Move common image implementations to EGL.

BUG=18110152

Change-Id: Ic3bf93d61682985e56b1b22c9fafd8c6e63cf442
Reviewed-on: https://swiftshader-review.googlesource.com/1253
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/GLES2/libGLESv2/Device.cpp b/src/GLES2/libGLESv2/Device.cpp
index 7a0488b..dbd2bf5 100644
--- a/src/GLES2/libGLESv2/Device.cpp
+++ b/src/GLES2/libGLESv2/Device.cpp
@@ -265,7 +265,7 @@
 			UNREACHABLE();

 		}

 

-		Image *surface = new Image(0, width, height, format, GL_NONE, GL_NONE, multiSampleDepth, lockable, true);

+		Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true);

 

 		if(!surface)

 		{

@@ -284,7 +284,7 @@
 			return 0;

 		}

 

-		Image *surface = new Image(0, width, height, format, GL_NONE, GL_NONE, multiSampleDepth, lockable, true);

+		Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true);

 

 		if(!surface)

 		{