)]}'
{
  "commit": "170766a36bd7efac2f95d89eb0ff74e2e3d0dcd9",
  "tree": "2bab265b6a1b4746ddcc28e957d645218a8e57c6",
  "parents": [
    "41320521bd3f213947e118d0369c3d464b7aca7f"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Tue Jun 12 14:57:58 2018 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Thu Jun 14 02:10:44 2018 +0000"
  },
  "message": "Allow SwiftShader to compile on Fuchsia\n\nSwiftShader should be able to build on Fuchsia, but it would\nhit a collision error if added as a dependency in Fuchsia,\nso the same logic currently used on MacOS could also be used\nto avoid the collision on Fuchsia.\n\nChange-Id: I9ac216dfc2180165a82bd5ae81c843ee4aea7ce6\nReviewed-on: https://swiftshader-review.googlesource.com/19328\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Sergey Ulanov \u003csergeyu@chromium.org\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c9ea43b76f75698592945962c103c629176c774e",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libEGL/BUILD.gn",
      "new_id": "0252a6c0dae614ea57bf8bbf715f678734d405fb",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libEGL/BUILD.gn"
    },
    {
      "type": "modify",
      "old_id": "21a6efaed09b34914f2679e12b3f886f8148f182",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/BUILD.gn",
      "new_id": "31db081bb161c729503787cf9c2f74295d421503",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/BUILD.gn"
    }
  ]
}
