture9::GetLOD() |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::GetLOD(); |
| } |
| |
| long Direct3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::SetAutoGenFilterType(filterType); |
| } |
| |
| unsigned long Direct3DVolumeTexture9::SetLOD(unsigned long newLOD) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| return Direct3DBaseTexture9::SetLOD(newLOD); |
| } |
| |
| long Direct3DVolumeTexture9::GetVolumeLevel(unsigned int level, IDirect3DVolume9 **volume) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| *volume = 0; |
| |
| if(level >= GetLevelCount() || !volumeLevel[level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| volumeLevel[level]->AddRef(); |
| *volume = volumeLevel[level]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DVolumeTexture9::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return volumeLevel[level]->LockBox(lockedVolume, box, flags); |
| } |
| |
| long Direct3DVolumeTexture9::UnlockBox(unsigned int level) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| if(level >= GetLevelCount() || !volumeLevel[level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return volumeLevel[level]->UnlockBox(); |
| } |
| |
| long Direct3DVolumeTexture9::AddDirtyBox(const D3DBOX *dirtyBox) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| // UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DVolumeTexture9::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| if(!description || level >= GetLevelCount() || !volumeLevel[level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return volumeLevel[level]->GetDesc(description); |
| } |
| |
| Direct3DVolume9 *Direct3DVolumeTexture9::getInternalVolumeLevel(unsigned int level) |
| { |
| return volumeLevel[level]; |
| } |
| } |