| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef D3D9_Direct3DVolume9_hpp |
| #define D3D9_Direct3DVolume9_hpp |
| |
| #include "Unknown.hpp" |
| |
| #include "Surface.hpp" |
| |
| #include <d3d9.h> |
| |
| namespace D3D9 |
| { |
| class Direct3DDevice9; |
| class Direct3DResource9; |
| class Direct3DVolumeTexture9; |
| |
| class Direct3DVolume9 : public IDirect3DVolume9, public Unknown, public sw::Surface |
| { |
| public: |
| Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage); |
| |
| virtual ~Direct3DVolume9(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // IDirect3DVolume9 methods |
| long __stdcall FreePrivateData(const GUID &guid); |
| long __stdcall GetContainer(const IID &iid, void **container); |
| long __stdcall GetDesc(D3DVOLUME_DESC *description); |
| long __stdcall GetDevice(IDirect3DDevice9 **device); |
| long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); |
| long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags); |
| long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); |
| long __stdcall UnlockBox(); |
| |
| private: |
| static sw::Format translateFormat(D3DFORMAT format); |
| static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format); |
| |
| // Creation parameters |
| Direct3DDevice9 *const device; |
| Direct3DVolumeTexture9 *const container; |
| const int width; |
| const int height; |
| const int depth; |
| const D3DFORMAT format; |
| const D3DPOOL pool; |
| const bool lockable; |
| const unsigned long usage; |
| |
| Direct3DResource9 *resource; |
| }; |
| } |
| |
| #endif // D3D9_Direct3DVolume9_hpp |