Avoid ambiguous vector casts.

Bug swiftshader:15

Change-Id: Ia42d21b4f2c9e19a839ffb414661f2dffa350692
Reviewed-on: https://swiftshader-review.googlesource.com/7711
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-on: https://swiftshader-review.googlesource.com/7630
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Shader/PixelRoutine.cpp b/src/Shader/PixelRoutine.cpp
index 41472a4..2f2b43d 100644
--- a/src/Shader/PixelRoutine.cpp
+++ b/src/Shader/PixelRoutine.cpp
@@ -355,10 +355,10 @@
 		switch(stencilCompareMode)
 		{
 		case STENCIL_ALWAYS:
-			value = Byte8(0xFFFFFFFFFFFFFFFF);
+			value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
 			break;
 		case STENCIL_NEVER:
-			value = Byte8(0x0000000000000000);
+			value = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
 			break;
 		case STENCIL_LESS:			// a < b ~ b > a
 			value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
@@ -369,7 +369,7 @@
 			break;
 		case STENCIL_NOTEQUAL:		// a != b ~ !(a == b)
 			value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
-			value ^= Byte8(0xFFFFFFFFFFFFFFFF);
+			value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
 			break;
 		case STENCIL_LESSEQUAL:	// a <= b ~ (b > a) || (a == b)
 			equal = value;
@@ -387,7 +387,7 @@
 		case STENCIL_GREATEREQUAL:	// a >= b ~ !(a < b) ~ !(b > a)
 			value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
 			value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
-			value ^= Byte8(0xFFFFFFFFFFFFFFFF);
+			value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
 			break;
 		default:
 			ASSERT(false);
@@ -799,7 +799,7 @@
 		bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
 		newValue |= bufferValue;
 
-		*Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
+		*Pointer<Byte4>(buffer) = Byte4(newValue);
 	}
 
 	void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
@@ -843,7 +843,7 @@
 			output = bufferValue;
 			break;
 		case OPERATION_ZERO:
-			output = Byte8(0x0000000000000000);
+			output = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
 			break;
 		case OPERATION_REPLACE:
 			output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceQ));
@@ -855,7 +855,7 @@
 			output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
 			break;
 		case OPERATION_INVERT:
-			output = bufferValue ^ Byte8(0xFFFFFFFFFFFFFFFF);
+			output = bufferValue ^ Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
 			break;
 		case OPERATION_INCR:
 			output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
diff --git a/src/Shader/SetupRoutine.cpp b/src/Shader/SetupRoutine.cpp
index 7db625c..1845047 100644
--- a/src/Shader/SetupRoutine.cpp
+++ b/src/Shader/SetupRoutine.cpp
@@ -114,13 +114,13 @@
 				{
 					If(A > 0.0f)
 					{
-						*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) =  Byte8(0xFFFFFFFFFFFFFFFF);
-						*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x0000000000000000);
+						*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
+						*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
 					}
 					Else
 					{
-						*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) =  Byte8(0x0000000000000000);
-						*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0xFFFFFFFFFFFFFFFF);
+						*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
+						*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
 					}
 				}
 
@@ -133,8 +133,8 @@
 			{
 				if(state.twoSidedStencil)
 				{
-					*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) =  Byte8(0xFFFFFFFFFFFFFFFF);
-					*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x0000000000000000);
+					*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
+					*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
 				}
 			}