blob: 004c3dab52e6385c4a2dfcec0f881c157fd46c49 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef D3D9_Direct3DVolume9_hpp
#define D3D9_Direct3DVolume9_hpp
#include "Unknown.hpp"
#include "Surface.hpp"
#include <d3d9.h>
namespace D3D9
{
class Direct3DDevice9;
class Direct3DResource9;
class Direct3DVolumeTexture9;
class Direct3DVolume9 : public IDirect3DVolume9, public Unknown, public sw::Surface
{
public:
Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage);
virtual ~Direct3DVolume9();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DVolume9 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DVOLUME_DESC *description);
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall UnlockBox();
private:
static sw::Format translateFormat(D3DFORMAT format);
static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format);
// Creation parameters
Direct3DDevice9 *const device;
Direct3DVolumeTexture9 *const container;
const int width;
const int height;
const int depth;
const D3DFORMAT format;
const D3DPOOL pool;
const bool lockable;
const unsigned long usage;
Direct3DResource9 *resource;
};
}
#endif // D3D9_Direct3DVolume9_hpp