Fixed some unary operators
There were a few issues in unary operators:
- Many were not compiling because the promote function had not
been adjusted to take the new builtin functions into account
- abs and sign had not been implemented for int
- For the integer abs version, used pabsd. Removed the extra
argument, which seemed unnecessary (abs should have 1 input,
1 output, AFAIK).
Change-Id: If02c5040438e8c45c99fc7b3c55107448c85cf58
Reviewed-on: https://swiftshader-review.googlesource.com/4970
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/VertexProgram.cpp b/src/Shader/VertexProgram.cpp
index efae39cc..dc829ef 100644
--- a/src/Shader/VertexProgram.cpp
+++ b/src/Shader/VertexProgram.cpp
@@ -157,6 +157,7 @@
case Shader::OPCODE_DEFB: break;
case Shader::OPCODE_NOP: break;
case Shader::OPCODE_ABS: abs(d, s0); break;
+ case Shader::OPCODE_IABS: iabs(d, s0); break;
case Shader::OPCODE_ADD: add(d, s0, s1); break;
case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
case Shader::OPCODE_CRS: crs(d, s0, s1); break;
@@ -256,6 +257,7 @@
case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
case Shader::OPCODE_SGE: step(d, s1, s0); break;
case Shader::OPCODE_SGN: sgn(d, s0); break;
+ case Shader::OPCODE_ISGN: isgn(d, s0); break;
case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
case Shader::OPCODE_COS: cos(d, s0, pp); break;
case Shader::OPCODE_SIN: sin(d, s0, pp); break;