Update SwiftShader to April code dump.

April code dump from Transgaming. Adds new shader compiler.
diff --git a/src/OpenGL ES 2.0/include/EGL/eglplatform.h b/src/OpenGL ES 2.0/include/EGL/eglplatform.h
index 22e855f..34283f2 100644
--- a/src/OpenGL ES 2.0/include/EGL/eglplatform.h
+++ b/src/OpenGL ES 2.0/include/EGL/eglplatform.h
@@ -25,7 +25,7 @@
 */
 
 /* Platform-specific types and definitions for egl.h
- * $Revision: 9724 $ on $Date: 2009-12-02 02:05:33 -0800 (Wed, 02 Dec 2009) $
+ * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
  *
  * Adopters may modify khrplatform.h and this file to suit their platform.
  * You are encouraged to submit all modifications to the Khronos group so that
@@ -60,6 +60,11 @@
  * Windows Device Context. They must be defined in platform-specific
  * code below. The EGL-prefixed versions of Native*Type are the same
  * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ *
+ * Khronos STRONGLY RECOMMENDS that you use the default definitions
+ * provided below, since these changes affect both binary and source
+ * portability of applications using EGL running on different EGL
+ * implementations.
  */
 
 #if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
@@ -78,7 +83,13 @@
 typedef void *EGLNativeWindowType;
 typedef void *EGLNativePixmapType;
 
-#elif defined(__unix__)
+#elif defined(WL_EGL_PLATFORM)
+
+typedef struct wl_display     *EGLNativeDisplayType;
+typedef struct wl_egl_pixmap  *EGLNativePixmapType;
+typedef struct wl_egl_window  *EGLNativeWindowType;
+
+#elif defined(__unix__) && !defined(ANDROID)
 
 /* X11 (tentative)  */
 #include <X11/Xlib.h>
@@ -88,6 +99,14 @@
 typedef Pixmap   EGLNativePixmapType;
 typedef Window   EGLNativeWindowType;
 
+#elif defined(ANDROID)
+
+struct egl_native_pixmap_t;
+
+typedef struct ANativeWindow*           EGLNativeWindowType;
+typedef struct egl_native_pixmap_t*     EGLNativePixmapType;
+typedef void*                           EGLNativeDisplayType;
+
 #else
 #error "Platform not recognized"
 #endif