Add Direct3D 8 implementation. Bug swiftshader:5 Change-Id: I6aec7237f2db6222702e828a2b9dae1a1a6ac9af Reviewed-on: https://swiftshader-review.googlesource.com/7191 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/D3D9.rc b/src/D3D9/D3D9.rc index 9245d0c..d0ea0d0 100644 --- a/src/D3D9/D3D9.rc +++ b/src/D3D9/D3D9.rc
@@ -7,7 +7,7 @@ // // Generated from the TEXTINCLUDE 2 resource. // -#include "windows.h" +#include "Windows.h" #include "../Common/Version.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS
diff --git a/src/D3D9/Direct3DDevice9.cpp b/src/D3D9/Direct3DDevice9.cpp index ddc6606..515ab4b 100644 --- a/src/D3D9/Direct3DDevice9.cpp +++ b/src/D3D9/Direct3DDevice9.cpp
@@ -343,7 +343,7 @@ TRACE("unsigned long count = %d, const D3DRECT *rects = 0x%0.8p, unsigned long flags = 0x%0.8X, unsigned long color = 0x%0.8X, float z = %f, unsigned long stencil = %d", count, rects, flags, color, z, stencil); - if(rects == 0 && count != 0) + if(!rects && count != 0) { return INVALIDCALL(); }
diff --git a/src/D3D9/Direct3DSwapChain9.cpp b/src/D3D9/Direct3DSwapChain9.cpp index b3d1586..4b510aa 100644 --- a/src/D3D9/Direct3DSwapChain9.cpp +++ b/src/D3D9/Direct3DSwapChain9.cpp
@@ -184,7 +184,7 @@ dRect.y1 = destRect->bottom; } - frameBuffer->blit(window, source, sourceRect ? &sRect : 0, destRect ? &dRect : 0, format, stride); + frameBuffer->blit(window, source, sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr, format, stride); } backBuffer[0]->unlockInternal(); // FIXME: External