commit | de16ffd08c1f851cab41db47d6429f5532d9c1fe | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Wed Apr 27 14:43:08 2016 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Wed Apr 27 23:29:27 2016 +0000 |
tree | aa3ac78946770b2853694736333daaa58d6c6ff1 | |
parent | 6c6b4707d573edd893474599dcbe96946fb5136f [diff] |
Texture projection constant folding Whenever texture projection is used with a constant texture coordinate, folding allows to use the full precision reciprocal and not generate the lower precision reciprocal operation. Change-Id: I6cab6567d63ecd9abe1cedbd7e46e1fd9099a3d3 Reviewed-on: https://swiftshader-review.googlesource.com/5210 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>