Fix the source buffer used by CopyTex[Sub]Image.
We were passing the framebuffer to the texture's copying method, where
the first render target was used, instead of the read buffer.
Change-Id: I344b4082f675b7e5fc6a73af31a6764ab4d3b6a3
Reviewed-on: https://swiftshader-review.googlesource.com/17049
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index b39ff06..9908cbb 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -1005,7 +1005,7 @@
return error(GL_INVALID_OPERATION);
}
- texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
+ texture->copyImage(level, internalformat, x, y, width, height, source);
}
else if(es2::IsCubemapTextureTarget(target))
{
@@ -1016,7 +1016,7 @@
return error(GL_INVALID_OPERATION);
}
- texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
+ texture->copyImage(target, level, internalformat, x, y, width, height, source);
}
else UNREACHABLE(target);
}
@@ -1084,7 +1084,7 @@
return error(validationError);
}
- texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
+ texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, source);
}
}
@@ -6353,7 +6353,7 @@
return error(validationError);
}
- texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
+ texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
}