Apply the Apache 2.0 license.
Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/VertexProgram.cpp b/src/Shader/VertexProgram.cpp
index 492dd41..5be2070 100644
--- a/src/Shader/VertexProgram.cpp
+++ b/src/Shader/VertexProgram.cpp
@@ -1,13 +1,16 @@
-// SwiftShader Software Renderer
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
-// Copyright(c) 2005-2013 TransGaming Inc.
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
//
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
+// http://www.apache.org/licenses/LICENSE-2.0
//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
#include "VertexProgram.hpp"
@@ -674,7 +677,7 @@
reg = readConstant(src, offset);
break;
case Shader::PARAMETER_INPUT:
- if(src.rel.type == Shader::PARAMETER_VOID)
+ if(src.rel.type == Shader::PARAMETER_VOID)
{
reg = v[i];
}
@@ -682,7 +685,7 @@
{
reg = v[i + relativeAddress(src, src.bufferIndex)];
}
- break;
+ break;
case Shader::PARAMETER_VOID: return r[0]; // Dummy
case Shader::PARAMETER_FLOAT4LITERAL:
reg.x = Float4(src.value[0]);
@@ -706,7 +709,7 @@
}
return reg;
case Shader::PARAMETER_OUTPUT:
- if(src.rel.type == Shader::PARAMETER_VOID)
+ if(src.rel.type == Shader::PARAMETER_VOID)
{
reg = o[i];
}