Add Direct3D 8 implementation.
Bug swiftshader:5
Change-Id: I6aec7237f2db6222702e828a2b9dae1a1a6ac9af
Reviewed-on: https://swiftshader-review.googlesource.com/7191
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D8/D3D8.rc b/src/D3D8/D3D8.rc
new file mode 100644
index 0000000..fa0a3f7
--- /dev/null
+++ b/src/D3D8/D3D8.rc
@@ -0,0 +1,89 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource1.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "Windows.h"
+#include "../Common/Version.h"
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (United States) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource1.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "#include ""../Common/Version.h""\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
+ PRODUCTVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
+ FILEFLAGSMASK 0x1fL
+#ifdef _DEBUG
+ FILEFLAGS 0x9L
+#else
+ FILEFLAGS 0x8L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "Google Inc."
+ VALUE "FileDescription", "SwiftShader Direct3D 8 Renderer"
+ VALUE "FileVersion", VERSION_STRING
+ VALUE "InternalName", "D3D8"
+ VALUE "LegalCopyright", "Copyright (C) 2016 Google Inc."
+ VALUE "OriginalFilename", "d3d8.dll"
+ VALUE "PrivateBuild", REVISION_STRING
+ VALUE "ProductName", "SwiftShader Direct3D 8 Renderer"
+ VALUE "ProductVersion", VERSION_STRING
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (United States) resources
+/////////////////////////////////////////////////////////////////////////////
+
+