Apply the Apache 2.0 license.

Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/Sampler.cpp b/src/Renderer/Sampler.cpp
index f446467..7518715 100644
--- a/src/Renderer/Sampler.cpp
+++ b/src/Renderer/Sampler.cpp
@@ -1,13 +1,16 @@
-// SwiftShader Software Renderer
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
 //
-// Copyright(c) 2005-2012 TransGaming Inc.
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
 //
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
+//    http://www.apache.org/licenses/LICENSE-2.0
 //
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
 
 #include "Sampler.hpp"
 
@@ -227,7 +230,7 @@
 					unsigned int YStride = pitchP;
 					unsigned int YSize = YStride * height;
 					unsigned int CStride = align(YStride / 2, 16);
- 					unsigned int CSize = CStride * height / 2;
+					unsigned int CSize = CStride * height / 2;
 
 					mipmap.buffer[1] = (byte*)mipmap.buffer[0] + YSize;
 					mipmap.buffer[2] = (byte*)mipmap.buffer[1] + CSize;
@@ -357,8 +360,8 @@
 	{
 		return Surface::isUnsignedComponent(internalTextureFormat, 0) &&
 		       Surface::isUnsignedComponent(internalTextureFormat, 1) &&
-			   Surface::isUnsignedComponent(internalTextureFormat, 2) &&
-			   Surface::isUnsignedComponent(internalTextureFormat, 3);
+		       Surface::isUnsignedComponent(internalTextureFormat, 2) &&
+		       Surface::isUnsignedComponent(internalTextureFormat, 3);
 	}
 
 	bool Sampler::hasCubeTexture() const