blob: 01c755b9d5058d65388aa5d660ac103fcdca645f [file] [log] [blame]
// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "PixelRoutine.hpp"
#include "SamplerCore.hpp"
#include "Constants.hpp"
#include "Device/Renderer.hpp"
#include "Device/QuadRasterizer.hpp"
#include "Device/Primitive.hpp"
#include "Vulkan/VkDebug.hpp"
#include "Vulkan/VkPipelineLayout.hpp"
namespace sw
{
PixelRoutine::PixelRoutine(
const PixelProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader,
const vk::DescriptorSet::Bindings &descriptorSets)
: QuadRasterizer(state, spirvShader),
routine(pipelineLayout),
descriptorSets(descriptorSets)
{
if (spirvShader)
{
spirvShader->emitProlog(&routine);
// Clearing inputs to 0 is not demanded by the spec,
// but it makes the undefined behavior deterministic.
for(int i = 0; i < MAX_INTERFACE_COMPONENTS; i++)
{
routine.inputs[i] = Float4(0.0f);
}
}
}
PixelRoutine::~PixelRoutine()
{
}
void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
{
// TODO: consider shader which modifies sample mask in general
const bool earlyDepthTest = !spirvShader || (spirvShader->getModes().EarlyFragmentTests && !spirvShader->getModes().DepthReplacing && !state.alphaToCoverage);
Int zMask[4]; // Depth mask
Int sMask[4]; // Stencil mask
for(unsigned int q = 0; q < state.multiSample; q++)
{
zMask[q] = cMask[q];
sMask[q] = cMask[q];
}
for(unsigned int q = 0; q < state.multiSample; q++)
{
stencilTest(sBuffer, q, x, sMask[q], cMask[q]);
}
Float4 f;
Float4 rhwCentroid;
Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16);
if(interpolateZ())
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
Float4 x = xxxx;
if(state.multiSample > 1)
{
x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4));
}
z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false, state.depthClamp);
}
}
Bool depthPass = false;
if(earlyDepthTest)
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
If(depthPass || Bool(!earlyDepthTest))
{
Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16);
// Centroid locations
Float4 XXXX = Float4(0.0f);
Float4 YYYY = Float4(0.0f);
if(state.centroid)
{
Float4 WWWW(1.0e-9f);
for(unsigned int q = 0; q < state.multiSample; q++)
{
XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]);
}
WWWW = Rcp_pp(WWWW);
XXXX *= WWWW;
YYYY *= WWWW;
XXXX += xxxx;
YYYY += yyyy;
}
if(interpolateW())
{
w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false);
rhw = reciprocal(w, false, false, true);
if(state.centroid)
{
rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive,w), false, false));
}
}
if (spirvShader)
{
for (int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++)
{
auto const &input = spirvShader->inputs[interpolant];
if (input.Type != SpirvShader::ATTRIBTYPE_UNUSED)
{
if (input.Centroid && state.multiSample > 1)
{
routine.inputs[interpolant] =
interpolateCentroid(XXXX, YYYY, rhwCentroid,
primitive + OFFSET(Primitive, V[interpolant]),
input.Flat, !input.NoPerspective);
}
else
{
routine.inputs[interpolant] =
interpolate(xxxx, Dv[interpolant], rhw,
primitive + OFFSET(Primitive, V[interpolant]),
input.Flat, !input.NoPerspective, false);
}
}
}
setBuiltins(x, y, z, w, cMask);
}
Bool alphaPass = true;
if (spirvShader)
{
bool earlyFragTests = (spirvShader && spirvShader->getModes().EarlyFragmentTests);
applyShader(cMask, earlyFragTests ? sMask : cMask, earlyDepthTest ? zMask : cMask);
}
alphaPass = alphaTest(cMask);
if((spirvShader && spirvShader->getModes().ContainsKill) || state.alphaToCoverage)
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
zMask[q] &= cMask[q];
sMask[q] &= cMask[q];
}
}
If(alphaPass)
{
if(!earlyDepthTest)
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
If(depthPass || Bool(earlyDepthTest))
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
if(state.multiSampleMask & (1 << q))
{
writeDepth(zBuffer, q, x, z[q], zMask[q]);
if(state.occlusionEnabled)
{
occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
}
}
}
rasterOperation(cBuffer, x, sMask, zMask, cMask);
}
}
}
for(unsigned int q = 0; q < state.multiSample; q++)
{
if(state.multiSampleMask & (1 << q))
{
writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
}
}
}
Float4 PixelRoutine::interpolateCentroid(const Float4 &x, const Float4 &y, const Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
{
Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16);
if(!flat)
{
interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) +
y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16);
if(perspective)
{
interpolant *= rhw;
}
}
return interpolant;
}
void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, int q, const Int &x, Int &sMask, const Int &cMask)
{
if(!state.stencilActive)
{
return;
}
// (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask)
Pointer<Byte> buffer = sBuffer + 2 * x;
if(q > 0)
{
buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
Byte8 value = *Pointer<Byte8>(buffer);
Byte8 valueBack = value;
if(state.frontStencil.compareMask != 0xff)
{
value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ));
}
stencilTest(value, state.frontStencil.compareOp, false);
if(state.backStencil.compareMask != 0xff)
{
valueBack &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ));
}
stencilTest(valueBack, state.backStencil.compareOp, true);
value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
valueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
value |= valueBack;
sMask = SignMask(value) & cMask;
}
void PixelRoutine::stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack)
{
Byte8 equal;
switch(stencilCompareMode)
{
case VK_COMPARE_OP_ALWAYS:
value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
case VK_COMPARE_OP_NEVER:
value = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
break;
case VK_COMPARE_OP_LESS: // a < b ~ b > a
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ)));
break;
case VK_COMPARE_OP_EQUAL:
value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ)));
break;
case VK_COMPARE_OP_NOT_EQUAL: // a != b ~ !(a == b)
value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ)));
value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
case VK_COMPARE_OP_LESS_OR_EQUAL: // a <= b ~ (b > a) || (a == b)
equal = value;
equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ)));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ)));
value |= equal;
break;
case VK_COMPARE_OP_GREATER: // a > b
equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
value = equal;
break;
case VK_COMPARE_OP_GREATER_OR_EQUAL: // a >= b ~ !(a < b) ~ !(b > a)
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ)));
value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
default:
UNIMPLEMENTED("VkCompareOp: %d", int(stencilCompareMode));
}
}
Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask)
{
Float4 Z = z;
if(spirvShader && spirvShader->getModes().DepthReplacing)
{
Z = oDepth;
}
Pointer<Byte> buffer;
Int pitch;
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 4 * x;
pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
buffer = zBuffer + 8 * x;
}
if(q > 0)
{
buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Float4 zValue;
if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable))
{
if(!state.quadLayoutDepthBuffer)
{
// FIXME: Properly optimizes?
zValue.xy = *Pointer<Float4>(buffer);
zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
}
else
{
zValue = *Pointer<Float4>(buffer, 16);
}
}
Int4 zTest;
switch(state.depthCompareMode)
{
case VK_COMPARE_OP_ALWAYS:
// Optimized
break;
case VK_COMPARE_OP_NEVER:
// Optimized
break;
case VK_COMPARE_OP_EQUAL:
zTest = CmpEQ(zValue, Z);
break;
case VK_COMPARE_OP_NOT_EQUAL:
zTest = CmpNEQ(zValue, Z);
break;
case VK_COMPARE_OP_LESS:
zTest = CmpNLE(zValue, Z);
break;
case VK_COMPARE_OP_GREATER_OR_EQUAL:
zTest = CmpLE(zValue, Z);
break;
case VK_COMPARE_OP_LESS_OR_EQUAL:
zTest = CmpNLT(zValue, Z);
break;
case VK_COMPARE_OP_GREATER:
zTest = CmpLT(zValue, Z);
break;
default:
UNIMPLEMENTED("VkCompareOp: %d", int(state.depthCompareMode));
}
switch(state.depthCompareMode)
{
case VK_COMPARE_OP_ALWAYS:
zMask = cMask;
break;
case VK_COMPARE_OP_NEVER:
zMask = 0x0;
break;
default:
zMask = SignMask(zTest) & cMask;
break;
}
if(state.stencilActive)
{
zMask &= sMask;
}
return zMask != 0;
}
Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask)
{
Short4 Z = convertFixed16(z, true);
if(spirvShader && spirvShader->getModes().DepthReplacing)
{
Z = convertFixed16(oDepth, true);
}
Pointer<Byte> buffer;
Int pitch;
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 2 * x;
pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
buffer = zBuffer + 4 * x;
}
if(q > 0)
{
buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Short4 zValue;
if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable))
{
if(!state.quadLayoutDepthBuffer)
{
// FIXME: Properly optimizes?
zValue = *Pointer<Short4>(buffer) & Short4(-1, -1, 0, 0);
zValue = zValue | (*Pointer<Short4>(buffer + pitch - 4) & Short4(0, 0, -1, -1));
}
else
{
zValue = *Pointer<Short4>(buffer, 8);
}
}
Int4 zTest;
// Bias values to make unsigned compares out of Reactor's (due SSE's) signed compares only
zValue = zValue - Short4(0x8000u);
Z = Z - Short4(0x8000u);
switch(state.depthCompareMode)
{
case VK_COMPARE_OP_ALWAYS:
// Optimized
break;
case VK_COMPARE_OP_NEVER:
// Optimized
break;
case VK_COMPARE_OP_EQUAL:
zTest = Int4(CmpEQ(zValue, Z));
break;
case VK_COMPARE_OP_NOT_EQUAL:
zTest = ~Int4(CmpEQ(zValue, Z));
break;
case VK_COMPARE_OP_LESS:
zTest = Int4(CmpGT(zValue, Z));
break;
case VK_COMPARE_OP_GREATER_OR_EQUAL:
zTest = ~Int4(CmpGT(zValue, Z));
break;
case VK_COMPARE_OP_LESS_OR_EQUAL:
zTest = ~Int4(CmpGT(Z, zValue));
break;
case VK_COMPARE_OP_GREATER:
zTest = Int4(CmpGT(Z, zValue));
break;
default:
UNIMPLEMENTED("VkCompareOp: %d", int(state.depthCompareMode));
}
switch(state.depthCompareMode)
{
case VK_COMPARE_OP_ALWAYS:
zMask = cMask;
break;
case VK_COMPARE_OP_NEVER:
zMask = 0x0;
break;
default:
zMask = SignMask(zTest) & cMask;
break;
}
if(state.stencilActive)
{
zMask &= sMask;
}
return zMask != 0;
}
Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask)
{
if(!state.depthTestActive)
{
return true;
}
if (state.depthFormat == VK_FORMAT_D16_UNORM)
return depthTest16(zBuffer, q, x, z, sMask, zMask, cMask);
else
return depthTest32F(zBuffer, q, x, z, sMask, zMask, cMask);
}
void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha)
{
Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0)));
Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1)));
Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2)));
Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3)));
Int aMask0 = SignMask(coverage0);
Int aMask1 = SignMask(coverage1);
Int aMask2 = SignMask(coverage2);
Int aMask3 = SignMask(coverage3);
cMask[0] &= aMask0;
cMask[1] &= aMask1;
cMask[2] &= aMask2;
cMask[3] &= aMask3;
}
void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask)
{
Float4 Z = z;
if(spirvShader && spirvShader->getModes().DepthReplacing)
{
Z = oDepth;
}
Pointer<Byte> buffer;
Int pitch;
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 4 * x;
pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
buffer = zBuffer + 8 * x;
}
if(q > 0)
{
buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Float4 zValue;
if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable))
{
if(!state.quadLayoutDepthBuffer)
{
// FIXME: Properly optimizes?
zValue.xy = *Pointer<Float4>(buffer);
zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
}
else
{
zValue = *Pointer<Float4>(buffer, 16);
}
}
Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
if(!state.quadLayoutDepthBuffer)
{
// FIXME: Properly optimizes?
*Pointer<Float2>(buffer) = Float2(Z.xy);
*Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
}
else
{
*Pointer<Float4>(buffer, 16) = Z;
}
}
void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask)
{
Short4 Z = As<Short4>(convertFixed16(z, true));
if(spirvShader && spirvShader->getModes().DepthReplacing)
{
Z = As<Short4>(convertFixed16(oDepth, true));
}
Pointer<Byte> buffer;
Int pitch;
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 2 * x;
pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
buffer = zBuffer + 4 * x;
}
if(q > 0)
{
buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Short4 zValue;
if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable))
{
if(!state.quadLayoutDepthBuffer)
{
// FIXME: Properly optimizes?
zValue = *Pointer<Short4>(buffer) & Short4(-1, -1, 0, 0);
zValue = zValue | (*Pointer<Short4>(buffer + pitch - 4) & Short4(0, 0, -1, -1));
}
else
{
zValue = *Pointer<Short4>(buffer, 8);
}
}
Z = Z & *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q) + zMask * 8, 8);
zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q) + zMask * 8, 8);
Z = Z | zValue;
if(!state.quadLayoutDepthBuffer)
{
// FIXME: Properly optimizes?
*Pointer<Short>(buffer) = Extract(Z, 0);
*Pointer<Short>(buffer+2) = Extract(Z, 1);
*Pointer<Short>(buffer+pitch) = Extract(Z, 2);
*Pointer<Short>(buffer+pitch+2) = Extract(Z, 3);
}
else
{
*Pointer<Short4>(buffer, 8) = Z;
}
}
void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask)
{
if(!state.depthWriteEnable)
{
return;
}
if (state.depthFormat == VK_FORMAT_D16_UNORM)
writeDepth16(zBuffer, q, x, z, zMask);
else
writeDepth32F(zBuffer, q, x, z, zMask);
}
void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, const Int &x, const Int &sMask, const Int &zMask, const Int &cMask)
{
if(!state.stencilActive)
{
return;
}
if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.frontStencil.failOp == VK_STENCIL_OP_KEEP)
{
if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.backStencil.failOp == VK_STENCIL_OP_KEEP)
{
return;
}
}
if((state.frontStencil.writeMask == 0) && (state.backStencil.writeMask == 0))
{
return;
}
Pointer<Byte> buffer = sBuffer + 2 * x;
if(q > 0)
{
buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
Byte8 bufferValue = *Pointer<Byte8>(buffer);
Byte8 newValue;
stencilOperation(newValue, bufferValue, state.frontStencil, false, zMask, sMask);
if((state.frontStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer
{
Byte8 maskedValue = bufferValue;
newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ));
maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
newValue |= maskedValue;
}
Byte8 newValueBack;
stencilOperation(newValueBack, bufferValue, state.backStencil, true, zMask, sMask);
if((state.backStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer
{
Byte8 maskedValue = bufferValue;
newValueBack &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ));
maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
newValueBack |= maskedValue;
}
newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
newValueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
newValue |= newValueBack;
newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
newValue |= bufferValue;
*Pointer<Byte4>(buffer) = Byte4(newValue);
}
void PixelRoutine::stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask)
{
Byte8 &pass = newValue;
Byte8 fail;
Byte8 zFail;
stencilOperation(pass, bufferValue, ops.passOp, isBack);
if(ops.depthFailOp != ops.passOp)
{
stencilOperation(zFail, bufferValue, ops.depthFailOp, isBack);
}
if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp)
{
stencilOperation(fail, bufferValue, ops.failOp, isBack);
}
if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp)
{
if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same
{
pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
pass |= zFail;
}
pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
pass |= fail;
}
}
void PixelRoutine::stencilOperation(Byte8 &output, const Byte8 &bufferValue, VkStencilOp operation, bool isBack)
{
switch(operation)
{
case VK_STENCIL_OP_KEEP:
output = bufferValue;
break;
case VK_STENCIL_OP_ZERO:
output = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
break;
case VK_STENCIL_OP_REPLACE:
output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceQ));
break;
case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
break;
case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
break;
case VK_STENCIL_OP_INVERT:
output = bufferValue ^ Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
case VK_STENCIL_OP_INCREMENT_AND_WRAP:
output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
break;
case VK_STENCIL_OP_DECREMENT_AND_WRAP:
output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
break;
default:
UNIMPLEMENTED("VkStencilOp: %d", int(operation));
}
}
void PixelRoutine::blendFactor(Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, VkBlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
case VK_BLEND_FACTOR_ZERO:
// Optimized
break;
case VK_BLEND_FACTOR_ONE:
// Optimized
break;
case VK_BLEND_FACTOR_SRC_COLOR:
blendFactor.x = current.x;
blendFactor.y = current.y;
blendFactor.z = current.z;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
blendFactor.x = Short4(0xFFFFu) - current.x;
blendFactor.y = Short4(0xFFFFu) - current.y;
blendFactor.z = Short4(0xFFFFu) - current.z;
break;
case VK_BLEND_FACTOR_DST_COLOR:
blendFactor.x = pixel.x;
blendFactor.y = pixel.y;
blendFactor.z = pixel.z;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
blendFactor.x = Short4(0xFFFFu) - pixel.x;
blendFactor.y = Short4(0xFFFFu) - pixel.y;
blendFactor.z = Short4(0xFFFFu) - pixel.z;
break;
case VK_BLEND_FACTOR_SRC_ALPHA:
blendFactor.x = current.w;
blendFactor.y = current.w;
blendFactor.z = current.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
blendFactor.x = Short4(0xFFFFu) - current.w;
blendFactor.y = Short4(0xFFFFu) - current.w;
blendFactor.z = Short4(0xFFFFu) - current.w;
break;
case VK_BLEND_FACTOR_DST_ALPHA:
blendFactor.x = pixel.w;
blendFactor.y = pixel.w;
blendFactor.z = pixel.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
blendFactor.x = Short4(0xFFFFu) - pixel.w;
blendFactor.y = Short4(0xFFFFu) - pixel.w;
blendFactor.z = Short4(0xFFFFu) - pixel.w;
break;
case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
blendFactor.x = Short4(0xFFFFu) - pixel.w;
blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w));
blendFactor.y = blendFactor.x;
blendFactor.z = blendFactor.x;
break;
case VK_BLEND_FACTOR_CONSTANT_COLOR:
blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0]));
blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1]));
blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2]));
break;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
break;
case VK_BLEND_FACTOR_CONSTANT_ALPHA:
blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
break;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
break;
default:
UNIMPLEMENTED("VkBlendFactor: %d", int(blendFactorActive));
}
}
void PixelRoutine::blendFactorAlpha(Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, VkBlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
case VK_BLEND_FACTOR_ZERO:
// Optimized
break;
case VK_BLEND_FACTOR_ONE:
// Optimized
break;
case VK_BLEND_FACTOR_SRC_COLOR:
blendFactor.w = current.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
blendFactor.w = Short4(0xFFFFu) - current.w;
break;
case VK_BLEND_FACTOR_DST_COLOR:
blendFactor.w = pixel.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
blendFactor.w = Short4(0xFFFFu) - pixel.w;
break;
case VK_BLEND_FACTOR_SRC_ALPHA:
blendFactor.w = current.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
blendFactor.w = Short4(0xFFFFu) - current.w;
break;
case VK_BLEND_FACTOR_DST_ALPHA:
blendFactor.w = pixel.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
blendFactor.w = Short4(0xFFFFu) - pixel.w;
break;
case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
blendFactor.w = Short4(0xFFFFu);
break;
case VK_BLEND_FACTOR_CONSTANT_COLOR:
case VK_BLEND_FACTOR_CONSTANT_ALPHA:
blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
break;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
break;
default:
UNIMPLEMENTED("VkBlendFactor: %d", int(blendFactorAlphaActive));
}
}
bool PixelRoutine::isSRGB(int index) const
{
return vk::Format(state.targetFormat[index]).isSRGBformat();
}
void PixelRoutine::readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel)
{
Short4 c01;
Short4 c23;
Pointer<Byte> buffer;
Pointer<Byte> buffer2;
switch(state.targetFormat[index])
{
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
buffer = cBuffer + 2 * x;
buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
pixel.x = (c01 & Short4(0x7C00u)) << 1;
pixel.y = (c01 & Short4(0x03E0u)) << 6;
pixel.z = (c01 & Short4(0x001Fu)) << 11;
pixel.w = (c01 & Short4(0x8000u)) >> 15;
// Expand to 16 bit range
pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5);
pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 5);
pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10);
pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5);
pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
break;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
buffer = cBuffer + 2 * x;
buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
pixel.x = c01 & Short4(0xF800u);
pixel.y = (c01 & Short4(0x07E0u)) << 5;
pixel.z = (c01 & Short4(0x001Fu)) << 11;
pixel.w = Short4(0xFFFFu);
// Expand to 16 bit range
pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5);
pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10);
pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 6);
pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 12);
pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5);
pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10);
break;
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
pixel.x = pixel.z;
pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
pixel.y = pixel.z;
pixel.w = pixel.x;
pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
break;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
pixel.x = pixel.z;
pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
pixel.y = pixel.z;
pixel.w = pixel.x;
pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
break;
case VK_FORMAT_R8_UNORM:
buffer = cBuffer + 1 * x;
pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 0);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 1);
pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
pixel.y = Short4(0x0000);
pixel.z = Short4(0x0000);
pixel.w = Short4(0xFFFFu);
break;
case VK_FORMAT_R8G8_UNORM:
buffer = cBuffer + 2 * x;
c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0));
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1));
pixel.x = (c01 & Short4(0x00FFu)) | (c01 << 8);
pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8);
pixel.z = Short4(0x0000u);
pixel.w = Short4(0xFFFFu);
break;
case VK_FORMAT_R16G16B16A16_UNORM:
buffer = cBuffer;
pixel.x = *Pointer<Short4>(buffer + 8 * x);
pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.z = *Pointer<Short4>(buffer + 8 * x);
pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
break;
case VK_FORMAT_R16G16_UNORM:
buffer = cBuffer;
pixel.x = *Pointer<Short4>(buffer + 4 * x);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.y = *Pointer<Short4>(buffer + 4 * x);
pixel.z = pixel.x;
pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y));
pixel.y = pixel.z;
pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z));
pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z));
pixel.z = Short4(0xFFFFu);
pixel.w = Short4(0xFFFFu);
break;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
{
buffer = cBuffer;
Int4 v = Int4(0);
v = Insert(v, *Pointer<Int>(buffer + 4 * x), 0);
v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 1);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
v = Insert(v, *Pointer<Int>(buffer + 4 * x), 2);
v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 3);
pixel.x = Short4(v << 6) & Short4(0xFFC0u);
pixel.y = Short4(v >> 4) & Short4(0xFFC0u);
pixel.z = Short4(v >> 14) & Short4(0xFFC0u);
pixel.w = Short4(v >> 16) & Short4(0xC000u);
} break;
default:
UNIMPLEMENTED("VkFormat %d", state.targetFormat[index]);
}
if(isSRGB(index))
{
sRGBtoLinear16_12_16(pixel);
}
}
void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4s &current, const Int &x)
{
if(!state.blendState[index].alphaBlendEnable)
{
return;
}
Vector4s pixel;
readPixel(index, cBuffer, x, pixel);
// Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
Vector4s sourceFactor;
Vector4s destFactor;
blendFactor(sourceFactor, current, pixel, state.blendState[index].sourceBlendFactor);
blendFactor(destFactor, current, pixel, state.blendState[index].destBlendFactor);
if(state.blendState[index].sourceBlendFactor != VK_BLEND_FACTOR_ONE && state.blendState[index].sourceBlendFactor != VK_BLEND_FACTOR_ZERO)
{
current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x));
current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y));
current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z));
}
if(state.blendState[index].destBlendFactor != VK_BLEND_FACTOR_ONE && state.blendState[index].destBlendFactor != VK_BLEND_FACTOR_ZERO)
{
pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x));
pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y));
pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z));
}
switch(state.blendState[index].blendOperation)
{
case VK_BLEND_OP_ADD:
current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
break;
case VK_BLEND_OP_SUBTRACT:
current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
break;
case VK_BLEND_OP_REVERSE_SUBTRACT:
current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x));
current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y));
current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z));
break;
case VK_BLEND_OP_MIN:
current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x));
current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y));
current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z));
break;
case VK_BLEND_OP_MAX:
current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x));
current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y));
current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z));
break;
case VK_BLEND_OP_SRC_EXT:
// No operation
break;
case VK_BLEND_OP_DST_EXT:
current.x = pixel.x;
current.y = pixel.y;
current.z = pixel.z;
break;
case VK_BLEND_OP_ZERO_EXT:
current.x = Short4(0x0000);
current.y = Short4(0x0000);
current.z = Short4(0x0000);
break;
default:
UNIMPLEMENTED("VkBlendOp: %d", int(state.blendState[index].blendOperation));
}
blendFactorAlpha(sourceFactor, current, pixel, state.blendState[index].sourceBlendFactorAlpha);
blendFactorAlpha(destFactor, current, pixel, state.blendState[index].destBlendFactorAlpha);
if(state.blendState[index].sourceBlendFactorAlpha != VK_BLEND_FACTOR_ONE && state.blendState[index].sourceBlendFactorAlpha != VK_BLEND_FACTOR_ZERO)
{
current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w));
}
if(state.blendState[index].destBlendFactorAlpha != VK_BLEND_FACTOR_ONE && state.blendState[index].destBlendFactorAlpha != VK_BLEND_FACTOR_ZERO)
{
pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w));
}
switch(state.blendState[index].blendOperationAlpha)
{
case VK_BLEND_OP_ADD:
current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
break;
case VK_BLEND_OP_SUBTRACT:
current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
break;
case VK_BLEND_OP_REVERSE_SUBTRACT:
current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w));
break;
case VK_BLEND_OP_MIN:
current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w));
break;
case VK_BLEND_OP_MAX:
current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w));
break;
case VK_BLEND_OP_SRC_EXT:
// No operation
break;
case VK_BLEND_OP_DST_EXT:
current.w = pixel.w;
break;
case VK_BLEND_OP_ZERO_EXT:
current.w = Short4(0x0000);
break;
default:
UNIMPLEMENTED("VkBlendOp: %d", int(state.blendState[index].blendOperationAlpha));
}
}
void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask)
{
if(isSRGB(index))
{
linearToSRGB16_12_16(current);
}
switch(state.targetFormat[index])
{
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_R8G8_UNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080);
current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080);
current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080);
current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080);
break;
default:
break;
}
int rgbaWriteMask = state.colorWriteActive(index);
int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2;
switch(state.targetFormat[index])
{
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
{
current.w = current.w & Short4(0x8000u);
current.x = As<UShort4>(current.x & Short4(0xF800)) >> 1;
current.y = As<UShort4>(current.y & Short4(0xF800)) >> 6;
current.z = As<UShort4>(current.z & Short4(0xF800)) >> 11;
current.x = current.x | current.y | current.z | current.w;
}
break;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
{
current.x = current.x & Short4(0xF800u);
current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5;
current.z = As<UShort4>(current.z) >> 11;
current.x = current.x | current.y | current.z;
}
break;
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
if(rgbaWriteMask == 0x7)
{
current.x = As<Short4>(As<UShort4>(current.x) >> 8);
current.y = As<Short4>(As<UShort4>(current.y) >> 8);
current.z = As<Short4>(As<UShort4>(current.z) >> 8);
current.z = As<Short4>(PackUnsigned(current.z, current.x));
current.y = As<Short4>(PackUnsigned(current.y, current.y));
current.x = current.z;
current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
current.y = current.z;
current.z = As<Short4>(UnpackLow(current.z, current.x));
current.y = As<Short4>(UnpackHigh(current.y, current.x));
}
else
{
current.x = As<Short4>(As<UShort4>(current.x) >> 8);
current.y = As<Short4>(As<UShort4>(current.y) >> 8);
current.z = As<Short4>(As<UShort4>(current.z) >> 8);
current.w = As<Short4>(As<UShort4>(current.w) >> 8);
current.z = As<Short4>(PackUnsigned(current.z, current.x));
current.y = As<Short4>(PackUnsigned(current.y, current.w));
current.x = current.z;
current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
current.y = current.z;
current.z = As<Short4>(UnpackLow(current.z, current.x));
current.y = As<Short4>(UnpackHigh(current.y, current.x));
}
break;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
if(rgbaWriteMask == 0x7)
{
current.x = As<Short4>(As<UShort4>(current.x) >> 8);
current.y = As<Short4>(As<UShort4>(current.y) >> 8);
current.z = As<Short4>(As<UShort4>(current.z) >> 8);
current.z = As<Short4>(PackUnsigned(current.x, current.z));
current.y = As<Short4>(PackUnsigned(current.y, current.y));
current.x = current.z;
current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
current.y = current.z;
current.z = As<Short4>(UnpackLow(current.z, current.x));
current.y = As<Short4>(UnpackHigh(current.y, current.x));
}
else
{
current.x = As<Short4>(As<UShort4>(current.x) >> 8);
current.y = As<Short4>(As<UShort4>(current.y) >> 8);
current.z = As<Short4>(As<UShort4>(current.z) >> 8);
current.w = As<Short4>(As<UShort4>(current.w) >> 8);
current.z = As<Short4>(PackUnsigned(current.x, current.z));
current.y = As<Short4>(PackUnsigned(current.y, current.w));
current.x = current.z;
current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
current.y = current.z;
current.z = As<Short4>(UnpackLow(current.z, current.x));
current.y = As<Short4>(UnpackHigh(current.y, current.x));
}
break;
case VK_FORMAT_R8G8_UNORM:
current.x = As<Short4>(As<UShort4>(current.x) >> 8);
current.y = As<Short4>(As<UShort4>(current.y) >> 8);
current.x = As<Short4>(PackUnsigned(current.x, current.x));
current.y = As<Short4>(PackUnsigned(current.y, current.y));
current.x = UnpackLow(As<Byte8>(current.x), As<Byte8>(current.y));
break;
case VK_FORMAT_R8_UNORM:
current.x = As<Short4>(As<UShort4>(current.x) >> 8);
current.x = As<Short4>(PackUnsigned(current.x, current.x));
break;
case VK_FORMAT_R16G16_UNORM:
current.z = current.x;
current.x = As<Short4>(UnpackLow(current.x, current.y));
current.z = As<Short4>(UnpackHigh(current.z, current.y));
current.y = current.z;
break;
case VK_FORMAT_R16G16B16A16_UNORM:
transpose4x4(current.x, current.y, current.z, current.w);
break;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
{
auto r = (Int4(current.x) >> 6) & Int4(0x3ff);
auto g = (Int4(current.y) >> 6) & Int4(0x3ff);
auto b = (Int4(current.z) >> 6) & Int4(0x3ff);
auto a = (Int4(current.w) >> 14) & Int4(0x3);
Int4 packed = (a << 30) | (b << 20) | (g << 10) | r;
auto c02 = As<Int2>(Int4(packed.xzzz)); // TODO: auto c02 = packed.xz;
auto c13 = As<Int2>(Int4(packed.ywww)); // TODO: auto c13 = packed.yw;
current.x = UnpackLow(c02, c13);
current.y = UnpackHigh(c02, c13);
break;
}
default:
UNIMPLEMENTED("VkFormat: %d", int(state.targetFormat[index]));
}
Short4 c01 = current.z;
Short4 c23 = current.y;
Int xMask; // Combination of all masks
if(state.depthTestActive)
{
xMask = zMask;
}
else
{
xMask = cMask;
}
if(state.stencilActive)
{
xMask &= sMask;
}
switch(state.targetFormat[index])
{
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
{
Pointer<Byte> buffer = cBuffer + 2 * x;
Int value = *Pointer<Int>(buffer);
Int channelMask = *Pointer<Int>(constants + OFFSET(Constants,mask5551Q[bgraWriteMask & 0xF][0]));
Int c01 = Extract(As<Int2>(current.x), 0);
Int mask01 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
if(bgraWriteMask != 0x0000000F)
{
mask01 &= channelMask;
}
*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Int>(buffer);
Int c23 = Extract(As<Int2>(current.x), 1);
Int mask23 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
if(bgraWriteMask != 0x0000000F)
{
mask23 &= channelMask;
}
*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
}
break;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
{
Pointer<Byte> buffer = cBuffer + 2 * x;
Int value = *Pointer<Int>(buffer);
Int channelMask = *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
Int c01 = Extract(As<Int2>(current.x), 0);
Int mask01 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
if((bgraWriteMask & 0x00000007) != 0x00000007)
{
mask01 &= channelMask;
}
*Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Int>(buffer);
Int c23 = Extract(As<Int2>(current.x), 1);
Int mask23 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
if((bgraWriteMask & 0x00000007) != 0x00000007)
{
mask23 &= channelMask;
}
*Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23);
}
break;
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
{
Pointer<Byte> buffer = cBuffer + x * 4;
Short4 value = *Pointer<Short4>(buffer);
Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
if(bgraWriteMask != 0x0000000F)
{
mask01 &= channelMask;
}
*Pointer<Short4>(buffer) = (c01 & mask01) | (value & ~mask01);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
if(bgraWriteMask != 0x0000000F)
{
mask23 &= channelMask;
}
*Pointer<Short4>(buffer) = (c23 & mask23) | (value & ~mask23);
}
break;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
{
Pointer<Byte> buffer = cBuffer + x * 4;
Short4 value = *Pointer<Short4>(buffer);
Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
if(rgbaWriteMask != 0x0000000F)
{
mask01 &= channelMask;
}
*Pointer<Short4>(buffer) = (c01 & mask01) | (value & ~mask01);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
if(rgbaWriteMask != 0x0000000F)
{
mask23 &= channelMask;
}
*Pointer<Short4>(buffer) = (c23 & mask23) | (value & ~mask23);
}
break;
case VK_FORMAT_R8G8_UNORM:
if((rgbaWriteMask & 0x00000003) != 0x0)
{
Pointer<Byte> buffer = cBuffer + 2 * x;
Int2 value;
value = Insert(value, *Pointer<Int>(buffer), 0);
Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
value = Insert(value, *Pointer<Int>(buffer + pitch), 1);
Int2 packedCol = As<Int2>(current.x);
UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8);
if((rgbaWriteMask & 0x3) != 0x3)
{
Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0]));
UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
mergedMask &= rgbaMask;
}
packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask));
*Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0));
*Pointer<UInt>(buffer + pitch) = As<UInt>(Extract(packedCol, 1));
}
break;
case VK_FORMAT_R8_UNORM:
if(rgbaWriteMask & 0x00000001)
{
Pointer<Byte> buffer = cBuffer + 1 * x;
Short4 value;
value = Insert(value, *Pointer<Short>(buffer), 0);
Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
value = Insert(value, *Pointer<Short>(buffer + pitch), 1);
current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask);
value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask);
current.x |= value;
*Pointer<Short>(buffer) = Extract(current.x, 0);
*Pointer<Short>(buffer + pitch) = Extract(current.x, 1);
}
break;
case VK_FORMAT_R16G16_UNORM:
{
Pointer<Byte> buffer = cBuffer + 4 * x;
Short4 value = *Pointer<Short4>(buffer);
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Short4 masked = value;
current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0]));
current.x |= masked;
}
current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
current.x |= value;
*Pointer<Short4>(buffer) = current.x;
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Short4 masked = value;
current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0]));
current.y |= masked;
}
current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
current.y |= value;
*Pointer<Short4>(buffer) = current.y;
}
break;
case VK_FORMAT_R16G16B16A16_UNORM:
{
Pointer<Byte> buffer = cBuffer + 8 * x;
{
Short4 value = *Pointer<Short4>(buffer);
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.x |= masked;
}
current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
current.x |= value;
*Pointer<Short4>(buffer) = current.x;
}
{
Short4 value = *Pointer<Short4>(buffer + 8);
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.y |= masked;
}
current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
current.y |= value;
*Pointer<Short4>(buffer + 8) = current.y;
}
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
{
Short4 value = *Pointer<Short4>(buffer);
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.z |= masked;
}
current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
current.z |= value;
*Pointer<Short4>(buffer) = current.z;
}
{
Short4 value = *Pointer<Short4>(buffer + 8);
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.w |= masked;
}
current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
current.w |= value;
*Pointer<Short4>(buffer + 8) = current.w;
}
}
break;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
{
Pointer<Byte> buffer = cBuffer + 4 * x;
buffer = cBuffer + 4 * x;
Int2 value = *Pointer<Int2>(buffer, 16);
Int2 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
if (rgbaWriteMask != 0xF)
{
mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0]));
}
*Pointer<Int2>(buffer) = (As<Int2>(current.x) & mergedMask) | (value & ~mergedMask);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
value = *Pointer<Int2>(buffer, 16);
mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
if (rgbaWriteMask != 0xF)
{
mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0]));
}
*Pointer<Int2>(buffer) = (As<Int2>(current.y) & mergedMask) | (value & ~mergedMask);
}
break;
default:
UNIMPLEMENTED("VkFormat: %d", int(state.targetFormat[index]));
}
}
void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, VkBlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
case VK_BLEND_FACTOR_ZERO:
blendFactor.x = Float4(0);
blendFactor.y = Float4(0);
blendFactor.z = Float4(0);
break;
case VK_BLEND_FACTOR_ONE:
blendFactor.x = Float4(1);
blendFactor.y = Float4(1);
blendFactor.z = Float4(1);
break;
case VK_BLEND_FACTOR_SRC_COLOR:
blendFactor.x = oC.x;
blendFactor.y = oC.y;
blendFactor.z = oC.z;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
blendFactor.x = Float4(1.0f) - oC.x;
blendFactor.y = Float4(1.0f) - oC.y;
blendFactor.z = Float4(1.0f) - oC.z;
break;
case VK_BLEND_FACTOR_DST_COLOR:
blendFactor.x = pixel.x;
blendFactor.y = pixel.y;
blendFactor.z = pixel.z;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
blendFactor.x = Float4(1.0f) - pixel.x;
blendFactor.y = Float4(1.0f) - pixel.y;
blendFactor.z = Float4(1.0f) - pixel.z;
break;
case VK_BLEND_FACTOR_SRC_ALPHA:
blendFactor.x = oC.w;
blendFactor.y = oC.w;
blendFactor.z = oC.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
blendFactor.x = Float4(1.0f) - oC.w;
blendFactor.y = Float4(1.0f) - oC.w;
blendFactor.z = Float4(1.0f) - oC.w;
break;
case VK_BLEND_FACTOR_DST_ALPHA:
blendFactor.x = pixel.w;
blendFactor.y = pixel.w;
blendFactor.z = pixel.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
blendFactor.x = Float4(1.0f) - pixel.w;
blendFactor.y = Float4(1.0f) - pixel.w;
blendFactor.z = Float4(1.0f) - pixel.w;
break;
case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
blendFactor.x = Float4(1.0f) - pixel.w;
blendFactor.x = Min(blendFactor.x, oC.w);
blendFactor.y = blendFactor.x;
blendFactor.z = blendFactor.x;
break;
case VK_BLEND_FACTOR_CONSTANT_COLOR:
blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0]));
blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1]));
blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2]));
break;
case VK_BLEND_FACTOR_CONSTANT_ALPHA:
blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3]));
blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3]));
blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3]));
break;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
break;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
break;
default:
UNIMPLEMENTED("VkBlendFactor: %d", int(blendFactorActive));
}
}
void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, VkBlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
case VK_BLEND_FACTOR_ZERO:
blendFactor.w = Float4(0);
break;
case VK_BLEND_FACTOR_ONE:
blendFactor.w = Float4(1);
break;
case VK_BLEND_FACTOR_SRC_COLOR:
blendFactor.w = oC.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
blendFactor.w = Float4(1.0f) - oC.w;
break;
case VK_BLEND_FACTOR_DST_COLOR:
blendFactor.w = pixel.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
blendFactor.w = Float4(1.0f) - pixel.w;
break;
case VK_BLEND_FACTOR_SRC_ALPHA:
blendFactor.w = oC.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
blendFactor.w = Float4(1.0f) - oC.w;
break;
case VK_BLEND_FACTOR_DST_ALPHA:
blendFactor.w = pixel.w;
break;
case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
blendFactor.w = Float4(1.0f) - pixel.w;
break;
case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
blendFactor.w = Float4(1.0f);
break;
case VK_BLEND_FACTOR_CONSTANT_COLOR:
case VK_BLEND_FACTOR_CONSTANT_ALPHA:
blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3]));
break;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
break;
default:
UNIMPLEMENTED("VkBlendFactor: %d", int(blendFactorAlphaActive));
}
}
void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4f &oC, const Int &x)
{
if(!state.blendState[index].alphaBlendEnable)
{
return;
}
Pointer<Byte> buffer;
// pixel holds four texel color values.
// Note: Despite the type being Vector4f, the colors may be stored as
// integers. Half-floats are stored as full 32-bit floats.
// Non-float and non-fixed point formats are not alpha blended.
Vector4f pixel;
Vector4s color;
Short4 c01;
Short4 c23;
Float4 one;
vk::Format format(state.targetFormat[index]);
if(format.isFloatFormat())
{
one = Float4(1.0f);
}
else if(format.isNonNormalizedInteger())
{
one = As<Float4>(format.isUnsignedComponent(0) ? Int4(0xFFFFFFFF) : Int4(0x7FFFFFFF));
}
switch(state.targetFormat[index])
{
case VK_FORMAT_R32_SINT:
case VK_FORMAT_R32_UINT:
case VK_FORMAT_R32_SFLOAT:
buffer = cBuffer;
// FIXME: movlps
pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movhps
pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
pixel.y = pixel.z = pixel.w = one;
break;
case VK_FORMAT_R32G32_SINT:
case VK_FORMAT_R32G32_UINT:
case VK_FORMAT_R32G32_SFLOAT:
buffer = cBuffer;
pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
pixel.z = pixel.x;
pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD);
pixel.y = pixel.z;
pixel.z = pixel.w = one;
break;
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SINT:
case VK_FORMAT_R32G32B32A32_UINT:
buffer = cBuffer;
pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
break;
case VK_FORMAT_R16_SFLOAT:
buffer = cBuffer;
pixel.x.x = Float(*Pointer<Half>(buffer + 2 * x + 0));
pixel.x.y = Float(*Pointer<Half>(buffer + 2 * x + 2));
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.x.z = Float(*Pointer<Half>(buffer + 2 * x + 0));
pixel.x.w = Float(*Pointer<Half>(buffer + 2 * x + 2));
pixel.y = pixel.z = pixel.w = one;
break;
case VK_FORMAT_R16G16_SFLOAT:
buffer = cBuffer;
pixel.x.x = Float(*Pointer<Half>(buffer + 4 * x + 0));
pixel.y.x = Float(*Pointer<Half>(buffer + 4 * x + 2));
pixel.x.y = Float(*Pointer<Half>(buffer + 4 * x + 4));
pixel.y.y = Float(*Pointer<Half>(buffer + 4 * x + 6));
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.x.z = Float(*Pointer<Half>(buffer + 4 * x + 0));
pixel.y.z = Float(*Pointer<Half>(buffer + 4 * x + 2));
pixel.x.w = Float(*Pointer<Half>(buffer + 4 * x + 4));
pixel.y.w = Float(*Pointer<Half>(buffer + 4 * x + 6));
pixel.z = pixel.w = one;
break;
case VK_FORMAT_R16G16B16A16_SFLOAT:
buffer = cBuffer;
pixel.x.x = Float(*Pointer<Half>(buffer + 8 * x + 0x0));
pixel.y.x = Float(*Pointer<Half>(buffer + 8 * x + 0x2));
pixel.z.x = Float(*Pointer<Half>(buffer + 8 * x + 0x4));
pixel.w.x = Float(*Pointer<Half>(buffer + 8 * x + 0x6));
pixel.x.y = Float(*Pointer<Half>(buffer + 8 * x + 0x8));
pixel.y.y = Float(*Pointer<Half>(buffer + 8 * x + 0xa));
pixel.z.y = Float(*Pointer<Half>(buffer + 8 * x + 0xc));
pixel.w.y = Float(*Pointer<Half>(buffer + 8 * x + 0xe));
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.x.z = Float(*Pointer<Half>(buffer + 8 * x + 0x0));
pixel.y.z = Float(*Pointer<Half>(buffer + 8 * x + 0x2));
pixel.z.z = Float(*Pointer<Half>(buffer + 8 * x + 0x4));
pixel.w.z = Float(*Pointer<Half>(buffer + 8 * x + 0x6));
pixel.x.w = Float(*Pointer<Half>(buffer + 8 * x + 0x8));
pixel.y.w = Float(*Pointer<Half>(buffer + 8 * x + 0xa));
pixel.z.w = Float(*Pointer<Half>(buffer + 8 * x + 0xc));
pixel.w.w = Float(*Pointer<Half>(buffer + 8 * x + 0xe));
break;
default:
UNIMPLEMENTED("VkFormat: %d", int(state.targetFormat[index]));
}
// Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
Vector4f sourceFactor;
Vector4f destFactor;
blendFactor(sourceFactor, oC, pixel, state.blendState[index].sourceBlendFactor);
blendFactor(destFactor, oC, pixel, state.blendState[index].destBlendFactor);
oC.x *= sourceFactor.x;
oC.y *= sourceFactor.y;
oC.z *= sourceFactor.z;
pixel.x *= destFactor.x;
pixel.y *= destFactor.y;
pixel.z *= destFactor.z;
switch(state.blendState[index].blendOperation)
{
case VK_BLEND_OP_ADD:
oC.x += pixel.x;
oC.y += pixel.y;
oC.z += pixel.z;
break;
case VK_BLEND_OP_SUBTRACT:
oC.x -= pixel.x;
oC.y -= pixel.y;
oC.z -= pixel.z;
break;
case VK_BLEND_OP_REVERSE_SUBTRACT:
oC.x = pixel.x - oC.x;
oC.y = pixel.y - oC.y;
oC.z = pixel.z - oC.z;
break;
case VK_BLEND_OP_MIN:
oC.x = Min(oC.x, pixel.x);
oC.y = Min(oC.y, pixel.y);
oC.z = Min(oC.z, pixel.z);
break;
case VK_BLEND_OP_MAX:
oC.x = Max(oC.x, pixel.x);
oC.y = Max(oC.y, pixel.y);
oC.z = Max(oC.z, pixel.z);
break;
case VK_BLEND_OP_SRC_EXT:
// No operation
break;
case VK_BLEND_OP_DST_EXT:
oC.x = pixel.x;
oC.y = pixel.y;
oC.z = pixel.z;
break;
case VK_BLEND_OP_ZERO_EXT:
oC.x = Float4(0.0f);
oC.y = Float4(0.0f);
oC.z = Float4(0.0f);
break;
default:
UNIMPLEMENTED("VkBlendOp: %d", int(state.blendState[index].blendOperation));
}
blendFactorAlpha(sourceFactor, oC, pixel, state.blendState[index].sourceBlendFactorAlpha);
blendFactorAlpha(destFactor, oC, pixel, state.blendState[index].destBlendFactorAlpha);
oC.w *= sourceFactor.w;
pixel.w *= destFactor.w;
switch(state.blendState[index].blendOperationAlpha)
{
case VK_BLEND_OP_ADD:
oC.w += pixel.w;
break;
case VK_BLEND_OP_SUBTRACT:
oC.w -= pixel.w;
break;
case VK_BLEND_OP_REVERSE_SUBTRACT:
pixel.w -= oC.w;
oC.w = pixel.w;
break;
case VK_BLEND_OP_MIN:
oC.w = Min(oC.w, pixel.w);
break;
case VK_BLEND_OP_MAX:
oC.w = Max(oC.w, pixel.w);
break;
case VK_BLEND_OP_SRC_EXT:
// No operation
break;
case VK_BLEND_OP_DST_EXT:
oC.w = pixel.w;
break;
case VK_BLEND_OP_ZERO_EXT:
oC.w = Float4(0.0f);
break;
default:
UNIMPLEMENTED("VkBlendOp: %d", int(state.blendState[index].blendOperationAlpha));
}
}
void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &oC, const Int &sMask, const Int &zMask, const Int &cMask)
{
switch(state.targetFormat[index])
{
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32_SINT:
case VK_FORMAT_R32_UINT:
case VK_FORMAT_R16_SINT:
case VK_FORMAT_R16_UINT:
case VK_FORMAT_R8_SINT:
case VK_FORMAT_R8_UINT:
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
break;
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32_SINT:
case VK_FORMAT_R32G32_UINT:
case VK_FORMAT_R16G16_SINT:
case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_R8G8_SINT:
case VK_FORMAT_R8G8_UINT:
oC.z = oC.x;
oC.x = UnpackLow(oC.x, oC.y);
oC.z = UnpackHigh(oC.z, oC.y);
oC.y = oC.z;
break;
case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SINT:
case VK_FORMAT_R32G32B32A32_UINT:
case VK_FORMAT_R16G16B16A16_SINT:
case VK_FORMAT_R16G16B16A16_UINT:
case VK_FORMAT_R8G8B8A8_SINT:
case VK_FORMAT_R8G8B8A8_UINT:
case VK_FORMAT_A8B8G8R8_UINT_PACK32:
case VK_FORMAT_A8B8G8R8_SINT_PACK32:
transpose4x4(oC.x, oC.y, oC.z, oC.w);
break;
default:
UNIMPLEMENTED("VkFormat: %d", int(state.targetFormat[index]));
}
int rgbaWriteMask = state.colorWriteActive(index);
Int xMask; // Combination of all masks
if(state.depthTestActive)
{
xMask = zMask;
}
else
{
xMask = cMask;
}
if(state.stencilActive)
{
xMask &= sMask;
}
auto targetFormat = state.targetFormat[index];
Pointer<Byte> buffer;
Float4 value;
switch(targetFormat)
{
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32_SINT:
case VK_FORMAT_R32_UINT:
if(rgbaWriteMask & 0x00000001)
{
buffer = cBuffer + 4 * x;
// FIXME: movlps
value.x = *Pointer<Float>(buffer + 0);
value.y = *Pointer<Float>(buffer + 4);
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movhps
value.z = *Pointer<Float>(buffer + 0);
value.w = *Pointer<Float>(buffer + 4);
oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
// FIXME: movhps
*Pointer<Float>(buffer + 0) = oC.x.z;
*Pointer<Float>(buffer + 4) = oC.x.w;
buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movlps
*Pointer<Float>(buffer + 0) = oC.x.x;
*Pointer<Float>(buffer + 4) = oC.x.y;
}
break;
case VK_FORMAT_R16_SFLOAT:
if(rgbaWriteMask & 0x00000001)
{
buffer = cBuffer + 2 * x;
value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 0);
value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 1);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 2);
value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 3);
oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
*Pointer<Half>(buffer + 0) = Half(oC.x.z);
*Pointer<Half>(buffer + 2) = Half(oC.x.w);
buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
*Pointer<Half>(buffer + 0) = Half(oC.x.x);
*Pointer<Half>(buffer + 2) = Half(oC.x.y);
}
break;
case VK_FORMAT_R16_SINT:
case VK_FORMAT_R16_UINT:
if(rgbaWriteMask & 0x00000001)
{
buffer = cBuffer + 2 * x;
UShort4 xyzw;
xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0));
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1));
value = As<Float4>(Int4(xyzw));
oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
if(targetFormat == VK_FORMAT_R16_SINT)
{
Float component = oC.x.z;
*Pointer<Short>(buffer + 0) = Short(As<Int>(component));
component = oC.x.w;
*Pointer<Short>(buffer + 2) = Short(As<Int>(component));
buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
component = oC.x.x;
*Pointer<Short>(buffer + 0) = Short(As<Int>(component));
component = oC.x.y;
*Pointer<Short>(buffer + 2) = Short(As<Int>(component));
}
else // VK_FORMAT_R16_UINT
{
Float component = oC.x.z;
*Pointer<UShort>(buffer + 0) = UShort(As<Int>(component));
component = oC.x.w;
*Pointer<UShort>(buffer + 2) = UShort(As<Int>(component));
buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
component = oC.x.x;
*Pointer<UShort>(buffer + 0) = UShort(As<Int>(component));
component = oC.x.y;
*Pointer<UShort>(buffer + 2) = UShort(As<Int>(component));
}
}
break;
case VK_FORMAT_R8_SINT:
case VK_FORMAT_R8_UINT:
if(rgbaWriteMask & 0x00000001)
{
buffer = cBuffer + x;
UInt xyzw, packedCol;
xyzw = UInt(*Pointer<UShort>(buffer)) & 0xFFFF;
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
xyzw |= UInt(*Pointer<UShort>(buffer)) << 16;
Short4 tmpCol = Short4(As<Int4>(oC.x));
if(targetFormat == VK_FORMAT_R8_SINT)
{
tmpCol = As<Short4>(PackSigned(tmpCol, tmpCol));
}
else
{
tmpCol = As<Short4>(PackUnsigned(tmpCol, tmpCol));
}
packedCol = Extract(As<Int2>(tmpCol), 0);
packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) |
(xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask));
*Pointer<UShort>(buffer) = UShort(packedCol >> 16);
buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
*Pointer<UShort>(buffer) = UShort(packedCol);
}
break;
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32_SINT:
case VK_FORMAT_R32G32_UINT:
buffer = cBuffer + 8 * x;
value = *Pointer<Float4>(buffer);
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Float4 masked = value;
oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0])));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
}
oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
*Pointer<Float4>(buffer) = oC.x;
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Float4>(buffer);
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Float4 masked;
masked = value;
oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0])));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
}
oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
*Pointer<Float4>(buffer) = oC.y;
break;
case VK_FORMAT_R16G16_SFLOAT:
if((rgbaWriteMask & 0x00000003) != 0x0)
{
buffer = cBuffer + 4 * x;
UInt2 rgbaMask;
UInt2 packedCol;
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.y))) << 16) | UInt(As<UShort>(Half(oC.x.x))), 0);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.w))) << 16) | UInt(As<UShort>(Half(oC.x.z))), 1);
UShort4 value = *Pointer<UShort4>(buffer);
UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
if((rgbaWriteMask & 0x3) != 0x3)
{
Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0]));
rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
mergedMask &= rgbaMask;
}
*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.y))) << 16) | UInt(As<UShort>(Half(oC.y.x))), 0);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.w))) << 16) | UInt(As<UShort>(Half(oC.y.z))), 1);
value = *Pointer<UShort4>(buffer);
mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
if((rgbaWriteMask & 0x3) != 0x3)
{
mergedMask &= rgbaMask;
}
*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask);
}
break;
case VK_FORMAT_R16G16_SINT:
case VK_FORMAT_R16G16_UINT:
if((rgbaWriteMask & 0x00000003) != 0x0)
{
buffer = cBuffer + 4 * x;
UInt2 rgbaMask;
UShort4 packedCol = UShort4(As<Int4>(oC.x));
UShort4 value = *Pointer<UShort4>(buffer);
UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
if((rgbaWriteMask & 0x3) != 0x3)
{
Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0]));
rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
mergedMask &= rgbaMask;
}
*Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
packedCol = UShort4(As<Int4>(oC.y));
value = *Pointer<UShort4>(buffer);
mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
if((rgbaWriteMask & 0x3) != 0x3)
{
mergedMask &= rgbaMask;
}
*Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask);
}
break;
case VK_FORMAT_R8G8_SINT:
case VK_FORMAT_R8G8_UINT:
if((rgbaWriteMask & 0x00000003) != 0x0)
{
buffer = cBuffer + 2 * x;
Int2 xyzw, packedCol;
xyzw = Insert(xyzw, *Pointer<Int>(buffer), 0);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
xyzw = Insert(xyzw, *Pointer<Int>(buffer), 1);
if(targetFormat == VK_FORMAT_R8G8_SINT)
{
packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y))));
}
else
{
packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y))));
}
UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8);
if((rgbaWriteMask & 0x3) != 0x3)
{
Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0]));
UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
mergedMask &= rgbaMask;
}
packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask));
*Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1));
buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
*Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0));
}
break;
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SINT:
case VK_FORMAT_R32G32B32A32_UINT:
buffer = cBuffer + 16 * x;
{
value = *Pointer<Float4>(buffer, 16);
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
}
oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
*Pointer<Float4>(buffer, 16) = oC.x;
}
{
value = *Pointer<Float4>(buffer + 16, 16);
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
}
oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
*Pointer<Float4>(buffer + 16, 16) = oC.y;
}
buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
{
value = *Pointer<Float4>(buffer, 16);
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
}
oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
*Pointer<Float4>(buffer, 16) = oC.z;
}
{
value = *Pointer<Float4>(buffer + 16, 16);
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
}
oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
*Pointer<Float4>(buffer + 16, 16) = oC.w;
}
break;
case VK_FORMAT_R16G16B16A16_SFLOAT:
if((rgbaWriteMask & 0x0000000F) != 0x0)
{
buffer = cBuffer + 8 * x;
UInt4 rgbaMask;
UInt4 value = *Pointer<UInt4>(buffer);
UInt4 packedCol;
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.y))) << 16) | UInt(As<UShort>(Half(oC.x.x))), 0);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.w))) << 16) | UInt(As<UShort>(Half(oC.x.z))), 1);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.y))) << 16) | UInt(As<UShort>(Half(oC.y.x))), 2);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.w))) << 16) | UInt(As<UShort>(Half(oC.y.z))), 3);
UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16);
if((rgbaWriteMask & 0xF) != 0xF)
{
UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0]));
rgbaMask = UInt4(tmpMask, tmpMask);
mergedMask &= rgbaMask;
}
*Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
value = *Pointer<UInt4>(buffer);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.z.y))) << 16) | UInt(As<UShort>(Half(oC.z.x))), 0);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.z.w))) << 16) | UInt(As<UShort>(Half(oC.z.z))), 1);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.w.y))) << 16) | UInt(As<UShort>(Half(oC.w.x))), 2);
packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.w.w))) << 16) | UInt(As<UShort>(Half(oC.w.z))), 3);
mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16);
if((rgbaWriteMask & 0xF) != 0xF)
{
mergedMask &= rgbaMask;
}
*Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask);
}
break;
case VK_FORMAT_R16G16B16A16_SINT:
case VK_FORMAT_R16G16B16A16_UINT:
if((rgbaWriteMask & 0x0000000F) != 0x0)
{
buffer = cBuffer + 8 * x;
UInt4 rgbaMask;
UShort8 value = *Pointer<UShort8>(buffer);
UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y)));
UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16);
if((rgbaWriteMask & 0xF) != 0xF)
{
UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0]));
rgbaMask = UInt4(tmpMask, tmpMask);
mergedMask &= rgbaMask;
}
*Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
value = *Pointer<UShort8>(buffer);
packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w)));
mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16);
if((rgbaWriteMask & 0xF) != 0xF)
{
mergedMask &= rgbaMask;
}
*Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask);
}
break;
case VK_FORMAT_R8G8B8A8_SINT:
case VK_FORMAT_R8G8B8A8_UINT:
case VK_FORMAT_A8B8G8R8_UINT_PACK32:
case VK_FORMAT_A8B8G8R8_SINT_PACK32:
if((rgbaWriteMask & 0x0000000F) != 0x0)
{
UInt2 value, packedCol, mergedMask;
buffer = cBuffer + 4 * x;
bool isSigned = targetFormat == VK_FORMAT_R8G8B8A8_SINT || targetFormat == VK_FORMAT_A8B8G8R8_SINT_PACK32;
if(isSigned)
{
packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y))));
}
else
{
packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y))));
}
value = *Pointer<UInt2>(buffer, 16);
mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
if(rgbaWriteMask != 0xF)
{
mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0]));
}
*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
if(isSigned)
{
packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w))));
}
else
{
packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w))));
}
value = *Pointer<UInt2>(buffer, 16);
mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
if(rgbaWriteMask != 0xF)
{
mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0]));
}
*Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask);
}
break;
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
if ((rgbaWriteMask & 0x0000000F) != 0x0)
{
Int2 mergedMask, packedCol, value;
Int4 packed = ((As<Int4>(oC.w) & Int4(0x3)) << 30) |
((As<Int4>(oC.z) & Int4(0x3ff)) << 20) |
((As<Int4>(oC.y) & Int4(0x3ff)) << 10) |
((As<Int4>(oC.x) & Int4(0x3ff)));
buffer = cBuffer + 4 * x;
value = *Pointer<Int2>(buffer, 16);
mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
if (rgbaWriteMask != 0xF)
{
mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0]));
}
*Pointer<Int2>(buffer) = (As<Int2>(packed) & mergedMask) | (value & ~mergedMask);
buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
value = *Pointer<Int2>(buffer, 16);
mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
if (rgbaWriteMask != 0xF)
{
mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0]));
}
*Pointer<Int2>(buffer) = (As<Int2>(Int4(packed.zwww)) & mergedMask) | (value & ~mergedMask);
}
break;
default:
UNIMPLEMENTED("VkFormat: %d", int(targetFormat));
}
}
UShort4 PixelRoutine::convertFixed16(const Float4 &cf, bool saturate)
{
return UShort4(cf * Float4(0xFFFF), saturate);
}
void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c)
{
Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16);
c.x = As<UShort4>(c.x) >> 4;
c.y = As<UShort4>(c.y) >> 4;
c.z = As<UShort4>(c.z) >> 4;
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
}
void PixelRoutine::linearToSRGB16_12_16(Vector4s &c)
{
c.x = As<UShort4>(c.x) >> 4;
c.y = As<UShort4>(c.y) >> 4;
c.z = As<UShort4>(c.z) >> 4;
linearToSRGB12_16(c);
}
void PixelRoutine::linearToSRGB12_16(Vector4s &c)
{
Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
}
Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2
{
Float4 linear = x * x;
linear = linear * Float4(0.73f) + linear * x * Float4(0.27f);
return Min(Max(linear, Float4(0.0f)), Float4(1.0f));
}
}