Apply the Apache 2.0 license.
Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index cd721f3..4732c52 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -1,6942 +1,6945 @@
-// SwiftShader Software Renderer
-//
-// Copyright(c) 2005-2013 TransGaming Inc.
-//
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
-//
-// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
-
-#include "main.h"
-#include "mathutil.h"
-#include "utilities.h"
-#include "Buffer.h"
-#include "Context.h"
-#include "Fence.h"
-#include "Framebuffer.h"
-#include "Program.h"
-#include "Renderbuffer.h"
-#include "Shader.h"
-#include "Texture.h"
-#include "Query.h"
-#include "TransformFeedback.h"
-#include "common/debug.h"
-#include "Common/Version.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-
-#include <limits>
-
-#ifdef ANDROID
-#include <cutils/log.h>
-#endif
-
-namespace es2
-{
-
-static bool validImageSize(GLint level, GLsizei width, GLsizei height)
-{
- if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
- {
- return false;
- }
-
- return true;
-}
-
-static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
-{
- GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false);
- if(validationError != GL_NONE)
- {
- return error(validationError, false);
- }
-
- // [OpenGL ES 2.0.24] table 3.9
- switch(textureFormat)
- {
- case GL_ALPHA:
- if(colorbufferFormat != GL_ALPHA &&
- colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA16F_EXT &&
- colorbufferFormat != GL_RGBA32F_EXT)
- {
- return error(GL_INVALID_OPERATION, false);
- }
- break;
- case GL_LUMINANCE:
- case GL_RGB:
- if(colorbufferFormat != GL_RGB &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_RGB16F_EXT &&
- colorbufferFormat != GL_RGB32F_EXT &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA16F_EXT &&
- colorbufferFormat != GL_RGBA32F_EXT)
- {
- return error(GL_INVALID_OPERATION, false);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if(colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA16F_EXT &&
- colorbufferFormat != GL_RGBA32F_EXT)
- {
- return error(GL_INVALID_OPERATION, false);
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- return error(GL_INVALID_OPERATION, false);
- default:
- return error(GL_INVALID_ENUM, false);
- }
- return true;
-}
-
-void ActiveTexture(GLenum texture)
-{
- TRACE("(GLenum texture = 0x%X)", texture);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)
- {
- return error(GL_INVALID_ENUM);
- }
-
- context->setActiveSampler(texture - GL_TEXTURE0);
- }
-}
-
-void AttachShader(GLuint program, GLuint shader)
-{
- TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- if(!shaderObject)
- {
- if(context->getProgram(shader))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- if(!programObject->attachShader(shaderObject))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void BeginQueryEXT(GLenum target, GLuint name)
-{
- TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name);
-
- switch(target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(name == 0)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->beginQuery(target, name);
- }
-}
-
-void BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
- TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- if(strncmp(name, "gl_", 3) == 0)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- programObject->bindAttributeLocation(index, name);
- }
-}
-
-void BindBuffer(GLenum target, GLuint buffer)
-{
- TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLint clientVersion = egl::getClientVersion();
-
- switch(target)
- {
- case GL_ARRAY_BUFFER:
- context->bindArrayBuffer(buffer);
- return;
- case GL_ELEMENT_ARRAY_BUFFER:
- context->bindElementArrayBuffer(buffer);
- return;
- case GL_COPY_READ_BUFFER:
- if(clientVersion >= 3)
- {
- context->bindCopyReadBuffer(buffer);
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_COPY_WRITE_BUFFER:
- if(clientVersion >= 3)
- {
- context->bindCopyWriteBuffer(buffer);
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_PIXEL_PACK_BUFFER:
- if(clientVersion >= 3)
- {
- context->bindPixelPackBuffer(buffer);
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_PIXEL_UNPACK_BUFFER:
- if(clientVersion >= 3)
- {
- context->bindPixelUnpackBuffer(buffer);
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- if(clientVersion >= 3)
- {
- context->bindTransformFeedbackBuffer(buffer);
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_UNIFORM_BUFFER:
- if(clientVersion >= 3)
- {
- context->bindGenericUniformBuffer(buffer);
- return;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void BindFramebuffer(GLenum target, GLuint framebuffer)
-{
- TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
-
- if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- {
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindReadFramebuffer(framebuffer);
- }
-
- if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindDrawFramebuffer(framebuffer);
- }
- }
-}
-
-void BindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
-
- if(target != GL_RENDERBUFFER)
- {
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- // [OpenGL ES 2.0.25] Section 4.4.3 page 110
- // [OpenGL ES 3.0.4] Section 4.4.2 page 204
- // If renderbuffer is not zero, then the resulting renderbuffer object
- // is a new state vector, initialized with a zero-sized memory buffer.
- context->bindRenderbuffer(renderbuffer);
- }
-}
-
-void BindTexture(GLenum target, GLuint texture)
-{
- TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture *textureObject = context->getTexture(texture);
-
- if(textureObject && textureObject->getTarget() != target && texture != 0)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- GLint clientVersion = context->getClientVersion();
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- context->bindTexture2D(texture);
- break;
- case GL_TEXTURE_CUBE_MAP:
- context->bindTextureCubeMap(texture);
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- context->bindTextureExternal(texture);
- break;
- case GL_TEXTURE_2D_ARRAY:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- context->bindTexture2DArray(texture);
- break;
- case GL_TEXTURE_3D_OES:
- context->bindTexture3D(texture);
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
- red, green, blue, alpha);
-
- es2::Context* context = es2::getContext();
-
- if(context)
- {
- context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha));
- }
-}
-
-void BlendEquation(GLenum mode)
-{
- glBlendEquationSeparate(mode, mode);
-}
-
-void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
-
- switch(modeRGB)
- {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- case GL_MIN_EXT:
- case GL_MAX_EXT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(modeAlpha)
- {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- case GL_MIN_EXT:
- case GL_MAX_EXT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setBlendEquation(modeRGB, modeAlpha);
- }
-}
-
-void BlendFunc(GLenum sfactor, GLenum dfactor)
-{
- glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
-}
-
-void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
- srcRGB, dstRGB, srcAlpha, dstAlpha);
-
- GLint clientVersion = egl::getClientVersion();
-
- switch(srcRGB)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(dstRGB)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- case GL_SRC_ALPHA_SATURATE:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(srcAlpha)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(dstAlpha)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- case GL_SRC_ALPHA_SATURATE:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
- }
-}
-
-void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
-
- TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)",
- target, size, data, usage);
-
- if(size < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- GLint clientVersion = egl::getClientVersion();
-
- switch(usage)
- {
- case GL_STREAM_DRAW:
- case GL_STATIC_DRAW:
- case GL_DYNAMIC_DRAW:
- break;
- case GL_STREAM_READ:
- case GL_STREAM_COPY:
- case GL_STATIC_READ:
- case GL_STATIC_COPY:
- case GL_DYNAMIC_READ:
- case GL_DYNAMIC_COPY:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Buffer *buffer = nullptr;
- if(!context->getBuffer(target, &buffer))
- {
- return error(GL_INVALID_ENUM);
- }
-
- if(!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- return error(GL_INVALID_OPERATION);
- }
-
- buffer->bufferData(data, size, usage);
- }
-}
-
-void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
- offset = static_cast<GLint>(offset);
-
- TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)",
- target, offset, size, data);
-
- if(size < 0 || offset < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Buffer *buffer = nullptr;
- if(!context->getBuffer(target, &buffer))
- {
- return error(GL_INVALID_ENUM);
- }
-
- if(!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- return error(GL_INVALID_OPERATION);
- }
-
- if((size_t)size + offset > buffer->size())
- {
- return error(GL_INVALID_VALUE);
- }
-
- buffer->bufferSubData(data, size, offset);
- }
-}
-
-GLenum CheckFramebufferStatus(GLenum target)
-{
- TRACE("(GLenum target = 0x%X)", target);
-
- if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- {
- return error(GL_INVALID_ENUM, 0);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Framebuffer *framebuffer = NULL;
- if(target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- }
-
- return framebuffer->completeness();
- }
-
- return 0;
-}
-
-void Clear(GLbitfield mask)
-{
- TRACE("(GLbitfield mask = %X)", mask);
-
- if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->clear(mask);
- }
-}
-
-void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
- red, green, blue, alpha);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setClearColor(red, green, blue, alpha);
- }
-}
-
-void ClearDepthf(GLclampf depth)
-{
- TRACE("(GLclampf depth = %f)", depth);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setClearDepth(depth);
- }
-}
-
-void ClearStencil(GLint s)
-{
- TRACE("(GLint s = %d)", s);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setClearStencil(s);
- }
-}
-
-void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
- red, green, blue, alpha);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
- }
-}
-
-void CompileShader(GLuint shader)
-{
- TRACE("(GLuint shader = %d)", shader);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(!shaderObject)
- {
- if(context->getProgram(shader))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- shaderObject->compile();
- }
-}
-
-void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
- GLint border, GLsizei imageSize, const GLvoid* data)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
- "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
- target, level, internalformat, width, height, border, imageSize, data);
-
- if(!validImageSize(level, width, height) || border != 0 || imageSize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- switch(internalformat)
- {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return error(GL_INVALID_OPERATION);
- default:
- {
- GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
- }
- break;
- }
-
- if(border != 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
- height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if(width != height)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
- height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(imageSize != egl::ComputeCompressedSize(width, height, internalformat))
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(target == GL_TEXTURE_2D)
- {
- es2::Texture2D *texture = context->getTexture2D();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
- }
- else
- {
- es2::TextureCubeMap *texture = context->getTextureCubeMap();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- switch(target)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
- break;
- default: UNREACHABLE(target);
- }
- }
- }
-}
-
-void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
- "GLsizei imageSize = %d, const GLvoid* data = %p)",
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
-
- if(!es2::IsTextureTarget(target))
- {
- return error(GL_INVALID_ENUM);
- }
-
- if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
-
- if(width == 0 || height == 0 || !data)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(imageSize != egl::ComputeCompressedSize(width, height, format))
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(xoffset % 4 != 0 || yoffset % 4 != 0)
- {
- // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported
- return error(GL_INVALID_OPERATION);
- }
-
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, GL_NONE);
-
- if(target == GL_TEXTURE_2D)
- {
- es2::Texture2D *texture = context->getTexture2D();
-
- GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
-
- if(validationError == GL_NONE)
- {
- texture->subImageCompressed(level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, data);
- }
- else
- {
- return error(validationError);
- }
- }
- else if(es2::IsCubemapTextureTarget(target))
- {
- es2::TextureCubeMap *texture = context->getTextureCubeMap();
-
- GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
-
- if(validationError == GL_NONE)
- {
- texture->subImageCompressed(target, level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, data);
- }
- else
- {
- return error(validationError);
- }
- }
- else UNREACHABLE(target);
- }
-}
-
-void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
- "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
- target, level, internalformat, x, y, width, height, border);
-
- if(!validImageSize(level, width, height))
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(border != 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- switch(target)
- {
- case GL_TEXTURE_2D:
- if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
- height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if(width != height)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
- height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Framebuffer *framebuffer = context->getReadFramebuffer();
-
- if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
-
- if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- GLenum colorbufferFormat = source->getFormat();
-
- if(!validateColorBufferFormat(internalformat, colorbufferFormat))
- {
- return;
- }
-
- if(target == GL_TEXTURE_2D)
- {
- es2::Texture2D *texture = context->getTexture2D();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
- }
- else if(es2::IsCubemapTextureTarget(target))
- {
- es2::TextureCubeMap *texture = context->getTextureCubeMap();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
- }
- else UNREACHABLE(target);
- }
-}
-
-void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, x, y, width, height);
-
- if(!es2::IsTextureTarget(target))
- {
- return error(GL_INVALID_ENUM);
- }
-
- if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(width == 0 || height == 0)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Framebuffer *framebuffer = context->getReadFramebuffer();
-
- if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
-
- if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- es2::Texture *texture = nullptr;
-
- if(target == GL_TEXTURE_2D)
- {
- texture = context->getTexture2D();
- }
- else if(es2::IsCubemapTextureTarget(target))
- {
- texture = context->getTextureCubeMap();
- }
- else UNREACHABLE(target);
-
- GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
-
- texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
- }
-}
-
-GLuint CreateProgram(void)
-{
- TRACE("()");
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- return context->createProgram();
- }
-
- return 0;
-}
-
-GLuint CreateShader(GLenum type)
-{
- TRACE("(GLenum type = 0x%X)", type);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- switch(type)
- {
- case GL_FRAGMENT_SHADER:
- case GL_VERTEX_SHADER:
- return context->createShader(type);
- default:
- return error(GL_INVALID_ENUM, 0);
- }
- }
-
- return 0;
-}
-
-void CullFace(GLenum mode)
-{
- TRACE("(GLenum mode = 0x%X)", mode);
-
- switch(mode)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- {
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setCullMode(mode);
- }
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-}
-
-void DeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- context->deleteBuffer(buffers[i]);
- }
- }
-}
-
-void DeleteFencesNV(GLsizei n, const GLuint* fences)
-{
- TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- context->deleteFence(fences[i]);
- }
- }
-}
-
-void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
- TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- if(framebuffers[i] != 0)
- {
- context->deleteFramebuffer(framebuffers[i]);
- }
- }
- }
-}
-
-void DeleteProgram(GLuint program)
-{
- TRACE("(GLuint program = %d)", program);
-
- if(program == 0)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(!context->getProgram(program))
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- context->deleteProgram(program);
- }
-}
-
-void DeleteQueriesEXT(GLsizei n, const GLuint *ids)
-{
- TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- context->deleteQuery(ids[i]);
- }
- }
-}
-
-void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
- TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- context->deleteRenderbuffer(renderbuffers[i]);
- }
- }
-}
-
-void DeleteShader(GLuint shader)
-{
- TRACE("(GLuint shader = %d)", shader);
-
- if(shader == 0)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(!context->getShader(shader))
- {
- if(context->getProgram(shader))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- context->deleteShader(shader);
- }
-}
-
-void DeleteTextures(GLsizei n, const GLuint* textures)
-{
- TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- if(textures[i] != 0)
- {
- context->deleteTexture(textures[i]);
- }
- }
- }
-}
-
-void DepthFunc(GLenum func)
-{
- TRACE("(GLenum func = 0x%X)", func);
-
- switch(func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_NOTEQUAL:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setDepthFunc(func);
- }
-}
-
-void DepthMask(GLboolean flag)
-{
- TRACE("(GLboolean flag = %d)", flag);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setDepthMask(flag != GL_FALSE);
- }
-}
-
-void DepthRangef(GLclampf zNear, GLclampf zFar)
-{
- TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setDepthRange(zNear, zFar);
- }
-}
-
-void DetachShader(GLuint program, GLuint shader)
-{
- TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
-
- es2::Program *programObject = context->getProgram(program);
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(!programObject)
- {
- es2::Shader *shaderByProgramHandle;
- shaderByProgramHandle = context->getShader(program);
- if(!shaderByProgramHandle)
- {
- return error(GL_INVALID_VALUE);
- }
- else
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-
- if(!shaderObject)
- {
- es2::Program *programByShaderHandle = context->getProgram(shader);
- if(!programByShaderHandle)
- {
- return error(GL_INVALID_VALUE);
- }
- else
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-
- if(!programObject->detachShader(shaderObject))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Disable(GLenum cap)
-{
- TRACE("(GLenum cap = 0x%X)", cap);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- switch(cap)
- {
- case GL_CULL_FACE: context->setCullFaceEnabled(false); break;
- case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break;
- case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break;
- case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break;
- case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break;
- case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break;
- case GL_BLEND: context->setBlendEnabled(false); break;
- case GL_DITHER: context->setDitherEnabled(false); break;
- case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break;
- case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(false); break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void DisableVertexAttribArray(GLuint index)
-{
- TRACE("(GLuint index = %d)", index);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setVertexAttribArrayEnabled(index, false);
- }
-}
-
-void DrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
-
- switch(mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(count < 0 || first < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
- if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- context->drawArrays(mode, first, count);
- }
-}
-
-void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
- TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
- mode, count, type, indices);
-
- switch(mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
- if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- switch(type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices);
- }
-}
-
-void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
-{
- TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
- mode, first, count, instanceCount);
-
- switch(mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(count < 0 || instanceCount < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
- if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- context->drawArrays(mode, first, count, instanceCount);
- }
-}
-
-void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
-{
- TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
- mode, count, type, indices, instanceCount);
-
- switch(mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(count < 0 || instanceCount < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
- if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
- }
-}
-
-void VertexAttribDivisorEXT(GLuint index, GLuint divisor)
-{
- TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- context->setVertexAttribDivisor(index, divisor);
- }
-}
-
-void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
-{
- TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
- mode, first, count, instanceCount);
-
- switch(mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(count < 0 || instanceCount < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(!context->hasZeroDivisor())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
- if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- context->drawArrays(mode, first, count, instanceCount);
- }
-}
-
-void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
-{
- TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
- mode, count, type, indices, instanceCount);
-
- switch(mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(count < 0 || instanceCount < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(!context->hasZeroDivisor())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
- if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
- }
-}
-
-void VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
-{
- TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(index >= MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- context->setVertexAttribDivisor(index, divisor);
- }
-}
-
-void Enable(GLenum cap)
-{
- TRACE("(GLenum cap = 0x%X)", cap);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- switch(cap)
- {
- case GL_CULL_FACE: context->setCullFaceEnabled(true); break;
- case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break;
- case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break;
- case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break;
- case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break;
- case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break;
- case GL_BLEND: context->setBlendEnabled(true); break;
- case GL_DITHER: context->setDitherEnabled(true); break;
- case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break;
- case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(true); break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void EnableVertexAttribArray(GLuint index)
-{
- TRACE("(GLuint index = %d)", index);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setVertexAttribArrayEnabled(index, true);
- }
-}
-
-void EndQueryEXT(GLenum target)
-{
- TRACE("GLenum target = 0x%X)", target);
-
- switch(target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->endQuery(target);
- }
-}
-
-void FinishFenceNV(GLuint fence)
-{
- TRACE("(GLuint fence = %d)", fence);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Fence* fenceObject = context->getFence(fence);
-
- if(fenceObject == NULL)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- fenceObject->finishFence();
- }
-}
-
-void Finish(void)
-{
- TRACE("()");
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->finish();
- }
-}
-
-void Flush(void)
-{
- TRACE("()");
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->flush();
- }
-}
-
-void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
- "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
-
- if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) ||
- (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
- {
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Framebuffer *framebuffer = NULL;
- GLuint framebufferName = 0;
- if(target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- framebufferName = context->getReadFramebufferName();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- framebufferName = context->getDrawFramebufferName();
- }
-
- if(!framebuffer || framebufferName == 0)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- // [OpenGL ES 2.0.25] Section 4.4.3 page 112
- // [OpenGL ES 3.0.2] Section 4.4.2 page 201
- // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
- // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
- if(renderbuffer != 0)
- {
- if(!context->getRenderbuffer(renderbuffer))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-
- GLint clientVersion = context->getClientVersion();
-
- switch(attachment)
- {
- case GL_COLOR_ATTACHMENT0:
- case GL_COLOR_ATTACHMENT1:
- case GL_COLOR_ATTACHMENT2:
- case GL_COLOR_ATTACHMENT3:
- case GL_COLOR_ATTACHMENT4:
- case GL_COLOR_ATTACHMENT5:
- case GL_COLOR_ATTACHMENT6:
- case GL_COLOR_ATTACHMENT7:
- case GL_COLOR_ATTACHMENT8:
- case GL_COLOR_ATTACHMENT9:
- case GL_COLOR_ATTACHMENT10:
- case GL_COLOR_ATTACHMENT11:
- case GL_COLOR_ATTACHMENT12:
- case GL_COLOR_ATTACHMENT13:
- case GL_COLOR_ATTACHMENT14:
- case GL_COLOR_ATTACHMENT15:
- case GL_COLOR_ATTACHMENT16:
- case GL_COLOR_ATTACHMENT17:
- case GL_COLOR_ATTACHMENT18:
- case GL_COLOR_ATTACHMENT19:
- case GL_COLOR_ATTACHMENT20:
- case GL_COLOR_ATTACHMENT21:
- case GL_COLOR_ATTACHMENT22:
- case GL_COLOR_ATTACHMENT23:
- case GL_COLOR_ATTACHMENT24:
- case GL_COLOR_ATTACHMENT25:
- case GL_COLOR_ATTACHMENT26:
- case GL_COLOR_ATTACHMENT27:
- case GL_COLOR_ATTACHMENT28:
- case GL_COLOR_ATTACHMENT29:
- case GL_COLOR_ATTACHMENT30:
- case GL_COLOR_ATTACHMENT31:
- if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
- {
- return error(GL_INVALID_ENUM);
- }
- framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0);
- break;
- case GL_DEPTH_ATTACHMENT:
- framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
- break;
- case GL_STENCIL_ATTACHMENT:
- framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
- break;
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if(clientVersion >= 3)
- {
- framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
- framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
- break;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
- "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
-
- if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- {
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(texture == 0)
- {
- textarget = GL_NONE;
- }
- else
- {
- es2::Texture *tex = context->getTexture(texture);
-
- if(tex == NULL)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- switch(textarget)
- {
- case GL_TEXTURE_2D:
- if(tex->getTarget() != GL_TEXTURE_2D)
- {
- return error(GL_INVALID_OPERATION);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if(tex->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- return error(GL_INVALID_OPERATION);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(tex->isCompressed(textarget, level))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if((level != 0) && (context->getClientVersion() < 3))
- {
- return error(GL_INVALID_VALUE);
- }
-
- if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- es2::Framebuffer *framebuffer = NULL;
- GLuint framebufferName = 0;
- if(target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- framebufferName = context->getReadFramebufferName();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- framebufferName = context->getDrawFramebufferName();
- }
-
- if(framebufferName == 0 || !framebuffer)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- switch(attachment)
- {
- case GL_COLOR_ATTACHMENT0:
- case GL_COLOR_ATTACHMENT1:
- case GL_COLOR_ATTACHMENT2:
- case GL_COLOR_ATTACHMENT3:
- case GL_COLOR_ATTACHMENT4:
- case GL_COLOR_ATTACHMENT5:
- case GL_COLOR_ATTACHMENT6:
- case GL_COLOR_ATTACHMENT7:
- case GL_COLOR_ATTACHMENT8:
- case GL_COLOR_ATTACHMENT9:
- case GL_COLOR_ATTACHMENT10:
- case GL_COLOR_ATTACHMENT11:
- case GL_COLOR_ATTACHMENT12:
- case GL_COLOR_ATTACHMENT13:
- case GL_COLOR_ATTACHMENT14:
- case GL_COLOR_ATTACHMENT15:
- case GL_COLOR_ATTACHMENT16:
- case GL_COLOR_ATTACHMENT17:
- case GL_COLOR_ATTACHMENT18:
- case GL_COLOR_ATTACHMENT19:
- case GL_COLOR_ATTACHMENT20:
- case GL_COLOR_ATTACHMENT21:
- case GL_COLOR_ATTACHMENT22:
- case GL_COLOR_ATTACHMENT23:
- case GL_COLOR_ATTACHMENT24:
- case GL_COLOR_ATTACHMENT25:
- case GL_COLOR_ATTACHMENT26:
- case GL_COLOR_ATTACHMENT27:
- case GL_COLOR_ATTACHMENT28:
- case GL_COLOR_ATTACHMENT29:
- case GL_COLOR_ATTACHMENT30:
- case GL_COLOR_ATTACHMENT31:
- if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
- {
- return error(GL_INVALID_ENUM);
- }
- framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level);
- break;
- case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break;
- case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void FrontFace(GLenum mode)
-{
- TRACE("(GLenum mode = 0x%X)", mode);
-
- switch(mode)
- {
- case GL_CW:
- case GL_CCW:
- {
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setFrontFace(mode);
- }
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-}
-
-void GenBuffers(GLsizei n, GLuint* buffers)
-{
- TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- buffers[i] = context->createBuffer();
- }
- }
-}
-
-void GenerateMipmap(GLenum target)
-{
- TRACE("(GLenum target = 0x%X)", target);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture *texture = nullptr;
-
- GLint clientVersion = context->getClientVersion();
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- case GL_TEXTURE_2D_ARRAY:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- else
- {
- texture = context->getTexture2DArray();
- }
- break;
- case GL_TEXTURE_3D_OES:
- texture = context->getTexture3D();
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->generateMipmaps();
- }
-}
-
-void GenFencesNV(GLsizei n, GLuint* fences)
-{
- TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- fences[i] = context->createFence();
- }
- }
-}
-
-void GenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
- TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- framebuffers[i] = context->createFramebuffer();
- }
- }
-}
-
-void GenQueriesEXT(GLsizei n, GLuint* ids)
-{
- TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- ids[i] = context->createQuery();
- }
- }
-}
-
-void GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
- TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- renderbuffers[i] = context->createRenderbuffer();
- }
- }
-}
-
-void GenTextures(GLsizei n, GLuint* textures)
-{
- TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures);
-
- if(n < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- for(int i = 0; i < n; i++)
- {
- textures[i] = context->createTexture();
- }
- }
-}
-
-void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
-{
- TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, "
- "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)",
- program, index, bufsize, length, size, type, name);
-
- if(bufsize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- if(index >= programObject->getActiveAttributeCount())
- {
- return error(GL_INVALID_VALUE);
- }
-
- programObject->getActiveAttribute(index, bufsize, length, size, type, name);
- }
-}
-
-void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
- "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)",
- program, index, bufsize, length, size, type, name);
-
- if(bufsize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- if(index >= programObject->getActiveUniformCount())
- {
- return error(GL_INVALID_VALUE);
- }
-
- programObject->getActiveUniform(index, bufsize, length, size, type, name);
- }
-}
-
-void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
- TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)",
- program, maxcount, count, shaders);
-
- if(maxcount < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- return programObject->getAttachedShaders(maxcount, count, shaders);
- }
-}
-
-int GetAttribLocation(GLuint program, const GLchar* name)
-{
- TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
-
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION, -1);
- }
- else
- {
- return error(GL_INVALID_VALUE, -1);
- }
- }
-
- if(!programObject->isLinked())
- {
- return error(GL_INVALID_OPERATION, -1);
- }
-
- return programObject->getAttributeLocation(name);
- }
-
- return -1;
-}
-
-void GetBooleanv(GLenum pname, GLboolean* params)
-{
- TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(!(context->getBooleanv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return error(GL_INVALID_ENUM);
-
- if(numParams == 0)
- return; // it is known that the pname is valid, but there are no parameters to return
-
- if(nativeType == GL_FLOAT)
- {
- GLfloat *floatParams = NULL;
- floatParams = new GLfloat[numParams];
-
- context->getFloatv(pname, floatParams);
-
- for(unsigned int i = 0; i < numParams; ++i)
- {
- if(floatParams[i] == 0.0f)
- params[i] = GL_FALSE;
- else
- params[i] = GL_TRUE;
- }
-
- delete [] floatParams;
- }
- else if(nativeType == GL_INT)
- {
- GLint *intParams = NULL;
- intParams = new GLint[numParams];
-
- context->getIntegerv(pname, intParams);
-
- for(unsigned int i = 0; i < numParams; ++i)
- {
- if(intParams[i] == 0)
- params[i] = GL_FALSE;
- else
- params[i] = GL_TRUE;
- }
-
- delete [] intParams;
- }
- }
- }
-}
-
-void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Buffer *buffer;
- if(!context->getBuffer(target, &buffer))
- {
- return error(GL_INVALID_ENUM);
- }
-
- if(!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- return error(GL_INVALID_OPERATION);
- }
-
- GLint clientVersion = context->getClientVersion();
-
- switch(pname)
- {
- case GL_BUFFER_USAGE:
- *params = buffer->usage();
- break;
- case GL_BUFFER_SIZE:
- *params = (GLint)buffer->size();
- break;
- case GL_BUFFER_ACCESS_FLAGS:
- if(clientVersion >= 3)
- {
- *params = buffer->access();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_BUFFER_MAPPED:
- if(clientVersion >= 3)
- {
- *params = buffer->isMapped();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_BUFFER_MAP_LENGTH:
- if(clientVersion >= 3)
- {
- *params = (GLint)buffer->length();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_BUFFER_MAP_OFFSET:
- if(clientVersion >= 3)
- {
- *params = (GLint)buffer->offset();
- break;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-GLenum GetError(void)
-{
- TRACE("()");
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- return context->getError();
- }
-
- return GL_NO_ERROR;
-}
-
-void GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
-{
- TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Fence *fenceObject = context->getFence(fence);
-
- if(fenceObject == NULL)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- fenceObject->getFenceiv(pname, params);
- }
-}
-
-void GetFloatv(GLenum pname, GLfloat* params)
-{
- TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(!(context->getFloatv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return error(GL_INVALID_ENUM);
-
- if(numParams == 0)
- return; // it is known that the pname is valid, but that there are no parameters to return.
-
- if(nativeType == GL_BOOL)
- {
- GLboolean *boolParams = NULL;
- boolParams = new GLboolean[numParams];
-
- context->getBooleanv(pname, boolParams);
-
- for(unsigned int i = 0; i < numParams; ++i)
- {
- if(boolParams[i] == GL_FALSE)
- params[i] = 0.0f;
- else
- params[i] = 1.0f;
- }
-
- delete [] boolParams;
- }
- else if(nativeType == GL_INT)
- {
- GLint *intParams = NULL;
- intParams = new GLint[numParams];
-
- context->getIntegerv(pname, intParams);
-
- for(unsigned int i = 0; i < numParams; ++i)
- {
- params[i] = (GLfloat)intParams[i];
- }
-
- delete [] intParams;
- }
- }
- }
-}
-
-void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
- target, attachment, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
- {
- return error(GL_INVALID_ENUM);
- }
-
- GLint clientVersion = context->getClientVersion();
-
- es2::Framebuffer *framebuffer = nullptr;
- if(target == GL_READ_FRAMEBUFFER)
- {
- if(context->getReadFramebufferName() == 0)
- {
- if(clientVersion < 3)
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- switch(attachment)
- {
- case GL_BACK:
- case GL_DEPTH:
- case GL_STENCIL:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
- }
-
- framebuffer = context->getReadFramebuffer();
- }
- else
- {
- if(context->getDrawFramebufferName() == 0)
- {
- if(clientVersion < 3)
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- switch(attachment)
- {
- case GL_BACK:
- case GL_DEPTH:
- case GL_STENCIL:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
- }
-
- framebuffer = context->getDrawFramebuffer();
- }
-
- GLenum attachmentType;
- GLuint attachmentHandle;
- GLint attachmentLayer;
- Renderbuffer* renderbuffer = nullptr;
- switch(attachment)
- {
- case GL_BACK:
- if(clientVersion >= 3)
- {
- attachmentType = framebuffer->getColorbufferType(0);
- attachmentHandle = framebuffer->getColorbufferName(0);
- attachmentLayer = framebuffer->getColorbufferLayer(0);
- renderbuffer = framebuffer->getColorbuffer(0);
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_COLOR_ATTACHMENT0:
- case GL_COLOR_ATTACHMENT1:
- case GL_COLOR_ATTACHMENT2:
- case GL_COLOR_ATTACHMENT3:
- case GL_COLOR_ATTACHMENT4:
- case GL_COLOR_ATTACHMENT5:
- case GL_COLOR_ATTACHMENT6:
- case GL_COLOR_ATTACHMENT7:
- case GL_COLOR_ATTACHMENT8:
- case GL_COLOR_ATTACHMENT9:
- case GL_COLOR_ATTACHMENT10:
- case GL_COLOR_ATTACHMENT11:
- case GL_COLOR_ATTACHMENT12:
- case GL_COLOR_ATTACHMENT13:
- case GL_COLOR_ATTACHMENT14:
- case GL_COLOR_ATTACHMENT15:
- case GL_COLOR_ATTACHMENT16:
- case GL_COLOR_ATTACHMENT17:
- case GL_COLOR_ATTACHMENT18:
- case GL_COLOR_ATTACHMENT19:
- case GL_COLOR_ATTACHMENT20:
- case GL_COLOR_ATTACHMENT21:
- case GL_COLOR_ATTACHMENT22:
- case GL_COLOR_ATTACHMENT23:
- case GL_COLOR_ATTACHMENT24:
- case GL_COLOR_ATTACHMENT25:
- case GL_COLOR_ATTACHMENT26:
- case GL_COLOR_ATTACHMENT27:
- case GL_COLOR_ATTACHMENT28:
- case GL_COLOR_ATTACHMENT29:
- case GL_COLOR_ATTACHMENT30:
- case GL_COLOR_ATTACHMENT31:
- if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
- {
- return error(GL_INVALID_ENUM);
- }
- attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0);
- attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0);
- attachmentLayer = framebuffer->getColorbufferLayer(attachment - GL_COLOR_ATTACHMENT0);
- renderbuffer = framebuffer->getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
- break;
- case GL_DEPTH:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- // fall through
- case GL_DEPTH_ATTACHMENT:
- attachmentType = framebuffer->getDepthbufferType();
- attachmentHandle = framebuffer->getDepthbufferName();
- attachmentLayer = framebuffer->getDepthbufferLayer();
- renderbuffer = framebuffer->getDepthbuffer();
- break;
- case GL_STENCIL:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- // fall through
- case GL_STENCIL_ATTACHMENT:
- attachmentType = framebuffer->getStencilbufferType();
- attachmentHandle = framebuffer->getStencilbufferName();
- attachmentLayer = framebuffer->getStencilbufferLayer();
- renderbuffer = framebuffer->getStencilbuffer();
- break;
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if(clientVersion >= 3)
- {
- attachmentType = framebuffer->getDepthbufferType();
- attachmentHandle = framebuffer->getDepthbufferName();
- attachmentLayer = framebuffer->getDepthbufferLayer();
- if(attachmentHandle != framebuffer->getStencilbufferName())
- {
- // Different attachments to DEPTH and STENCIL, query fails
- return error(GL_INVALID_OPERATION);
- }
- renderbuffer = framebuffer->getDepthbuffer();
- }
- else return error(GL_INVALID_ENUM);
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- GLenum attachmentObjectType = GL_NONE; // Type category
- if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType))
- {
- attachmentObjectType = attachmentType;
- }
- else if(es2::IsTextureTarget(attachmentType))
- {
- attachmentObjectType = GL_TEXTURE;
- }
- else UNREACHABLE(attachmentType);
-
- if(attachmentObjectType != GL_NONE)
- {
- switch(pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- *params = attachmentObjectType;
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if(Framebuffer::IsRenderbuffer(attachmentObjectType) || attachmentObjectType == GL_TEXTURE)
- {
- *params = attachmentHandle;
- }
- else
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- if(attachmentObjectType == GL_TEXTURE)
- {
- *params = clientVersion < 3 ? 0 : renderbuffer->getLevel(); // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
- }
- else
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- if(attachmentObjectType == GL_TEXTURE)
- {
- if(es2::IsCubemapTextureTarget(attachmentType))
- {
- *params = attachmentType;
- }
- else
- {
- *params = 0;
- }
- }
- else
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- if(clientVersion >= 3)
- {
- *params = attachmentLayer;
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- if(clientVersion >= 3)
- {
- *params = renderbuffer->getRedSize();
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- if(clientVersion >= 3)
- {
- *params = renderbuffer->getGreenSize();
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- if(clientVersion >= 3)
- {
- *params = renderbuffer->getBlueSize();
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- if(clientVersion >= 3)
- {
- *params = renderbuffer->getAlphaSize();
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- if(clientVersion >= 3)
- {
- *params = renderbuffer->getDepthSize();
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- if(clientVersion >= 3)
- {
- *params = renderbuffer->getStencilSize();
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- if(clientVersion >= 3)
- {
- if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- *params = sw2es::GetComponentType(renderbuffer->getInternalFormat(), attachment);
- }
- else return error(GL_INVALID_ENUM);
- break;
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- if(clientVersion >= 3)
- {
- *params = GL_LINEAR; // FIXME: GL_SRGB will also be possible, when sRGB is added
- }
- else return error(GL_INVALID_ENUM);
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
- else
- {
- // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- // is NONE, then querying any other pname will generate INVALID_ENUM.
-
- // ES 3.0.2 spec pg 235 states that if the attachment type is none,
- // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
- // INVALID_OPERATION for all other pnames
-
- switch(pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- *params = GL_NONE;
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- *params = 0;
- break;
-
- default:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- else
- {
- return error(GL_INVALID_OPERATION);
- }
- }
- }
- }
-}
-
-GLenum GetGraphicsResetStatusEXT(void)
-{
- TRACE("()");
-
- return GL_NO_ERROR;
-}
-
-void GetIntegerv(GLenum pname, GLint* params)
-{
- TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(!context)
- {
- // Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior
- #ifdef __ANDROID__
- ALOGI("expected_badness glGetIntegerv() called without current context.");
- #else
- ERR("glGetIntegerv() called without current context.");
- #endif
-
- // This is not spec compliant! When there is no current GL context, functions should
- // have no side effects. Google Maps queries these values before creating a context,
- // so we need this as a bug-compatible workaround.
- switch(pname)
- {
- case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return;
- case GL_STENCIL_BITS: *params = 8; return;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN;
- params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX;
- return;
- }
- }
-
- if(context)
- {
- if(!(context->getIntegerv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return error(GL_INVALID_ENUM);
-
- if(numParams == 0)
- return; // it is known that pname is valid, but there are no parameters to return
-
- if(nativeType == GL_BOOL)
- {
- GLboolean *boolParams = NULL;
- boolParams = new GLboolean[numParams];
-
- context->getBooleanv(pname, boolParams);
-
- for(unsigned int i = 0; i < numParams; ++i)
- {
- params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
- }
-
- delete [] boolParams;
- }
- else if(nativeType == GL_FLOAT)
- {
- GLfloat *floatParams = NULL;
- floatParams = new GLfloat[numParams];
-
- context->getFloatv(pname, floatParams);
-
- for(unsigned int i = 0; i < numParams; ++i)
- {
- if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
- {
- params[i] = es2::floatToInt(floatParams[i]);
- }
- else
- {
- params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
- }
- }
-
- delete [] floatParams;
- }
- }
- }
-}
-
-void GetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
- TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- GLint clientVersion = egl::getClientVersion();
-
- switch(pname)
- {
- case GL_DELETE_STATUS:
- *params = programObject->isFlaggedForDeletion();
- return;
- case GL_LINK_STATUS:
- *params = programObject->isLinked();
- return;
- case GL_VALIDATE_STATUS:
- *params = programObject->isValidated();
- return;
- case GL_INFO_LOG_LENGTH:
- *params = (GLint)programObject->getInfoLogLength();
- return;
- case GL_ATTACHED_SHADERS:
- *params = programObject->getAttachedShadersCount();
- return;
- case GL_ACTIVE_ATTRIBUTES:
- *params = (GLint)programObject->getActiveAttributeCount();
- return;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = programObject->getActiveAttributeMaxLength();
- return;
- case GL_ACTIVE_UNIFORMS:
- *params = (GLint)programObject->getActiveUniformCount();
- return;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = programObject->getActiveUniformMaxLength();
- return;
- case GL_ACTIVE_UNIFORM_BLOCKS:
- if(clientVersion >= 3)
- {
- *params = (GLint)programObject->getActiveUniformBlockCount();
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
- if(clientVersion >= 3)
- {
- *params = programObject->getActiveUniformBlockMaxLength();
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
- if(clientVersion >= 3)
- {
- *params = programObject->getTransformFeedbackBufferMode();
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TRANSFORM_FEEDBACK_VARYINGS:
- if(clientVersion >= 3)
- {
- *params = programObject->getTransformFeedbackVaryingCount();
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
- if(clientVersion >= 3)
- {
- *params = programObject->getTransformFeedbackVaryingMaxLength();
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- if(clientVersion >= 3)
- {
- *params = programObject->getBinaryRetrievableHint();
- return;
- }
- else return error(GL_INVALID_ENUM);
- case GL_PROGRAM_BINARY_LENGTH:
- if(clientVersion >= 3)
- {
- *params = programObject->getBinaryLength();
- return;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
- program, bufsize, length, infolog);
-
- if(bufsize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- programObject->getInfoLog(bufsize, length, infolog);
- }
-}
-
-void GetQueryivEXT(GLenum target, GLenum pname, GLint *params)
-{
- TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params);
-
- switch(pname)
- {
- case GL_CURRENT_QUERY_EXT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- params[0] = context->getActiveQuery(target);
- }
-}
-
-void GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
-{
- TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params);
-
- switch(pname)
- {
- case GL_QUERY_RESULT_EXT:
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Query *queryObject = context->getQuery(name);
-
- if(!queryObject)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(context->getActiveQuery(queryObject->getType()) == name)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- switch(pname)
- {
- case GL_QUERY_RESULT_EXT:
- params[0] = queryObject->getResult();
- break;
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- params[0] = queryObject->isResultAvailable();
- break;
- default:
- ASSERT(false);
- }
- }
-}
-
-void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(target != GL_RENDERBUFFER)
- {
- return error(GL_INVALID_ENUM);
- }
-
- if(context->getRenderbufferName() == 0)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
-
- switch(pname)
- {
- case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
- case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
- case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break;
- case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
- case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
- case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
- case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
- case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
- case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
- case GL_RENDERBUFFER_SAMPLES_ANGLE: *params = renderbuffer->getSamples(); break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void GetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
- TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(!shaderObject)
- {
- if(context->getProgram(shader))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- switch(pname)
- {
- case GL_SHADER_TYPE:
- *params = shaderObject->getType();
- return;
- case GL_DELETE_STATUS:
- *params = shaderObject->isFlaggedForDeletion();
- return;
- case GL_COMPILE_STATUS:
- *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
- return;
- case GL_INFO_LOG_LENGTH:
- *params = (GLint)shaderObject->getInfoLogLength();
- return;
- case GL_SHADER_SOURCE_LENGTH:
- *params = (GLint)shaderObject->getSourceLength();
- return;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
- shader, bufsize, length, infolog);
-
- if(bufsize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(!shaderObject)
- {
- if(context->getProgram(shader))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- shaderObject->getInfoLog(bufsize, length, infolog);
- }
-}
-
-void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
- TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
- shadertype, precisiontype, range, precision);
-
- switch(shadertype)
- {
- case GL_VERTEX_SHADER:
- case GL_FRAGMENT_SHADER:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(precisiontype)
- {
- case GL_LOW_FLOAT:
- case GL_MEDIUM_FLOAT:
- case GL_HIGH_FLOAT:
- // IEEE 754 single-precision
- range[0] = 127;
- range[1] = 127;
- *precision = 23;
- break;
- case GL_LOW_INT:
- case GL_MEDIUM_INT:
- case GL_HIGH_INT:
- // Full integer precision is supported
- range[0] = 31;
- range[1] = 30;
- *precision = 0;
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-}
-
-void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
- TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)",
- shader, bufsize, length, source);
-
- if(bufsize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(!shaderObject)
- {
- if(context->getProgram(shader))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- shaderObject->getSource(bufsize, length, source);
- }
-}
-
-const GLubyte* GetString(GLenum name)
-{
- TRACE("(GLenum name = 0x%X)", name);
-
- switch(name)
- {
- case GL_VENDOR:
- return (GLubyte*)"Google Inc.";
- case GL_RENDERER:
- return (GLubyte*)"Google SwiftShader";
- case GL_VERSION:
- {
- es2::Context *context = es2::getContext();
- return (context && (context->getClientVersion() >= 3)) ?
- (GLubyte*)"OpenGL ES 3.0 SwiftShader " VERSION_STRING :
- (GLubyte*)"OpenGL ES 2.0 SwiftShader " VERSION_STRING;
- }
- case GL_SHADING_LANGUAGE_VERSION:
- {
- es2::Context *context = es2::getContext();
- return (context && (context->getClientVersion() >= 3)) ?
- (GLubyte*)"OpenGL ES GLSL ES 3.00 SwiftShader " VERSION_STRING :
- (GLubyte*)"OpenGL ES GLSL ES 1.00 SwiftShader " VERSION_STRING;
- }
- case GL_EXTENSIONS:
- {
- es2::Context *context = es2::getContext();
- return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)NULL;
- }
- default:
- return error(GL_INVALID_ENUM, (GLubyte*)NULL);
- }
-}
-
-void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
- TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture *texture;
-
- GLint clientVersion = context->getClientVersion();
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- texture = context->getTextureExternal();
- break;
- case GL_TEXTURE_2D_ARRAY:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- else
- {
- texture = context->getTexture2DArray();
- }
- break;
- case GL_TEXTURE_3D_OES:
- texture = context->getTexture3D();
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(pname)
- {
- case GL_TEXTURE_MAG_FILTER:
- *params = (GLfloat)texture->getMagFilter();
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = (GLfloat)texture->getMinFilter();
- break;
- case GL_TEXTURE_WRAP_S:
- *params = (GLfloat)texture->getWrapS();
- break;
- case GL_TEXTURE_WRAP_T:
- *params = (GLfloat)texture->getWrapT();
- break;
- case GL_TEXTURE_WRAP_R_OES:
- *params = (GLfloat)texture->getWrapR();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- *params = texture->getMaxAnisotropy();
- break;
- case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
- *params = (GLfloat)1;
- break;
- case GL_TEXTURE_BASE_LEVEL:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getBaseLevel();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_COMPARE_FUNC:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getCompareFunc();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_COMPARE_MODE:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getCompareMode();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_IMMUTABLE_FORMAT:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getImmutableFormat();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_IMMUTABLE_LEVELS:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getImmutableLevels();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_MAX_LEVEL:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getMaxLevel();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_MAX_LOD:
- if(clientVersion >= 3)
- {
- *params = texture->getMaxLOD();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_MIN_LOD:
- if(clientVersion >= 3)
- {
- *params = texture->getMinLOD();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_R:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getSwizzleR();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_G:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getSwizzleG();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_B:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getSwizzleB();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_A:
- if(clientVersion >= 3)
- {
- *params = (GLfloat)texture->getSwizzleA();
- break;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture *texture;
-
- GLint clientVersion = context->getClientVersion();
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- texture = context->getTextureExternal();
- break;
- case GL_TEXTURE_2D_ARRAY:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- else
- {
- texture = context->getTexture2DArray();
- }
- break;
- case GL_TEXTURE_3D_OES:
- texture = context->getTexture3D();
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(pname)
- {
- case GL_TEXTURE_MAG_FILTER:
- *params = texture->getMagFilter();
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = texture->getMinFilter();
- break;
- case GL_TEXTURE_WRAP_S:
- *params = texture->getWrapS();
- break;
- case GL_TEXTURE_WRAP_T:
- *params = texture->getWrapT();
- break;
- case GL_TEXTURE_WRAP_R_OES:
- *params = texture->getWrapR();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- *params = (GLint)texture->getMaxAnisotropy();
- break;
- case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
- *params = 1;
- break;
- case GL_TEXTURE_BASE_LEVEL:
- if(clientVersion >= 3)
- {
- *params = texture->getBaseLevel();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_COMPARE_FUNC:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getCompareFunc();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_COMPARE_MODE:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getCompareMode();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_IMMUTABLE_FORMAT:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getImmutableFormat();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_IMMUTABLE_LEVELS:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getImmutableLevels();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_MAX_LEVEL:
- if(clientVersion >= 3)
- {
- *params = texture->getMaxLevel();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_MAX_LOD:
- if(clientVersion >= 3)
- {
- *params = (GLint)roundf(texture->getMaxLOD());
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_MIN_LOD:
- if(clientVersion >= 3)
- {
- *params = (GLint)roundf(texture->getMinLOD());
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_R:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getSwizzleR();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_G:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getSwizzleG();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_B:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getSwizzleB();
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_TEXTURE_SWIZZLE_A:
- if(clientVersion >= 3)
- {
- *params = (GLint)texture->getSwizzleA();
- break;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
-{
- TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)",
- program, location, bufSize, params);
-
- if(bufSize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(program == 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject || !programObject->isLinked())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!programObject->getUniformfv(location, &bufSize, params))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void GetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
- TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(program == 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject || !programObject->isLinked())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!programObject->getUniformfv(location, NULL, params))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
-{
- TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)",
- program, location, bufSize, params);
-
- if(bufSize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(program == 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject || !programObject->isLinked())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!programObject)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!programObject->getUniformiv(location, &bufSize, params))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void GetUniformiv(GLuint program, GLint location, GLint* params)
-{
- TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(program == 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject || !programObject->isLinked())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!programObject)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!programObject->getUniformiv(location, NULL, params))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-int GetUniformLocation(GLuint program, const GLchar* name)
-{
- TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
-
- es2::Context *context = es2::getContext();
-
- if(strstr(name, "gl_") == name)
- {
- return -1;
- }
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION, -1);
- }
- else
- {
- return error(GL_INVALID_VALUE, -1);
- }
- }
-
- if(!programObject->isLinked())
- {
- return error(GL_INVALID_OPERATION, -1);
- }
-
- return programObject->getUniformLocation(name);
- }
-
- return -1;
-}
-
-void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
- TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
-
- GLint clientVersion = context->getClientVersion();
-
- switch(pname)
- {
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- *params = (GLfloat)attribState.mSize;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- *params = (GLfloat)attribState.mStride;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- *params = (GLfloat)attribState.mType;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = (GLfloat)attribState.mBoundBuffer.name();
- break;
- case GL_CURRENT_VERTEX_ATTRIB:
- {
- const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
- for(int i = 0; i < 4; ++i)
- {
- params[i] = attrib.getCurrentValueF(i);
- }
- }
- break;
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if(clientVersion >= 3)
- {
- switch(attribState.mType)
- {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT:
- case GL_FIXED:
- *params = (GLfloat)GL_TRUE;
- break;
- default:
- *params = (GLfloat)GL_FALSE;
- break;
- }
- break;
- }
- else return error(GL_INVALID_ENUM);
- default: return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
- TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
-
- GLint clientVersion = context->getClientVersion();
-
- switch(pname)
- {
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- *params = attribState.mSize;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- *params = attribState.mStride;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- *params = attribState.mType;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = attribState.mBoundBuffer.name();
- break;
- case GL_CURRENT_VERTEX_ATTRIB:
- {
- const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
- for(int i = 0; i < 4; ++i)
- {
- float currentValue = attrib.getCurrentValueF(i);
- params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
- }
- }
- break;
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if(clientVersion >= 3)
- {
- switch(attribState.mType)
- {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT:
- case GL_FIXED:
- *params = GL_TRUE;
- break;
- default:
- *params = GL_FALSE;
- break;
- }
- break;
- }
- else return error(GL_INVALID_ENUM);
- default: return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
- TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
- {
- return error(GL_INVALID_ENUM);
- }
-
- *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
- }
-}
-
-void Hint(GLenum target, GLenum mode)
-{
- TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
-
- switch(mode)
- {
- case GL_FASTEST:
- case GL_NICEST:
- case GL_DONT_CARE:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
- switch(target)
- {
- case GL_GENERATE_MIPMAP_HINT:
- if(context) context->setGenerateMipmapHint(mode);
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
- if(context) context->setFragmentShaderDerivativeHint(mode);
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-}
-
-GLboolean IsBuffer(GLuint buffer)
-{
- TRACE("(GLuint buffer = %d)", buffer);
-
- es2::Context *context = es2::getContext();
-
- if(context && buffer)
- {
- es2::Buffer *bufferObject = context->getBuffer(buffer);
-
- if(bufferObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean IsEnabled(GLenum cap)
-{
- TRACE("(GLenum cap = 0x%X)", cap);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLint clientVersion = context->getClientVersion();
-
- switch(cap)
- {
- case GL_CULL_FACE: return context->isCullFaceEnabled();
- case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
- case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
- case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
- case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
- case GL_STENCIL_TEST: return context->isStencilTestEnabled();
- case GL_DEPTH_TEST: return context->isDepthTestEnabled();
- case GL_BLEND: return context->isBlendEnabled();
- case GL_DITHER: return context->isDitherEnabled();
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- if(clientVersion >= 3)
- {
- return context->isPrimitiveRestartFixedIndexEnabled();
- }
- else return error(GL_INVALID_ENUM, false);
- case GL_RASTERIZER_DISCARD:
- if(clientVersion >= 3)
- {
- return context->isRasterizerDiscardEnabled();
- }
- else return error(GL_INVALID_ENUM, false);
- default:
- return error(GL_INVALID_ENUM, false);
- }
- }
-
- return false;
-}
-
-GLboolean IsFenceNV(GLuint fence)
-{
- TRACE("(GLuint fence = %d)", fence);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Fence *fenceObject = context->getFence(fence);
-
- if(fenceObject == NULL)
- {
- return GL_FALSE;
- }
-
- return fenceObject->isFence();
- }
-
- return GL_FALSE;
-}
-
-GLboolean IsFramebuffer(GLuint framebuffer)
-{
- TRACE("(GLuint framebuffer = %d)", framebuffer);
-
- es2::Context *context = es2::getContext();
-
- if(context && framebuffer)
- {
- es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
-
- if(framebufferObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean IsProgram(GLuint program)
-{
- TRACE("(GLuint program = %d)", program);
-
- es2::Context *context = es2::getContext();
-
- if(context && program)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(programObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean IsQueryEXT(GLuint name)
-{
- TRACE("(GLuint name = %d)", name);
-
- if(name == 0)
- {
- return GL_FALSE;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Query *queryObject = context->getQuery(name);
-
- if(queryObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean IsRenderbuffer(GLuint renderbuffer)
-{
- TRACE("(GLuint renderbuffer = %d)", renderbuffer);
-
- es2::Context *context = es2::getContext();
-
- if(context && renderbuffer)
- {
- es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
-
- if(renderbufferObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean IsShader(GLuint shader)
-{
- TRACE("(GLuint shader = %d)", shader);
-
- es2::Context *context = es2::getContext();
-
- if(context && shader)
- {
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(shaderObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean IsTexture(GLuint texture)
-{
- TRACE("(GLuint texture = %d)", texture);
-
- es2::Context *context = es2::getContext();
-
- if(context && texture)
- {
- es2::Texture *textureObject = context->getTexture(texture);
-
- if(textureObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-void LineWidth(GLfloat width)
-{
- TRACE("(GLfloat width = %f)", width);
-
- if(width <= 0.0f)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setLineWidth(width);
- }
-}
-
-void LinkProgram(GLuint program)
-{
- TRACE("(GLuint program = %d)", program);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- programObject->link();
- }
-}
-
-void PixelStorei(GLenum pname, GLint param)
-{
- TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLint clientVersion = context->getClientVersion();
-
- switch(pname)
- {
- case GL_UNPACK_ALIGNMENT:
- if(param != 1 && param != 2 && param != 4 && param != 8)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setUnpackAlignment(param);
- break;
- case GL_PACK_ALIGNMENT:
- if(param != 1 && param != 2 && param != 4 && param != 8)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setPackAlignment(param);
- break;
- case GL_PACK_ROW_LENGTH:
- if(clientVersion >= 3)
- {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setPackRowLength(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_PACK_SKIP_PIXELS:
- if(clientVersion >= 3)
- {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setPackSkipPixels(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_PACK_SKIP_ROWS:
- if(clientVersion >= 3)
- {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setPackSkipRows(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_UNPACK_ROW_LENGTH:
- if(clientVersion >= 3)
- {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setUnpackRowLength(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_UNPACK_IMAGE_HEIGHT:
- if(clientVersion >= 3)
- {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setUnpackImageHeight(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_UNPACK_SKIP_PIXELS:
- if(clientVersion >= 3)
- {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setUnpackSkipPixels(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_UNPACK_SKIP_ROWS:
- if(clientVersion >= 3)
- {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setUnpackSkipRows(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_UNPACK_SKIP_IMAGES:
- if(clientVersion >= 3) {
- if(param < 0)
- {
- return error(GL_INVALID_VALUE);
- }
- context->setUnpackSkipImages(param);
- break;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void PolygonOffset(GLfloat factor, GLfloat units)
-{
- TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setPolygonOffsetParams(factor, units);
- }
-}
-
-void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
-{
- TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)",
- x, y, width, height, format, type, bufSize, data);
-
- if(width < 0 || height < 0 || bufSize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->readPixels(x, y, width, height, format, type, &bufSize, data);
- }
-}
-
-void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
- TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
- x, y, width, height, format, type, pixels);
-
- if(width < 0 || height < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->readPixels(x, y, width, height, format, type, NULL, pixels);
- }
-}
-
-void ReleaseShaderCompiler(void)
-{
- TRACE("()");
-
- es2::Shader::releaseCompiler();
-}
-
-void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, samples, internalformat, width, height);
-
- switch(target)
- {
- case GL_RENDERBUFFER:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(width < 0 || height < 0 || samples < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
- height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
- samples > es2::IMPLEMENTATION_MAX_SAMPLES)
- {
- return error(GL_INVALID_VALUE);
- }
-
- GLuint handle = context->getRenderbufferName();
- if(handle == 0)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- GLint clientVersion = context->getClientVersion();
- switch(internalformat)
- {
- case GL_DEPTH_COMPONENT32F:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- // fall through
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32_OES:
- context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples));
- break;
- case GL_R8:
- case GL_R8UI:
- case GL_R8I:
- case GL_R16UI:
- case GL_R16I:
- case GL_R32UI:
- case GL_R32I:
- case GL_RG8:
- case GL_RG8UI:
- case GL_RG8I:
- case GL_RG16UI:
- case GL_RG16I:
- case GL_RG32UI:
- case GL_RG32I:
- case GL_SRGB8_ALPHA8:
- case GL_RGB10_A2:
- case GL_RGBA8UI:
- case GL_RGBA8I:
- case GL_RGB10_A2UI:
- case GL_RGBA16UI:
- case GL_RGBA16I:
- case GL_RGBA32I:
- case GL_RGBA32UI:
- case GL_R11F_G11F_B10F:
- case GL_R32F:
- case GL_RG32F:
- case GL_RGB32F:
- case GL_RGBA32F:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- // fall through
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_R16F:
- case GL_RG16F:
- case GL_RGB16F:
- case GL_RGBA16F:
- context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
- break;
- case GL_STENCIL_INDEX8:
- context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
- break;
- case GL_DEPTH32F_STENCIL8:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- // fall through
- case GL_DEPTH24_STENCIL8_OES:
- context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples));
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
-}
-
-void SampleCoverage(GLclampf value, GLboolean invert)
-{
- TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
-
- es2::Context* context = es2::getContext();
-
- if(context)
- {
- context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE);
- }
-}
-
-void SetFenceNV(GLuint fence, GLenum condition)
-{
- TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
-
- if(condition != GL_ALL_COMPLETED_NV)
- {
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Fence *fenceObject = context->getFence(fence);
-
- if(fenceObject == NULL)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- fenceObject->setFence(condition);
- }
-}
-
-void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
-
- if(width < 0 || height < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context* context = es2::getContext();
-
- if(context)
- {
- context->setScissorParams(x, y, width, height);
- }
-}
-
-void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
- TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, "
- "const GLvoid* binary = %p, GLsizei length = %d)",
- n, shaders, binaryformat, binary, length);
-
- // No binary shader formats are supported.
- return error(GL_INVALID_ENUM);
-}
-
-void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
-{
- TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)",
- shader, count, string, length);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Shader *shaderObject = context->getShader(shader);
-
- if(!shaderObject)
- {
- if(context->getProgram(shader))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- shaderObject->setSource(count, string, length);
- }
-}
-
-void StencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
-}
-
-void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
-
- switch(face)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->setStencilParams(func, ref, mask);
- }
-
- if(face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->setStencilBackParams(func, ref, mask);
- }
- }
-}
-
-void StencilMask(GLuint mask)
-{
- glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
-}
-
-void StencilMaskSeparate(GLenum face, GLuint mask)
-{
- TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
-
- switch(face)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->setStencilWritemask(mask);
- }
-
- if(face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->setStencilBackWritemask(mask);
- }
- }
-}
-
-void StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
-}
-
-void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
- face, fail, zfail, zpass);
-
- switch(face)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(fail)
- {
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(zfail)
- {
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(zpass)
- {
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->setStencilOperations(fail, zfail, zpass);
- }
-
- if(face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->setStencilBackOperations(fail, zfail, zpass);
- }
- }
-}
-
-GLboolean TestFenceNV(GLuint fence)
-{
- TRACE("(GLuint fence = %d)", fence);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Fence *fenceObject = context->getFence(fence);
-
- if(fenceObject == NULL)
- {
- return error(GL_INVALID_OPERATION, GL_TRUE);
- }
-
- return fenceObject->testFence();
- }
-
- return GL_TRUE;
-}
-
-void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
- target, level, internalformat, width, height, border, format, type, pixels);
-
- if(!validImageSize(level, width, height))
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLint clientVersion = context->getClientVersion();
- if(clientVersion < 3)
- {
- if(internalformat != (GLint)format)
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-
- GLenum validationError = ValidateCompressedFormat(format, clientVersion, false);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
-
- if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
- {
- return;
- }
-
- if(border != 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
- height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if(width != height)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
- height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
-
- if(target == GL_TEXTURE_2D)
- {
- es2::Texture2D *texture = context->getTexture2D();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->setImage(level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
- }
- else
- {
- es2::TextureCubeMap *texture = context->getTextureCubeMap();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->setImage(target, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
- }
- }
-}
-
-void TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture *texture;
-
- GLint clientVersion = context->getClientVersion();
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_2D_ARRAY:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- else
- {
- texture = context->getTexture2DArray();
- }
- break;
- case GL_TEXTURE_3D_OES:
- texture = context->getTexture3D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- texture = context->getTextureExternal();
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(pname)
- {
- case GL_TEXTURE_WRAP_S:
- if(!texture->setWrapS((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if(!texture->setWrapT((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_R_OES:
- if(!texture->setWrapR((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MIN_FILTER:
- if(!texture->setMinFilter((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- if(!texture->setMagFilter((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if(!texture->setMaxAnisotropy(param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_BASE_LEVEL:
- if(clientVersion < 3 || !texture->setBaseLevel((GLint)(roundf(param))))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_COMPARE_MODE:
- if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_MAX_LEVEL:
- if(clientVersion < 3 || !texture->setMaxLevel((GLint)(roundf(param))))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_MAX_LOD:
- if(clientVersion < 3 || !texture->setMaxLOD(param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_MIN_LOD:
- if(clientVersion < 3 || !texture->setMinLOD(param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_R:
- if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_G:
- if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_B:
- if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_A:
- if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- glTexParameterf(target, pname, *params);
-}
-
-void TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture *texture;
-
- GLint clientVersion = context->getClientVersion();
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_2D_ARRAY:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- else
- {
- texture = context->getTexture2DArray();
- }
- break;
- case GL_TEXTURE_3D_OES:
- texture = context->getTexture3D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- texture = context->getTextureExternal();
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- switch(pname)
- {
- case GL_TEXTURE_WRAP_S:
- if(!texture->setWrapS((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if(!texture->setWrapT((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_R_OES:
- if(!texture->setWrapR((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MIN_FILTER:
- if(!texture->setMinFilter((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- if(!texture->setMagFilter((GLenum)param))
- {
- return error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if(!texture->setMaxAnisotropy((GLfloat)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_BASE_LEVEL:
- if(clientVersion < 3 || !texture->setBaseLevel(param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_COMPARE_MODE:
- if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_MAX_LEVEL:
- if(clientVersion < 3 || !texture->setMaxLevel(param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_MAX_LOD:
- if(clientVersion < 3 || !texture->setMaxLOD((GLfloat)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_MIN_LOD:
- if(clientVersion < 3 || !texture->setMinLOD((GLfloat)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_R:
- if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_G:
- if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_B:
- if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_SWIZZLE_A:
- if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
- {
- return error(GL_INVALID_VALUE);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void TexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
- glTexParameteri(target, pname, *params);
-}
-
-void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid* pixels)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
- "const GLvoid* pixels = %p)",
- target, level, xoffset, yoffset, width, height, format, type, pixels);
-
- if(!es2::IsTextureTarget(target))
- {
- return error(GL_INVALID_ENUM);
- }
-
- if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
- {
- return;
- }
-
- if(width == 0 || height == 0 || !pixels)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
-
- if(target == GL_TEXTURE_2D)
- {
- es2::Texture2D *texture = context->getTexture2D();
-
- GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
-
- if(validationError == GL_NONE)
- {
- texture->subImage(level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
- }
- else
- {
- return error(validationError);
- }
- }
- else if(es2::IsCubemapTextureTarget(target))
- {
- es2::TextureCubeMap *texture = context->getTextureCubeMap();
-
- GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
-
- if(validationError == GL_NONE)
- {
- texture->subImage(target, level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
- }
- else
- {
- return error(validationError);
- }
- }
- else UNREACHABLE(target);
- }
-}
-
-void Uniform1f(GLint location, GLfloat x)
-{
- glUniform1fv(location, 1, &x);
-}
-
-void Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform1fv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Uniform1i(GLint location, GLint x)
-{
- glUniform1iv(location, 1, &x);
-}
-
-void Uniform1iv(GLint location, GLsizei count, const GLint* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform1iv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Uniform2f(GLint location, GLfloat x, GLfloat y)
-{
- GLfloat xy[2] = {x, y};
-
- glUniform2fv(location, 1, (GLfloat*)&xy);
-}
-
-void Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform2fv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Uniform2i(GLint location, GLint x, GLint y)
-{
- GLint xy[4] = {x, y};
-
- glUniform2iv(location, 1, (GLint*)&xy);
-}
-
-void Uniform2iv(GLint location, GLsizei count, const GLint* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform2iv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GLfloat xyz[3] = {x, y, z};
-
- glUniform3fv(location, 1, (GLfloat*)&xyz);
-}
-
-void Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform3fv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Uniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- GLint xyz[3] = {x, y, z};
-
- glUniform3iv(location, 1, (GLint*)&xyz);
-}
-
-void Uniform3iv(GLint location, GLsizei count, const GLint* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform3iv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GLfloat xyzw[4] = {x, y, z, w};
-
- glUniform4fv(location, 1, (GLfloat*)&xyzw);
-}
-
-void Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform4fv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GLint xyzw[4] = {x, y, z, w};
-
- glUniform4iv(location, 1, (GLint*)&xyzw);
-}
-
-void Uniform4iv(GLint location, GLsizei count, const GLint* v)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniform4iv(location, count, v))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
- location, count, transpose, value);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(context->getClientVersion() < 3 && transpose != GL_FALSE)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniformMatrix2fv(location, count, transpose, value))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
- location, count, transpose, value);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(context->getClientVersion() < 3 && transpose != GL_FALSE)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniformMatrix3fv(location, count, transpose, value))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
- location, count, transpose, value);
-
- if(count < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(location == -1)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(context->getClientVersion() < 3 && transpose != GL_FALSE)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Program *program = context->getCurrentProgram();
-
- if(!program)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(!program->setUniformMatrix4fv(location, count, transpose, value))
- {
- return error(GL_INVALID_OPERATION);
- }
- }
-}
-
-void UseProgram(GLuint program)
-{
- TRACE("(GLuint program = %d)", program);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject && program != 0)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- if(program != 0 && !programObject->isLinked())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- context->useProgram(program);
- }
-}
-
-void ValidateProgram(GLuint program)
-{
- TRACE("(GLuint program = %d)", program);
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Program *programObject = context->getProgram(program);
-
- if(!programObject)
- {
- if(context->getShader(program))
- {
- return error(GL_INVALID_OPERATION);
- }
- else
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- programObject->validate();
- }
-}
-
-void VertexAttrib1f(GLuint index, GLfloat x)
-{
- TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLfloat vals[4] = { x, 0, 0, 1 };
- context->setVertexAttrib(index, vals);
- }
-}
-
-void VertexAttrib1fv(GLuint index, const GLfloat* values)
-{
- TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLfloat vals[4] = { values[0], 0, 0, 1 };
- context->setVertexAttrib(index, vals);
- }
-}
-
-void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
-{
- TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLfloat vals[4] = { x, y, 0, 1 };
- context->setVertexAttrib(index, vals);
- }
-}
-
-void VertexAttrib2fv(GLuint index, const GLfloat* values)
-{
- TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLfloat vals[4] = { values[0], values[1], 0, 1 };
- context->setVertexAttrib(index, vals);
- }
-}
-
-void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLfloat vals[4] = { x, y, z, 1 };
- context->setVertexAttrib(index, vals);
- }
-}
-
-void VertexAttrib3fv(GLuint index, const GLfloat* values)
-{
- TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLfloat vals[4] = { values[0], values[1], values[2], 1 };
- context->setVertexAttrib(index, vals);
- }
-}
-
-void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLfloat vals[4] = { x, y, z, w };
- context->setVertexAttrib(index, vals);
- }
-}
-
-void VertexAttrib4fv(GLuint index, const GLfloat* values)
-{
- TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setVertexAttrib(index, values);
- }
-}
-
-void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
- TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
- "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
- index, size, type, normalized, stride, ptr);
-
- if(index >= es2::MAX_VERTEX_ATTRIBS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(size < 1 || size > 4)
- {
- return error(GL_INVALID_VALUE);
- }
-
- GLint clientVersion = egl::getClientVersion();
-
- switch(type)
- {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_FIXED:
- case GL_FLOAT:
- break;
- case GL_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if(clientVersion >= 3)
- {
- if(size != 4)
- {
- return error(GL_INVALID_OPERATION);
- }
- break;
- }
- else return error(GL_INVALID_ENUM);
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_HALF_FLOAT:
- if(clientVersion >= 3)
- {
- break;
- }
- else return error(GL_INVALID_ENUM);
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(stride < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
- }
-}
-
-void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
-
- if(width < 0 || height < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- context->setViewportParams(x, y, width, height);
- }
-}
-
-void BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
- "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
- "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
- srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-
- switch(filter)
- {
- case GL_NEAREST:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(context->getReadFramebufferName() == context->getDrawFramebufferName())
- {
- ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
- return error(GL_INVALID_OPERATION);
- }
-
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
- }
-}
-
-void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
- {
- ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
- return error(GL_INVALID_OPERATION);
- }
-
- glBlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
- "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
- target, level, internalformat, width, height, depth, border, format, type, pixels);
-
- switch(target)
- {
- case GL_TEXTURE_3D_OES:
- switch(format)
- {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- return error(GL_INVALID_OPERATION);
- default:
- break;
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
- {
- return;
- }
-
- if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
- {
- return error(GL_INVALID_VALUE);
- }
-
- const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
- if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(border != 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture3D *texture = context->getTexture3D();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->setImage(level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), pixels);
- }
-}
-
-void TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-
- switch(target)
- {
- case GL_TEXTURE_3D_OES:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
- {
- return;
- }
-
- if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
- {
- return error(GL_INVALID_VALUE);
- }
-
- if((width < 0) || (height < 0) || (depth < 0))
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture3D *texture = context->getTexture3D();
-
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
-
- GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, sizedInternalFormat, texture);
- if(validationError == GL_NONE)
- {
- texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
- }
- else
- {
- return error(validationError);
- }
- }
-}
-
-void CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, zoffset, x, y, width, height);
-
- switch(target)
- {
- case GL_TEXTURE_3D_OES:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Framebuffer *framebuffer = context->getReadFramebuffer();
-
- if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
-
- if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- es2::Texture3D *texture = context->getTexture3D();
-
- GLenum validationError = ValidateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture);
-
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
-
- texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
- }
-}
-
-void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
- "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
- target, level, internalformat, width, height, depth, border, imageSize, data);
-
- switch(target)
- {
- case GL_TEXTURE_3D_OES:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
- {
- return error(GL_INVALID_VALUE);
- }
-
- const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
- if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0))
- {
- return error(GL_INVALID_VALUE);
- }
-
- switch(internalformat)
- {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return error(GL_INVALID_OPERATION);
- default:
- {
- GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
- }
- }
-
- if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture3D *texture = context->getTexture3D();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
- }
-}
-
-void CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
-{
- TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
- "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-
- switch(target)
- {
- case GL_TEXTURE_3D_OES:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
-
- if(width == 0 || height == 0 || depth == 0 || !data)
- {
- return;
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture3D *texture = context->getTexture3D();
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
- }
-}
-
-void FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
- "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset);
-
- if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- {
- return error(GL_INVALID_ENUM);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- if(texture == 0)
- {
- textarget = GL_NONE;
- }
- else
- {
- es2::Texture *tex = context->getTexture(texture);
-
- if(tex == NULL)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(tex->isCompressed(textarget, level))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- switch(textarget)
- {
- case GL_TEXTURE_3D_OES:
- if(tex->getTarget() != GL_TEXTURE_3D_OES)
- {
- return error(GL_INVALID_OPERATION);
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(level != 0)
- {
- return error(GL_INVALID_VALUE);
- }
- }
-
- es2::Framebuffer *framebuffer = NULL;
- GLuint framebufferName = 0;
- if(target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- framebufferName = context->getReadFramebufferName();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- framebufferName = context->getDrawFramebufferName();
- }
-
- if(framebufferName == 0 || !framebuffer)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- GLint clientVersion = context->getClientVersion();
-
- switch(attachment)
- {
- case GL_COLOR_ATTACHMENT1:
- case GL_COLOR_ATTACHMENT2:
- case GL_COLOR_ATTACHMENT3:
- case GL_COLOR_ATTACHMENT4:
- case GL_COLOR_ATTACHMENT5:
- case GL_COLOR_ATTACHMENT6:
- case GL_COLOR_ATTACHMENT7:
- case GL_COLOR_ATTACHMENT8:
- case GL_COLOR_ATTACHMENT9:
- case GL_COLOR_ATTACHMENT10:
- case GL_COLOR_ATTACHMENT11:
- case GL_COLOR_ATTACHMENT12:
- case GL_COLOR_ATTACHMENT13:
- case GL_COLOR_ATTACHMENT14:
- case GL_COLOR_ATTACHMENT15:
- case GL_COLOR_ATTACHMENT16:
- case GL_COLOR_ATTACHMENT17:
- case GL_COLOR_ATTACHMENT18:
- case GL_COLOR_ATTACHMENT19:
- case GL_COLOR_ATTACHMENT20:
- case GL_COLOR_ATTACHMENT21:
- case GL_COLOR_ATTACHMENT22:
- case GL_COLOR_ATTACHMENT23:
- case GL_COLOR_ATTACHMENT24:
- case GL_COLOR_ATTACHMENT25:
- case GL_COLOR_ATTACHMENT26:
- case GL_COLOR_ATTACHMENT27:
- case GL_COLOR_ATTACHMENT28:
- case GL_COLOR_ATTACHMENT29:
- case GL_COLOR_ATTACHMENT30:
- case GL_COLOR_ATTACHMENT31:
- if(clientVersion < 3)
- {
- return error(GL_INVALID_ENUM);
- }
- // fall through
- case GL_COLOR_ATTACHMENT0:
- if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
- {
- return error(GL_INVALID_ENUM);
- }
- framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0);
- break;
- case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
- case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-}
-
-void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
- if(egl::getClientVersion() == 1)
- {
- return libGLES_CM->glEGLImageTargetTexture2DOES(target, image);
- }
-
- TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
-
- switch(target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_EXTERNAL_OES:
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
-
- if(!image)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- es2::Texture2D *texture = 0;
-
- switch(target)
- {
- case GL_TEXTURE_2D: texture = context->getTexture2D(); break;
- case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break;
- default: UNREACHABLE(target);
- }
-
- if(!texture)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- egl::Image *glImage = static_cast<egl::Image*>(image);
-
- texture->setImage(glImage);
- }
-}
-
-void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
-
- UNIMPLEMENTED();
-}
-
-GLboolean IsRenderbufferOES(GLuint renderbuffer)
-{
- return IsRenderbuffer(renderbuffer);
-}
-
-void BindRenderbufferOES(GLenum target, GLuint renderbuffer)
-{
- BindRenderbuffer(target, renderbuffer);
-}
-
-void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
-{
- DeleteRenderbuffers(n, renderbuffers);
-}
-
-void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
-{
- GenRenderbuffers(n, renderbuffers);
-}
-
-void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- RenderbufferStorage(target, internalformat, width, height);
-}
-
-void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
-{
- GetRenderbufferParameteriv(target, pname, params);
-}
-
-GLboolean IsFramebufferOES(GLuint framebuffer)
-{
- return IsFramebuffer(framebuffer);
-}
-
-void BindFramebufferOES(GLenum target, GLuint framebuffer)
-{
- BindFramebuffer(target, framebuffer);
-}
-
-void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
-{
- DeleteFramebuffers(n, framebuffers);
-}
-
-void GenFramebuffersOES(GLsizei n, GLuint* framebuffers)
-{
- GenFramebuffers(n, framebuffers);
-}
-
-GLenum CheckFramebufferStatusOES(GLenum target)
-{
- return CheckFramebufferStatus(target);
-}
-
-void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- FramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void GenerateMipmapOES(GLenum target)
-{
- GenerateMipmap(target);
-}
-
-void DrawBuffersEXT(GLsizei n, const GLenum *bufs)
-{
- TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
-
- if(n < 0 || n > MAX_DRAW_BUFFERS)
- {
- return error(GL_INVALID_VALUE);
- }
-
- es2::Context *context = es2::getContext();
-
- if(context)
- {
- GLuint drawFramebufferName = context->getDrawFramebufferName();
-
- if((drawFramebufferName == 0) && (n != 1))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- for(unsigned int i = 0; i < (unsigned)n; i++)
- {
- switch(bufs[i])
- {
- case GL_BACK:
- if(drawFramebufferName != 0)
- {
- return error(GL_INVALID_OPERATION);
- }
- break;
- case GL_NONE:
- break;
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
- {
- GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT);
-
- if(index >= MAX_COLOR_ATTACHMENTS)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(index != i)
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(drawFramebufferName == 0)
- {
- return error(GL_INVALID_OPERATION);
- }
- }
- break;
- default:
- return error(GL_INVALID_ENUM);
- }
- }
-
- context->setFramebufferDrawBuffers(n, bufs);
- }
-}
-
-}
-
-extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname)
-{
- struct Extension
- {
- const char *name;
- __eglMustCastToProperFunctionPointerType address;
- };
-
- static const Extension glExtensions[] =
- {
- #define EXTENSION(name) {#name, (__eglMustCastToProperFunctionPointerType)name}
-
- EXTENSION(glTexImage3DOES),
- EXTENSION(glBlitFramebufferANGLE),
- EXTENSION(glBlitFramebufferNV),
- EXTENSION(glRenderbufferStorageMultisampleANGLE),
- EXTENSION(glDeleteFencesNV),
- EXTENSION(glGenFencesNV),
- EXTENSION(glIsFenceNV),
- EXTENSION(glTestFenceNV),
- EXTENSION(glGetFenceivNV),
- EXTENSION(glFinishFenceNV),
- EXTENSION(glSetFenceNV),
- EXTENSION(glGetGraphicsResetStatusEXT),
- EXTENSION(glReadnPixelsEXT),
- EXTENSION(glGetnUniformfvEXT),
- EXTENSION(glGetnUniformivEXT),
- EXTENSION(glGenQueriesEXT),
- EXTENSION(glDeleteQueriesEXT),
- EXTENSION(glIsQueryEXT),
- EXTENSION(glBeginQueryEXT),
- EXTENSION(glEndQueryEXT),
- EXTENSION(glGetQueryivEXT),
- EXTENSION(glGetQueryObjectuivEXT),
- EXTENSION(glEGLImageTargetTexture2DOES),
- EXTENSION(glEGLImageTargetRenderbufferStorageOES),
- EXTENSION(glDrawElementsInstancedEXT),
- EXTENSION(glDrawArraysInstancedEXT),
- EXTENSION(glVertexAttribDivisorEXT),
- EXTENSION(glDrawArraysInstancedANGLE),
- EXTENSION(glDrawElementsInstancedANGLE),
- EXTENSION(glVertexAttribDivisorANGLE),
- EXTENSION(glIsRenderbufferOES),
- EXTENSION(glBindRenderbufferOES),
- EXTENSION(glDeleteRenderbuffersOES),
- EXTENSION(glGenRenderbuffersOES),
- EXTENSION(glRenderbufferStorageOES),
- EXTENSION(glGetRenderbufferParameterivOES),
- EXTENSION(glIsFramebufferOES),
- EXTENSION(glBindFramebufferOES),
- EXTENSION(glDeleteFramebuffersOES),
- EXTENSION(glGenFramebuffersOES),
- EXTENSION(glCheckFramebufferStatusOES),
- EXTENSION(glFramebufferRenderbufferOES),
- EXTENSION(glFramebufferTexture2DOES),
- EXTENSION(glGetFramebufferAttachmentParameterivOES),
- EXTENSION(glGenerateMipmapOES),
- EXTENSION(glDrawBuffersEXT),
-
- #undef EXTENSION
- };
-
- for(unsigned int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
- {
- if(strcmp(procname, glExtensions[ext].name) == 0)
- {
- return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
- }
- }
-
- return NULL;
-}
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
+
+#include "main.h"
+#include "mathutil.h"
+#include "utilities.h"
+#include "Buffer.h"
+#include "Context.h"
+#include "Fence.h"
+#include "Framebuffer.h"
+#include "Program.h"
+#include "Renderbuffer.h"
+#include "Shader.h"
+#include "Texture.h"
+#include "Query.h"
+#include "TransformFeedback.h"
+#include "common/debug.h"
+#include "Common/Version.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
+
+#include <limits>
+
+#ifdef ANDROID
+#include <cutils/log.h>
+#endif
+
+namespace es2
+{
+
+static bool validImageSize(GLint level, GLsizei width, GLsizei height)
+{
+ if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
+{
+ GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false);
+ if(validationError != GL_NONE)
+ {
+ return error(validationError, false);
+ }
+
+ // [OpenGL ES 2.0.24] table 3.9
+ switch(textureFormat)
+ {
+ case GL_ALPHA:
+ if(colorbufferFormat != GL_ALPHA &&
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA16F_EXT &&
+ colorbufferFormat != GL_RGBA32F_EXT)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ if(colorbufferFormat != GL_RGB &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_RGB16F_EXT &&
+ colorbufferFormat != GL_RGB32F_EXT &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA16F_EXT &&
+ colorbufferFormat != GL_RGBA32F_EXT)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if(colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA16F_EXT &&
+ colorbufferFormat != GL_RGBA32F_EXT)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ return error(GL_INVALID_OPERATION, false);
+ default:
+ return error(GL_INVALID_ENUM, false);
+ }
+ return true;
+}
+
+void ActiveTexture(GLenum texture)
+{
+ TRACE("(GLenum texture = 0x%X)", texture);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ context->setActiveSampler(texture - GL_TEXTURE0);
+ }
+}
+
+void AttachShader(GLuint program, GLuint shader)
+{
+ TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if(!shaderObject)
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if(!programObject->attachShader(shaderObject))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void BeginQueryEXT(GLenum target, GLuint name)
+{
+ TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name);
+
+ switch(target)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(name == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->beginQuery(target, name);
+ }
+}
+
+void BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if(strncmp(name, "gl_", 3) == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ programObject->bindAttributeLocation(index, name);
+ }
+}
+
+void BindBuffer(GLenum target, GLuint buffer)
+{
+ TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLint clientVersion = egl::getClientVersion();
+
+ switch(target)
+ {
+ case GL_ARRAY_BUFFER:
+ context->bindArrayBuffer(buffer);
+ return;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ context->bindElementArrayBuffer(buffer);
+ return;
+ case GL_COPY_READ_BUFFER:
+ if(clientVersion >= 3)
+ {
+ context->bindCopyReadBuffer(buffer);
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_COPY_WRITE_BUFFER:
+ if(clientVersion >= 3)
+ {
+ context->bindCopyWriteBuffer(buffer);
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_PIXEL_PACK_BUFFER:
+ if(clientVersion >= 3)
+ {
+ context->bindPixelPackBuffer(buffer);
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_PIXEL_UNPACK_BUFFER:
+ if(clientVersion >= 3)
+ {
+ context->bindPixelUnpackBuffer(buffer);
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if(clientVersion >= 3)
+ {
+ context->bindTransformFeedbackBuffer(buffer);
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_UNIFORM_BUFFER:
+ if(clientVersion >= 3)
+ {
+ context->bindGenericUniformBuffer(buffer);
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
+
+ if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
+ {
+ context->bindReadFramebuffer(framebuffer);
+ }
+
+ if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
+ {
+ context->bindDrawFramebuffer(framebuffer);
+ }
+ }
+}
+
+void BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
+
+ if(target != GL_RENDERBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 110
+ // [OpenGL ES 3.0.4] Section 4.4.2 page 204
+ // If renderbuffer is not zero, then the resulting renderbuffer object
+ // is a new state vector, initialized with a zero-sized memory buffer.
+ context->bindRenderbuffer(renderbuffer);
+ }
+}
+
+void BindTexture(GLenum target, GLuint texture)
+{
+ TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture *textureObject = context->getTexture(texture);
+
+ if(textureObject && textureObject->getTarget() != target && texture != 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ context->bindTexture2D(texture);
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ context->bindTextureCubeMap(texture);
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ context->bindTextureExternal(texture);
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ context->bindTexture2DArray(texture);
+ break;
+ case GL_TEXTURE_3D_OES:
+ context->bindTexture3D(texture);
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ es2::Context* context = es2::getContext();
+
+ if(context)
+ {
+ context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha));
+ }
+}
+
+void BlendEquation(GLenum mode)
+{
+ glBlendEquationSeparate(mode, mode);
+}
+
+void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
+
+ switch(modeRGB)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN_EXT:
+ case GL_MAX_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(modeAlpha)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN_EXT:
+ case GL_MAX_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setBlendEquation(modeRGB, modeAlpha);
+ }
+}
+
+void BlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
+}
+
+void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
+ srcRGB, dstRGB, srcAlpha, dstAlpha);
+
+ GLint clientVersion = egl::getClientVersion();
+
+ switch(srcRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(dstRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(srcAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(dstAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ }
+}
+
+void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
+
+ TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)",
+ target, size, data, usage);
+
+ if(size < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ GLint clientVersion = egl::getClientVersion();
+
+ switch(usage)
+ {
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ break;
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Buffer *buffer = nullptr;
+ if(!context->getBuffer(target, &buffer))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ return error(GL_INVALID_OPERATION);
+ }
+
+ buffer->bufferData(data, size, usage);
+ }
+}
+
+void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
+ offset = static_cast<GLint>(offset);
+
+ TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)",
+ target, offset, size, data);
+
+ if(size < 0 || offset < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Buffer *buffer = nullptr;
+ if(!context->getBuffer(target, &buffer))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if((size_t)size + offset > buffer->size())
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ buffer->bufferSubData(data, size, offset);
+ }
+}
+
+GLenum CheckFramebufferStatus(GLenum target)
+{
+ TRACE("(GLenum target = 0x%X)", target);
+
+ if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM, 0);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Framebuffer *framebuffer = nullptr;
+ if(target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ framebuffer = context->getReadFramebuffer();
+ }
+ else
+ {
+ framebuffer = context->getDrawFramebuffer();
+ }
+
+ return framebuffer->completeness();
+ }
+
+ return 0;
+}
+
+void Clear(GLbitfield mask)
+{
+ TRACE("(GLbitfield mask = %X)", mask);
+
+ if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->clear(mask);
+ }
+}
+
+void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setClearColor(red, green, blue, alpha);
+ }
+}
+
+void ClearDepthf(GLclampf depth)
+{
+ TRACE("(GLclampf depth = %f)", depth);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setClearDepth(depth);
+ }
+}
+
+void ClearStencil(GLint s)
+{
+ TRACE("(GLint s = %d)", s);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setClearStencil(s);
+ }
+}
+
+void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
+ red, green, blue, alpha);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
+ }
+}
+
+void CompileShader(GLuint shader)
+{
+ TRACE("(GLuint shader = %d)", shader);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(!shaderObject)
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ shaderObject->compile();
+ }
+}
+
+void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
+ target, level, internalformat, width, height, border, imageSize, data);
+
+ if(!validImageSize(level, width, height) || border != 0 || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch(internalformat)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ return error(GL_INVALID_OPERATION);
+ default:
+ {
+ GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
+ if(validationError != GL_NONE)
+ {
+ return error(validationError);
+ }
+ }
+ break;
+ }
+
+ if(border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
+ height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if(width != height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
+ height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(imageSize != egl::ComputeCompressedSize(width, height, internalformat))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(target == GL_TEXTURE_2D)
+ {
+ es2::Texture2D *texture = context->getTexture2D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
+ }
+ else
+ {
+ es2::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
+ break;
+ default: UNREACHABLE(target);
+ }
+ }
+ }
+}
+
+void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
+ "GLsizei imageSize = %d, const GLvoid* data = %p)",
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+ if(!es2::IsTextureTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
+ if(validationError != GL_NONE)
+ {
+ return error(validationError);
+ }
+
+ if(width == 0 || height == 0 || !data)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(imageSize != egl::ComputeCompressedSize(width, height, format))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(xoffset % 4 != 0 || yoffset % 4 != 0)
+ {
+ // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported
+ return error(GL_INVALID_OPERATION);
+ }
+
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, GL_NONE);
+
+ if(target == GL_TEXTURE_2D)
+ {
+ es2::Texture2D *texture = context->getTexture2D();
+
+ GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
+
+ if(validationError == GL_NONE)
+ {
+ texture->subImageCompressed(level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, data);
+ }
+ else
+ {
+ return error(validationError);
+ }
+ }
+ else if(es2::IsCubemapTextureTarget(target))
+ {
+ es2::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
+
+ if(validationError == GL_NONE)
+ {
+ texture->subImageCompressed(target, level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, data);
+ }
+ else
+ {
+ return error(validationError);
+ }
+ }
+ else UNREACHABLE(target);
+ }
+}
+
+void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
+ target, level, internalformat, x, y, width, height, border);
+
+ if(!validImageSize(level, width, height))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
+ height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if(width != height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
+ height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Framebuffer *framebuffer = context->getReadFramebuffer();
+
+ if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ }
+
+ es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
+
+ if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ GLenum colorbufferFormat = source->getFormat();
+
+ if(!validateColorBufferFormat(internalformat, colorbufferFormat))
+ {
+ return;
+ }
+
+ if(target == GL_TEXTURE_2D)
+ {
+ es2::Texture2D *texture = context->getTexture2D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
+ }
+ else if(es2::IsCubemapTextureTarget(target))
+ {
+ es2::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
+ }
+ else UNREACHABLE(target);
+ }
+}
+
+void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, x, y, width, height);
+
+ if(!es2::IsTextureTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(width == 0 || height == 0)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Framebuffer *framebuffer = context->getReadFramebuffer();
+
+ if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ }
+
+ es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
+
+ if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::Texture *texture = nullptr;
+
+ if(target == GL_TEXTURE_2D)
+ {
+ texture = context->getTexture2D();
+ }
+ else if(es2::IsCubemapTextureTarget(target))
+ {
+ texture = context->getTextureCubeMap();
+ }
+ else UNREACHABLE(target);
+
+ GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture);
+ if(validationError != GL_NONE)
+ {
+ return error(validationError);
+ }
+
+ texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
+ }
+}
+
+GLuint CreateProgram(void)
+{
+ TRACE("()");
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ return context->createProgram();
+ }
+
+ return 0;
+}
+
+GLuint CreateShader(GLenum type)
+{
+ TRACE("(GLenum type = 0x%X)", type);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ switch(type)
+ {
+ case GL_FRAGMENT_SHADER:
+ case GL_VERTEX_SHADER:
+ return context->createShader(type);
+ default:
+ return error(GL_INVALID_ENUM, 0);
+ }
+ }
+
+ return 0;
+}
+
+void CullFace(GLenum mode)
+{
+ TRACE("(GLenum mode = 0x%X)", mode);
+
+ switch(mode)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ {
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setCullMode(mode);
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+}
+
+void DeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ context->deleteBuffer(buffers[i]);
+ }
+ }
+}
+
+void DeleteFencesNV(GLsizei n, const GLuint* fences)
+{
+ TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ context->deleteFence(fences[i]);
+ }
+ }
+}
+
+void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ if(framebuffers[i] != 0)
+ {
+ context->deleteFramebuffer(framebuffers[i]);
+ }
+ }
+ }
+}
+
+void DeleteProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ if(program == 0)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(!context->getProgram(program))
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ context->deleteProgram(program);
+ }
+}
+
+void DeleteQueriesEXT(GLsizei n, const GLuint *ids)
+{
+ TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ context->deleteQuery(ids[i]);
+ }
+ }
+}
+
+void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ context->deleteRenderbuffer(renderbuffers[i]);
+ }
+ }
+}
+
+void DeleteShader(GLuint shader)
+{
+ TRACE("(GLuint shader = %d)", shader);
+
+ if(shader == 0)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(!context->getShader(shader))
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ context->deleteShader(shader);
+ }
+}
+
+void DeleteTextures(GLsizei n, const GLuint* textures)
+{
+ TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ if(textures[i] != 0)
+ {
+ context->deleteTexture(textures[i]);
+ }
+ }
+ }
+}
+
+void DepthFunc(GLenum func)
+{
+ TRACE("(GLenum func = 0x%X)", func);
+
+ switch(func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setDepthFunc(func);
+ }
+}
+
+void DepthMask(GLboolean flag)
+{
+ TRACE("(GLboolean flag = %d)", flag);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setDepthMask(flag != GL_FALSE);
+ }
+}
+
+void DepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setDepthRange(zNear, zFar);
+ }
+}
+
+void DetachShader(GLuint program, GLuint shader)
+{
+ TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+
+ es2::Program *programObject = context->getProgram(program);
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(!programObject)
+ {
+ es2::Shader *shaderByProgramHandle;
+ shaderByProgramHandle = context->getShader(program);
+ if(!shaderByProgramHandle)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ else
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+
+ if(!shaderObject)
+ {
+ es2::Program *programByShaderHandle = context->getProgram(shader);
+ if(!programByShaderHandle)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ else
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+
+ if(!programObject->detachShader(shaderObject))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Disable(GLenum cap)
+{
+ TRACE("(GLenum cap = 0x%X)", cap);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ switch(cap)
+ {
+ case GL_CULL_FACE: context->setCullFaceEnabled(false); break;
+ case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break;
+ case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break;
+ case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break;
+ case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break;
+ case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break;
+ case GL_BLEND: context->setBlendEnabled(false); break;
+ case GL_DITHER: context->setDitherEnabled(false); break;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break;
+ case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(false); break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void DisableVertexAttribArray(GLuint index)
+{
+ TRACE("(GLuint index = %d)", index);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setVertexAttribArrayEnabled(index, false);
+ }
+}
+
+void DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
+
+ switch(mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(count < 0 || first < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
+ if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->drawArrays(mode, first, count);
+ }
+}
+
+void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
+ mode, count, type, indices);
+
+ switch(mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
+ if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices);
+ }
+}
+
+void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
+ mode, first, count, instanceCount);
+
+ switch(mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(count < 0 || instanceCount < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
+ if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->drawArrays(mode, first, count, instanceCount);
+ }
+}
+
+void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
+{
+ TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
+ mode, count, type, indices, instanceCount);
+
+ switch(mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(count < 0 || instanceCount < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
+ if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
+ }
+}
+
+void VertexAttribDivisorEXT(GLuint index, GLuint divisor)
+{
+ TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ context->setVertexAttribDivisor(index, divisor);
+ }
+}
+
+void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
+ mode, first, count, instanceCount);
+
+ switch(mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(count < 0 || instanceCount < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(!context->hasZeroDivisor())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
+ if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->drawArrays(mode, first, count, instanceCount);
+ }
+}
+
+void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
+{
+ TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
+ mode, count, type, indices, instanceCount);
+
+ switch(mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(count < 0 || instanceCount < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(!context->hasZeroDivisor())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
+ if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
+ }
+}
+
+void VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+{
+ TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(index >= MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ context->setVertexAttribDivisor(index, divisor);
+ }
+}
+
+void Enable(GLenum cap)
+{
+ TRACE("(GLenum cap = 0x%X)", cap);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ switch(cap)
+ {
+ case GL_CULL_FACE: context->setCullFaceEnabled(true); break;
+ case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break;
+ case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break;
+ case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break;
+ case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break;
+ case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break;
+ case GL_BLEND: context->setBlendEnabled(true); break;
+ case GL_DITHER: context->setDitherEnabled(true); break;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break;
+ case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(true); break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void EnableVertexAttribArray(GLuint index)
+{
+ TRACE("(GLuint index = %d)", index);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setVertexAttribArrayEnabled(index, true);
+ }
+}
+
+void EndQueryEXT(GLenum target)
+{
+ TRACE("GLenum target = 0x%X)", target);
+
+ switch(target)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->endQuery(target);
+ }
+}
+
+void FinishFenceNV(GLuint fence)
+{
+ TRACE("(GLuint fence = %d)", fence);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Fence *fenceObject = context->getFence(fence);
+
+ if(!fenceObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ fenceObject->finishFence();
+ }
+}
+
+void Finish(void)
+{
+ TRACE("()");
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->finish();
+ }
+}
+
+void Flush(void)
+{
+ TRACE("()");
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->flush();
+ }
+}
+
+void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
+ "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
+
+ if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) ||
+ (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Framebuffer *framebuffer = nullptr;
+ GLuint framebufferName = 0;
+ if(target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ framebuffer = context->getReadFramebuffer();
+ framebufferName = context->getReadFramebufferName();
+ }
+ else
+ {
+ framebuffer = context->getDrawFramebuffer();
+ framebufferName = context->getDrawFramebufferName();
+ }
+
+ if(!framebuffer || framebufferName == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if(renderbuffer != 0)
+ {
+ if(!context->getRenderbuffer(renderbuffer))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_COLOR_ATTACHMENT1:
+ case GL_COLOR_ATTACHMENT2:
+ case GL_COLOR_ATTACHMENT3:
+ case GL_COLOR_ATTACHMENT4:
+ case GL_COLOR_ATTACHMENT5:
+ case GL_COLOR_ATTACHMENT6:
+ case GL_COLOR_ATTACHMENT7:
+ case GL_COLOR_ATTACHMENT8:
+ case GL_COLOR_ATTACHMENT9:
+ case GL_COLOR_ATTACHMENT10:
+ case GL_COLOR_ATTACHMENT11:
+ case GL_COLOR_ATTACHMENT12:
+ case GL_COLOR_ATTACHMENT13:
+ case GL_COLOR_ATTACHMENT14:
+ case GL_COLOR_ATTACHMENT15:
+ case GL_COLOR_ATTACHMENT16:
+ case GL_COLOR_ATTACHMENT17:
+ case GL_COLOR_ATTACHMENT18:
+ case GL_COLOR_ATTACHMENT19:
+ case GL_COLOR_ATTACHMENT20:
+ case GL_COLOR_ATTACHMENT21:
+ case GL_COLOR_ATTACHMENT22:
+ case GL_COLOR_ATTACHMENT23:
+ case GL_COLOR_ATTACHMENT24:
+ case GL_COLOR_ATTACHMENT25:
+ case GL_COLOR_ATTACHMENT26:
+ case GL_COLOR_ATTACHMENT27:
+ case GL_COLOR_ATTACHMENT28:
+ case GL_COLOR_ATTACHMENT29:
+ case GL_COLOR_ATTACHMENT30:
+ case GL_COLOR_ATTACHMENT31:
+ if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0);
+ break;
+ case GL_DEPTH_ATTACHMENT:
+ framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if(clientVersion >= 3)
+ {
+ framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
+ framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
+ "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
+
+ if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(texture == 0)
+ {
+ textarget = GL_NONE;
+ }
+ else
+ {
+ es2::Texture *tex = context->getTexture(texture);
+
+ if(!tex)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch(textarget)
+ {
+ case GL_TEXTURE_2D:
+ if(tex->getTarget() != GL_TEXTURE_2D)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if(tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(tex->isCompressed(textarget, level))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if((level != 0) && (context->getClientVersion() < 3))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ es2::Framebuffer *framebuffer = nullptr;
+ GLuint framebufferName = 0;
+ if(target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ framebuffer = context->getReadFramebuffer();
+ framebufferName = context->getReadFramebufferName();
+ }
+ else
+ {
+ framebuffer = context->getDrawFramebuffer();
+ framebufferName = context->getDrawFramebufferName();
+ }
+
+ if(framebufferName == 0 || !framebuffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch(attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_COLOR_ATTACHMENT1:
+ case GL_COLOR_ATTACHMENT2:
+ case GL_COLOR_ATTACHMENT3:
+ case GL_COLOR_ATTACHMENT4:
+ case GL_COLOR_ATTACHMENT5:
+ case GL_COLOR_ATTACHMENT6:
+ case GL_COLOR_ATTACHMENT7:
+ case GL_COLOR_ATTACHMENT8:
+ case GL_COLOR_ATTACHMENT9:
+ case GL_COLOR_ATTACHMENT10:
+ case GL_COLOR_ATTACHMENT11:
+ case GL_COLOR_ATTACHMENT12:
+ case GL_COLOR_ATTACHMENT13:
+ case GL_COLOR_ATTACHMENT14:
+ case GL_COLOR_ATTACHMENT15:
+ case GL_COLOR_ATTACHMENT16:
+ case GL_COLOR_ATTACHMENT17:
+ case GL_COLOR_ATTACHMENT18:
+ case GL_COLOR_ATTACHMENT19:
+ case GL_COLOR_ATTACHMENT20:
+ case GL_COLOR_ATTACHMENT21:
+ case GL_COLOR_ATTACHMENT22:
+ case GL_COLOR_ATTACHMENT23:
+ case GL_COLOR_ATTACHMENT24:
+ case GL_COLOR_ATTACHMENT25:
+ case GL_COLOR_ATTACHMENT26:
+ case GL_COLOR_ATTACHMENT27:
+ case GL_COLOR_ATTACHMENT28:
+ case GL_COLOR_ATTACHMENT29:
+ case GL_COLOR_ATTACHMENT30:
+ case GL_COLOR_ATTACHMENT31:
+ if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level);
+ break;
+ case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break;
+ case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void FrontFace(GLenum mode)
+{
+ TRACE("(GLenum mode = 0x%X)", mode);
+
+ switch(mode)
+ {
+ case GL_CW:
+ case GL_CCW:
+ {
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setFrontFace(mode);
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+}
+
+void GenBuffers(GLsizei n, GLuint* buffers)
+{
+ TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ buffers[i] = context->createBuffer();
+ }
+ }
+}
+
+void GenerateMipmap(GLenum target)
+{
+ TRACE("(GLenum target = 0x%X)", target);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture *texture = nullptr;
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ else
+ {
+ texture = context->getTexture2DArray();
+ }
+ break;
+ case GL_TEXTURE_3D_OES:
+ texture = context->getTexture3D();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->generateMipmaps();
+ }
+}
+
+void GenFencesNV(GLsizei n, GLuint* fences)
+{
+ TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ fences[i] = context->createFence();
+ }
+ }
+}
+
+void GenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ framebuffers[i] = context->createFramebuffer();
+ }
+ }
+}
+
+void GenQueriesEXT(GLsizei n, GLuint* ids)
+{
+ TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ ids[i] = context->createQuery();
+ }
+ }
+}
+
+void GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ renderbuffers[i] = context->createRenderbuffer();
+ }
+ }
+}
+
+void GenTextures(GLsizei n, GLuint* textures)
+{
+ TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ textures[i] = context->createTexture();
+ }
+ }
+}
+
+void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, "
+ "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)",
+ program, index, bufsize, length, size, type, name);
+
+ if(bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if(index >= programObject->getActiveAttributeCount())
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ programObject->getActiveAttribute(index, bufsize, length, size, type, name);
+ }
+}
+
+void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
+ "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)",
+ program, index, bufsize, length, size, type, name);
+
+ if(bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if(index >= programObject->getActiveUniformCount())
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ programObject->getActiveUniform(index, bufsize, length, size, type, name);
+ }
+}
+
+void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)",
+ program, maxcount, count, shaders);
+
+ if(maxcount < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ return programObject->getAttachedShaders(maxcount, count, shaders);
+ }
+}
+
+int GetAttribLocation(GLuint program, const GLchar* name)
+{
+ TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE, -1);
+ }
+ }
+
+ if(!programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+
+ return programObject->getAttributeLocation(name);
+ }
+
+ return -1;
+}
+
+void GetBooleanv(GLenum pname, GLboolean* params)
+{
+ TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(!(context->getBooleanv(pname, params)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
+ return error(GL_INVALID_ENUM);
+
+ if(numParams == 0)
+ return; // it is known that the pname is valid, but there are no parameters to return
+
+ if(nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = nullptr;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(pname, floatParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ if(floatParams[i] == 0.0f)
+ params[i] = GL_FALSE;
+ else
+ params[i] = GL_TRUE;
+ }
+
+ delete [] floatParams;
+ }
+ else if(nativeType == GL_INT)
+ {
+ GLint *intParams = nullptr;
+ intParams = new GLint[numParams];
+
+ context->getIntegerv(pname, intParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ if(intParams[i] == 0)
+ params[i] = GL_FALSE;
+ else
+ params[i] = GL_TRUE;
+ }
+
+ delete [] intParams;
+ }
+ }
+ }
+}
+
+void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Buffer *buffer;
+ if(!context->getBuffer(target, &buffer))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ return error(GL_INVALID_OPERATION);
+ }
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = buffer->usage();
+ break;
+ case GL_BUFFER_SIZE:
+ *params = (GLint)buffer->size();
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ if(clientVersion >= 3)
+ {
+ *params = buffer->access();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_BUFFER_MAPPED:
+ if(clientVersion >= 3)
+ {
+ *params = buffer->isMapped();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_BUFFER_MAP_LENGTH:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)buffer->length();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_BUFFER_MAP_OFFSET:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)buffer->offset();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+GLenum GetError(void)
+{
+ TRACE("()");
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ return context->getError();
+ }
+
+ return GL_NO_ERROR;
+}
+
+void GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
+{
+ TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Fence *fenceObject = context->getFence(fence);
+
+ if(!fenceObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ fenceObject->getFenceiv(pname, params);
+ }
+}
+
+void GetFloatv(GLenum pname, GLfloat* params)
+{
+ TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(!(context->getFloatv(pname, params)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
+ return error(GL_INVALID_ENUM);
+
+ if(numParams == 0)
+ return; // it is known that the pname is valid, but that there are no parameters to return.
+
+ if(nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = nullptr;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(pname, boolParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ if(boolParams[i] == GL_FALSE)
+ params[i] = 0.0f;
+ else
+ params[i] = 1.0f;
+ }
+
+ delete [] boolParams;
+ }
+ else if(nativeType == GL_INT)
+ {
+ GLint *intParams = nullptr;
+ intParams = new GLint[numParams];
+
+ context->getIntegerv(pname, intParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ params[i] = (GLfloat)intParams[i];
+ }
+
+ delete [] intParams;
+ }
+ }
+ }
+}
+
+void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
+ target, attachment, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ GLint clientVersion = context->getClientVersion();
+
+ es2::Framebuffer *framebuffer = nullptr;
+ if(target == GL_READ_FRAMEBUFFER)
+ {
+ if(context->getReadFramebufferName() == 0)
+ {
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ switch(attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+
+ framebuffer = context->getReadFramebuffer();
+ }
+ else
+ {
+ if(context->getDrawFramebufferName() == 0)
+ {
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ switch(attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+
+ framebuffer = context->getDrawFramebuffer();
+ }
+
+ GLenum attachmentType;
+ GLuint attachmentHandle;
+ GLint attachmentLayer;
+ Renderbuffer* renderbuffer = nullptr;
+ switch(attachment)
+ {
+ case GL_BACK:
+ if(clientVersion >= 3)
+ {
+ attachmentType = framebuffer->getColorbufferType(0);
+ attachmentHandle = framebuffer->getColorbufferName(0);
+ attachmentLayer = framebuffer->getColorbufferLayer(0);
+ renderbuffer = framebuffer->getColorbuffer(0);
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_COLOR_ATTACHMENT0:
+ case GL_COLOR_ATTACHMENT1:
+ case GL_COLOR_ATTACHMENT2:
+ case GL_COLOR_ATTACHMENT3:
+ case GL_COLOR_ATTACHMENT4:
+ case GL_COLOR_ATTACHMENT5:
+ case GL_COLOR_ATTACHMENT6:
+ case GL_COLOR_ATTACHMENT7:
+ case GL_COLOR_ATTACHMENT8:
+ case GL_COLOR_ATTACHMENT9:
+ case GL_COLOR_ATTACHMENT10:
+ case GL_COLOR_ATTACHMENT11:
+ case GL_COLOR_ATTACHMENT12:
+ case GL_COLOR_ATTACHMENT13:
+ case GL_COLOR_ATTACHMENT14:
+ case GL_COLOR_ATTACHMENT15:
+ case GL_COLOR_ATTACHMENT16:
+ case GL_COLOR_ATTACHMENT17:
+ case GL_COLOR_ATTACHMENT18:
+ case GL_COLOR_ATTACHMENT19:
+ case GL_COLOR_ATTACHMENT20:
+ case GL_COLOR_ATTACHMENT21:
+ case GL_COLOR_ATTACHMENT22:
+ case GL_COLOR_ATTACHMENT23:
+ case GL_COLOR_ATTACHMENT24:
+ case GL_COLOR_ATTACHMENT25:
+ case GL_COLOR_ATTACHMENT26:
+ case GL_COLOR_ATTACHMENT27:
+ case GL_COLOR_ATTACHMENT28:
+ case GL_COLOR_ATTACHMENT29:
+ case GL_COLOR_ATTACHMENT30:
+ case GL_COLOR_ATTACHMENT31:
+ if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0);
+ attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0);
+ attachmentLayer = framebuffer->getColorbufferLayer(attachment - GL_COLOR_ATTACHMENT0);
+ renderbuffer = framebuffer->getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
+ break;
+ case GL_DEPTH:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ // fall through
+ case GL_DEPTH_ATTACHMENT:
+ attachmentType = framebuffer->getDepthbufferType();
+ attachmentHandle = framebuffer->getDepthbufferName();
+ attachmentLayer = framebuffer->getDepthbufferLayer();
+ renderbuffer = framebuffer->getDepthbuffer();
+ break;
+ case GL_STENCIL:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ // fall through
+ case GL_STENCIL_ATTACHMENT:
+ attachmentType = framebuffer->getStencilbufferType();
+ attachmentHandle = framebuffer->getStencilbufferName();
+ attachmentLayer = framebuffer->getStencilbufferLayer();
+ renderbuffer = framebuffer->getStencilbuffer();
+ break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if(clientVersion >= 3)
+ {
+ attachmentType = framebuffer->getDepthbufferType();
+ attachmentHandle = framebuffer->getDepthbufferName();
+ attachmentLayer = framebuffer->getDepthbufferLayer();
+ if(attachmentHandle != framebuffer->getStencilbufferName())
+ {
+ // Different attachments to DEPTH and STENCIL, query fails
+ return error(GL_INVALID_OPERATION);
+ }
+ renderbuffer = framebuffer->getDepthbuffer();
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ GLenum attachmentObjectType = GL_NONE; // Type category
+ if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType))
+ {
+ attachmentObjectType = attachmentType;
+ }
+ else if(es2::IsTextureTarget(attachmentType))
+ {
+ attachmentObjectType = GL_TEXTURE;
+ }
+ else UNREACHABLE(attachmentType);
+
+ if(attachmentObjectType != GL_NONE)
+ {
+ switch(pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObjectType;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if(Framebuffer::IsRenderbuffer(attachmentObjectType) || attachmentObjectType == GL_TEXTURE)
+ {
+ *params = attachmentHandle;
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if(attachmentObjectType == GL_TEXTURE)
+ {
+ *params = clientVersion < 3 ? 0 : renderbuffer->getLevel(); // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if(attachmentObjectType == GL_TEXTURE)
+ {
+ if(es2::IsCubemapTextureTarget(attachmentType))
+ {
+ *params = attachmentType;
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if(clientVersion >= 3)
+ {
+ *params = attachmentLayer;
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ if(clientVersion >= 3)
+ {
+ *params = renderbuffer->getRedSize();
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ if(clientVersion >= 3)
+ {
+ *params = renderbuffer->getGreenSize();
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ if(clientVersion >= 3)
+ {
+ *params = renderbuffer->getBlueSize();
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ if(clientVersion >= 3)
+ {
+ *params = renderbuffer->getAlphaSize();
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ if(clientVersion >= 3)
+ {
+ *params = renderbuffer->getDepthSize();
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if(clientVersion >= 3)
+ {
+ *params = renderbuffer->getStencilSize();
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if(clientVersion >= 3)
+ {
+ if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ *params = sw2es::GetComponentType(renderbuffer->getInternalFormat(), attachment);
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if(clientVersion >= 3)
+ {
+ *params = GL_LINEAR; // FIXME: GL_SRGB will also be possible, when sRGB is added
+ }
+ else return error(GL_INVALID_ENUM);
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch(pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = GL_NONE;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ *params = 0;
+ break;
+
+ default:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ else
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ }
+}
+
+GLenum GetGraphicsResetStatusEXT(void)
+{
+ TRACE("()");
+
+ return GL_NO_ERROR;
+}
+
+void GetIntegerv(GLenum pname, GLint* params)
+{
+ TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(!context)
+ {
+ // Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior
+ #ifdef __ANDROID__
+ ALOGI("expected_badness glGetIntegerv() called without current context.");
+ #else
+ ERR("glGetIntegerv() called without current context.");
+ #endif
+
+ // This is not spec compliant! When there is no current GL context, functions should
+ // have no side effects. Google Maps queries these values before creating a context,
+ // so we need this as a bug-compatible workaround.
+ switch(pname)
+ {
+ case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return;
+ case GL_STENCIL_BITS: *params = 8; return;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN;
+ params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX;
+ return;
+ }
+ }
+
+ if(context)
+ {
+ if(!(context->getIntegerv(pname, params)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
+ return error(GL_INVALID_ENUM);
+
+ if(numParams == 0)
+ return; // it is known that pname is valid, but there are no parameters to return
+
+ if(nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = nullptr;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(pname, boolParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
+ }
+
+ delete [] boolParams;
+ }
+ else if(nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = nullptr;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(pname, floatParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
+ {
+ params[i] = es2::floatToInt(floatParams[i]);
+ }
+ else
+ {
+ params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
+ }
+ }
+
+ delete [] floatParams;
+ }
+ }
+ }
+}
+
+void GetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ GLint clientVersion = egl::getClientVersion();
+
+ switch(pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = programObject->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = programObject->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = programObject->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = (GLint)programObject->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = programObject->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = (GLint)programObject->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = programObject->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = (GLint)programObject->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = programObject->getActiveUniformMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)programObject->getActiveUniformBlockCount();
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ if(clientVersion >= 3)
+ {
+ *params = programObject->getActiveUniformBlockMaxLength();
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ if(clientVersion >= 3)
+ {
+ *params = programObject->getTransformFeedbackBufferMode();
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ if(clientVersion >= 3)
+ {
+ *params = programObject->getTransformFeedbackVaryingCount();
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ if(clientVersion >= 3)
+ {
+ *params = programObject->getTransformFeedbackVaryingMaxLength();
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if(clientVersion >= 3)
+ {
+ *params = programObject->getBinaryRetrievableHint();
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_PROGRAM_BINARY_LENGTH:
+ if(clientVersion >= 3)
+ {
+ *params = programObject->getBinaryLength();
+ return;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
+ program, bufsize, length, infolog);
+
+ if(bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ programObject->getInfoLog(bufsize, length, infolog);
+ }
+}
+
+void GetQueryivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params);
+
+ switch(pname)
+ {
+ case GL_CURRENT_QUERY_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ params[0] = context->getActiveQuery(target);
+ }
+}
+
+void GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
+{
+ TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params);
+
+ switch(pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Query *queryObject = context->getQuery(name);
+
+ if(!queryObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(context->getActiveQuery(queryObject->getType()) == name)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch(pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ params[0] = queryObject->getResult();
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ params[0] = queryObject->isResultAvailable();
+ break;
+ default:
+ ASSERT(false);
+ }
+ }
+}
+
+void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(target != GL_RENDERBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(context->getRenderbufferName() == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
+
+ switch(pname)
+ {
+ case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
+ case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break;
+ case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
+ case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
+ case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
+ case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
+ case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
+ case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE: *params = renderbuffer->getSamples(); break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void GetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(!shaderObject)
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ switch(pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shaderObject->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shaderObject->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = (GLint)shaderObject->getInfoLogLength();
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = (GLint)shaderObject->getSourceLength();
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
+ shader, bufsize, length, infolog);
+
+ if(bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(!shaderObject)
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ shaderObject->getInfoLog(bufsize, length, infolog);
+ }
+}
+
+void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
+ shadertype, precisiontype, range, precision);
+
+ switch(shadertype)
+ {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ case GL_MEDIUM_FLOAT:
+ case GL_HIGH_FLOAT:
+ // IEEE 754 single-precision
+ range[0] = 127;
+ range[1] = 127;
+ *precision = 23;
+ break;
+ case GL_LOW_INT:
+ case GL_MEDIUM_INT:
+ case GL_HIGH_INT:
+ // Full integer precision is supported
+ range[0] = 31;
+ range[1] = 30;
+ *precision = 0;
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+}
+
+void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)",
+ shader, bufsize, length, source);
+
+ if(bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(!shaderObject)
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ shaderObject->getSource(bufsize, length, source);
+ }
+}
+
+const GLubyte* GetString(GLenum name)
+{
+ TRACE("(GLenum name = 0x%X)", name);
+
+ switch(name)
+ {
+ case GL_VENDOR:
+ return (GLubyte*)"Google Inc.";
+ case GL_RENDERER:
+ return (GLubyte*)"Google SwiftShader";
+ case GL_VERSION:
+ {
+ es2::Context *context = es2::getContext();
+ return (context && (context->getClientVersion() >= 3)) ?
+ (GLubyte*)"OpenGL ES 3.0 SwiftShader " VERSION_STRING :
+ (GLubyte*)"OpenGL ES 2.0 SwiftShader " VERSION_STRING;
+ }
+ case GL_SHADING_LANGUAGE_VERSION:
+ {
+ es2::Context *context = es2::getContext();
+ return (context && (context->getClientVersion() >= 3)) ?
+ (GLubyte*)"OpenGL ES GLSL ES 3.00 SwiftShader " VERSION_STRING :
+ (GLubyte*)"OpenGL ES GLSL ES 1.00 SwiftShader " VERSION_STRING;
+ }
+ case GL_EXTENSIONS:
+ {
+ es2::Context *context = es2::getContext();
+ return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)nullptr;
+ }
+ default:
+ return error(GL_INVALID_ENUM, (GLubyte*)nullptr);
+ }
+}
+
+void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture *texture;
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ texture = context->getTextureExternal();
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ else
+ {
+ texture = context->getTexture2DArray();
+ }
+ break;
+ case GL_TEXTURE_3D_OES:
+ texture = context->getTexture3D();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLfloat)texture->getMagFilter();
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLfloat)texture->getMinFilter();
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLfloat)texture->getWrapS();
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLfloat)texture->getWrapT();
+ break;
+ case GL_TEXTURE_WRAP_R_OES:
+ *params = (GLfloat)texture->getWrapR();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = texture->getMaxAnisotropy();
+ break;
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ *params = (GLfloat)1;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getBaseLevel();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_COMPARE_FUNC:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getCompareFunc();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_COMPARE_MODE:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getCompareMode();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getImmutableFormat();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getImmutableLevels();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_MAX_LEVEL:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getMaxLevel();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_MAX_LOD:
+ if(clientVersion >= 3)
+ {
+ *params = texture->getMaxLOD();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_MIN_LOD:
+ if(clientVersion >= 3)
+ {
+ *params = texture->getMinLOD();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_R:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getSwizzleR();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_G:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getSwizzleG();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_B:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getSwizzleB();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_A:
+ if(clientVersion >= 3)
+ {
+ *params = (GLfloat)texture->getSwizzleA();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture *texture;
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ texture = context->getTextureExternal();
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ else
+ {
+ texture = context->getTexture2DArray();
+ }
+ break;
+ case GL_TEXTURE_3D_OES:
+ texture = context->getTexture3D();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = texture->getMagFilter();
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = texture->getMinFilter();
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = texture->getWrapS();
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = texture->getWrapT();
+ break;
+ case GL_TEXTURE_WRAP_R_OES:
+ *params = texture->getWrapR();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = (GLint)texture->getMaxAnisotropy();
+ break;
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ *params = 1;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if(clientVersion >= 3)
+ {
+ *params = texture->getBaseLevel();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_COMPARE_FUNC:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getCompareFunc();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_COMPARE_MODE:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getCompareMode();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getImmutableFormat();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getImmutableLevels();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_MAX_LEVEL:
+ if(clientVersion >= 3)
+ {
+ *params = texture->getMaxLevel();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_MAX_LOD:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)roundf(texture->getMaxLOD());
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_MIN_LOD:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)roundf(texture->getMinLOD());
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_R:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getSwizzleR();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_G:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getSwizzleG();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_B:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getSwizzleB();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_TEXTURE_SWIZZLE_A:
+ if(clientVersion >= 3)
+ {
+ *params = (GLint)texture->getSwizzleA();
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+{
+ TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)",
+ program, location, bufSize, params);
+
+ if(bufSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(program == 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject || !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!programObject->getUniformfv(location, &bufSize, params))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void GetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(program == 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject || !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!programObject->getUniformfv(location, nullptr, params))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
+{
+ TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)",
+ program, location, bufSize, params);
+
+ if(bufSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(program == 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject || !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!programObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!programObject->getUniformiv(location, &bufSize, params))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void GetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(program == 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject || !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!programObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!programObject->getUniformiv(location, nullptr, params))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+int GetUniformLocation(GLuint program, const GLchar* name)
+{
+ TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
+
+ es2::Context *context = es2::getContext();
+
+ if(strstr(name, "gl_") == name)
+ {
+ return -1;
+ }
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE, -1);
+ }
+ }
+
+ if(!programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+
+ return programObject->getUniformLocation(name);
+ }
+
+ return -1;
+}
+
+void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = (GLfloat)attribState.mSize;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = (GLfloat)attribState.mStride;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = (GLfloat)attribState.mType;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = (GLfloat)attribState.mBoundBuffer.name();
+ break;
+ case GL_CURRENT_VERTEX_ATTRIB:
+ {
+ const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
+ for(int i = 0; i < 4; ++i)
+ {
+ params[i] = attrib.getCurrentValueF(i);
+ }
+ }
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if(clientVersion >= 3)
+ {
+ switch(attribState.mType)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT:
+ case GL_FIXED:
+ *params = (GLfloat)GL_TRUE;
+ break;
+ default:
+ *params = (GLfloat)GL_FALSE;
+ break;
+ }
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default: return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = attribState.mSize;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = attribState.mStride;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = attribState.mType;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = attribState.mBoundBuffer.name();
+ break;
+ case GL_CURRENT_VERTEX_ATTRIB:
+ {
+ const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
+ for(int i = 0; i < 4; ++i)
+ {
+ float currentValue = attrib.getCurrentValueF(i);
+ params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
+ }
+ }
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if(clientVersion >= 3)
+ {
+ switch(attribState.mType)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT:
+ case GL_FIXED:
+ *params = GL_TRUE;
+ break;
+ default:
+ *params = GL_FALSE;
+ break;
+ }
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default: return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
+ }
+}
+
+void Hint(GLenum target, GLenum mode)
+{
+ TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
+
+ switch(mode)
+ {
+ case GL_FASTEST:
+ case GL_NICEST:
+ case GL_DONT_CARE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+ switch(target)
+ {
+ case GL_GENERATE_MIPMAP_HINT:
+ if(context) context->setGenerateMipmapHint(mode);
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ if(context) context->setFragmentShaderDerivativeHint(mode);
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+}
+
+GLboolean IsBuffer(GLuint buffer)
+{
+ TRACE("(GLuint buffer = %d)", buffer);
+
+ es2::Context *context = es2::getContext();
+
+ if(context && buffer)
+ {
+ es2::Buffer *bufferObject = context->getBuffer(buffer);
+
+ if(bufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean IsEnabled(GLenum cap)
+{
+ TRACE("(GLenum cap = 0x%X)", cap);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLint clientVersion = context->getClientVersion();
+
+ switch(cap)
+ {
+ case GL_CULL_FACE: return context->isCullFaceEnabled();
+ case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
+ case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
+ case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
+ case GL_STENCIL_TEST: return context->isStencilTestEnabled();
+ case GL_DEPTH_TEST: return context->isDepthTestEnabled();
+ case GL_BLEND: return context->isBlendEnabled();
+ case GL_DITHER: return context->isDitherEnabled();
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ if(clientVersion >= 3)
+ {
+ return context->isPrimitiveRestartFixedIndexEnabled();
+ }
+ else return error(GL_INVALID_ENUM, false);
+ case GL_RASTERIZER_DISCARD:
+ if(clientVersion >= 3)
+ {
+ return context->isRasterizerDiscardEnabled();
+ }
+ else return error(GL_INVALID_ENUM, false);
+ default:
+ return error(GL_INVALID_ENUM, false);
+ }
+ }
+
+ return false;
+}
+
+GLboolean IsFenceNV(GLuint fence)
+{
+ TRACE("(GLuint fence = %d)", fence);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Fence *fenceObject = context->getFence(fence);
+
+ if(!fenceObject)
+ {
+ return GL_FALSE;
+ }
+
+ return fenceObject->isFence();
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean IsFramebuffer(GLuint framebuffer)
+{
+ TRACE("(GLuint framebuffer = %d)", framebuffer);
+
+ es2::Context *context = es2::getContext();
+
+ if(context && framebuffer)
+ {
+ es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
+
+ if(framebufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean IsProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ es2::Context *context = es2::getContext();
+
+ if(context && program)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(programObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean IsQueryEXT(GLuint name)
+{
+ TRACE("(GLuint name = %d)", name);
+
+ if(name == 0)
+ {
+ return GL_FALSE;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Query *queryObject = context->getQuery(name);
+
+ if(queryObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean IsRenderbuffer(GLuint renderbuffer)
+{
+ TRACE("(GLuint renderbuffer = %d)", renderbuffer);
+
+ es2::Context *context = es2::getContext();
+
+ if(context && renderbuffer)
+ {
+ es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
+
+ if(renderbufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean IsShader(GLuint shader)
+{
+ TRACE("(GLuint shader = %d)", shader);
+
+ es2::Context *context = es2::getContext();
+
+ if(context && shader)
+ {
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(shaderObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean IsTexture(GLuint texture)
+{
+ TRACE("(GLuint texture = %d)", texture);
+
+ es2::Context *context = es2::getContext();
+
+ if(context && texture)
+ {
+ es2::Texture *textureObject = context->getTexture(texture);
+
+ if(textureObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+void LineWidth(GLfloat width)
+{
+ TRACE("(GLfloat width = %f)", width);
+
+ if(width <= 0.0f)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setLineWidth(width);
+ }
+}
+
+void LinkProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ programObject->link();
+ }
+}
+
+void PixelStorei(GLenum pname, GLint param)
+{
+ TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLint clientVersion = context->getClientVersion();
+
+ switch(pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ if(param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setUnpackAlignment(param);
+ break;
+ case GL_PACK_ALIGNMENT:
+ if(param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setPackAlignment(param);
+ break;
+ case GL_PACK_ROW_LENGTH:
+ if(clientVersion >= 3)
+ {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setPackRowLength(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_PACK_SKIP_PIXELS:
+ if(clientVersion >= 3)
+ {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setPackSkipPixels(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_PACK_SKIP_ROWS:
+ if(clientVersion >= 3)
+ {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setPackSkipRows(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_UNPACK_ROW_LENGTH:
+ if(clientVersion >= 3)
+ {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setUnpackRowLength(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_UNPACK_IMAGE_HEIGHT:
+ if(clientVersion >= 3)
+ {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setUnpackImageHeight(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_UNPACK_SKIP_PIXELS:
+ if(clientVersion >= 3)
+ {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setUnpackSkipPixels(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_UNPACK_SKIP_ROWS:
+ if(clientVersion >= 3)
+ {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setUnpackSkipRows(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_UNPACK_SKIP_IMAGES:
+ if(clientVersion >= 3) {
+ if(param < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ context->setUnpackSkipImages(param);
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void PolygonOffset(GLfloat factor, GLfloat units)
+{
+ TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setPolygonOffsetParams(factor, units);
+ }
+}
+
+void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
+{
+ TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)",
+ x, y, width, height, format, type, bufSize, data);
+
+ if(width < 0 || height < 0 || bufSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->readPixels(x, y, width, height, format, type, &bufSize, data);
+ }
+}
+
+void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
+ x, y, width, height, format, type, pixels);
+
+ if(width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->readPixels(x, y, width, height, format, type, nullptr, pixels);
+ }
+}
+
+void ReleaseShaderCompiler(void)
+{
+ TRACE("()");
+
+ es2::Shader::releaseCompiler();
+}
+
+void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ switch(target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(width < 0 || height < 0 || samples < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
+ height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
+ samples > es2::IMPLEMENTATION_MAX_SAMPLES)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ GLuint handle = context->getRenderbufferName();
+ if(handle == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ GLint clientVersion = context->getClientVersion();
+ switch(internalformat)
+ {
+ case GL_DEPTH_COMPONENT32F:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ // fall through
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32_OES:
+ context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples));
+ break;
+ case GL_R8:
+ case GL_R8UI:
+ case GL_R8I:
+ case GL_R16UI:
+ case GL_R16I:
+ case GL_R32UI:
+ case GL_R32I:
+ case GL_RG8:
+ case GL_RG8UI:
+ case GL_RG8I:
+ case GL_RG16UI:
+ case GL_RG16I:
+ case GL_RG32UI:
+ case GL_RG32I:
+ case GL_SRGB8_ALPHA8:
+ case GL_RGB10_A2:
+ case GL_RGBA8UI:
+ case GL_RGBA8I:
+ case GL_RGB10_A2UI:
+ case GL_RGBA16UI:
+ case GL_RGBA16I:
+ case GL_RGBA32I:
+ case GL_RGBA32UI:
+ case GL_R11F_G11F_B10F:
+ case GL_R32F:
+ case GL_RG32F:
+ case GL_RGB32F:
+ case GL_RGBA32F:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ // fall through
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
+ case GL_R16F:
+ case GL_RG16F:
+ case GL_RGB16F:
+ case GL_RGBA16F:
+ context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
+ break;
+ case GL_STENCIL_INDEX8:
+ context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
+ break;
+ case GL_DEPTH32F_STENCIL8:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ // fall through
+ case GL_DEPTH24_STENCIL8_OES:
+ context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples));
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
+}
+
+void SampleCoverage(GLclampf value, GLboolean invert)
+{
+ TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
+
+ es2::Context* context = es2::getContext();
+
+ if(context)
+ {
+ context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE);
+ }
+}
+
+void SetFenceNV(GLuint fence, GLenum condition)
+{
+ TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
+
+ if(condition != GL_ALL_COMPLETED_NV)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Fence *fenceObject = context->getFence(fence);
+
+ if(!fenceObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ fenceObject->setFence(condition);
+ }
+}
+
+void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ if(width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context* context = es2::getContext();
+
+ if(context)
+ {
+ context->setScissorParams(x, y, width, height);
+ }
+}
+
+void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, "
+ "const GLvoid* binary = %p, GLsizei length = %d)",
+ n, shaders, binaryformat, binary, length);
+
+ // No binary shader formats are supported.
+ return error(GL_INVALID_ENUM);
+}
+
+void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
+{
+ TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)",
+ shader, count, string, length);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Shader *shaderObject = context->getShader(shader);
+
+ if(!shaderObject)
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ shaderObject->setSource(count, string, length);
+ }
+}
+
+void StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+}
+
+void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
+
+ switch(face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilParams(func, ref, mask);
+ }
+
+ if(face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilBackParams(func, ref, mask);
+ }
+ }
+}
+
+void StencilMask(GLuint mask)
+{
+ glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+}
+
+void StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
+
+ switch(face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilWritemask(mask);
+ }
+
+ if(face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilBackWritemask(mask);
+ }
+ }
+}
+
+void StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+}
+
+void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
+ face, fail, zfail, zpass);
+
+ switch(face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(fail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(zfail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(zpass)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilOperations(fail, zfail, zpass);
+ }
+
+ if(face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilBackOperations(fail, zfail, zpass);
+ }
+ }
+}
+
+GLboolean TestFenceNV(GLuint fence)
+{
+ TRACE("(GLuint fence = %d)", fence);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Fence *fenceObject = context->getFence(fence);
+
+ if(!fenceObject)
+ {
+ return error(GL_INVALID_OPERATION, GL_TRUE);
+ }
+
+ return fenceObject->testFence();
+ }
+
+ return GL_TRUE;
+}
+
+void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
+ target, level, internalformat, width, height, border, format, type, pixels);
+
+ if(!validImageSize(level, width, height))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLint clientVersion = context->getClientVersion();
+ if(clientVersion < 3)
+ {
+ if(internalformat != (GLint)format)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+
+ GLenum validationError = ValidateCompressedFormat(format, clientVersion, false);
+ if(validationError != GL_NONE)
+ {
+ return error(validationError);
+ }
+
+ if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
+ {
+ return;
+ }
+
+ if(border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
+ height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if(width != height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
+ height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+
+ if(target == GL_TEXTURE_2D)
+ {
+ es2::Texture2D *texture = context->getTexture2D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setImage(level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
+ }
+ else
+ {
+ es2::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setImage(target, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
+ }
+ }
+}
+
+void TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture *texture;
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ else
+ {
+ texture = context->getTexture2DArray();
+ }
+ break;
+ case GL_TEXTURE_3D_OES:
+ texture = context->getTexture3D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ texture = context->getTextureExternal();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ if(!texture->setWrapS((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_WRAP_T:
+ if(!texture->setWrapT((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_WRAP_R_OES:
+ if(!texture->setWrapR((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ if(!texture->setMinFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ if(!texture->setMagFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if(!texture->setMaxAnisotropy(param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if(clientVersion < 3 || !texture->setBaseLevel((GLint)(roundf(param))))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if(clientVersion < 3 || !texture->setMaxLevel((GLint)(roundf(param))))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if(clientVersion < 3 || !texture->setMaxLOD(param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if(clientVersion < 3 || !texture->setMinLOD(param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ glTexParameterf(target, pname, *params);
+}
+
+void TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture *texture;
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ else
+ {
+ texture = context->getTexture2DArray();
+ }
+ break;
+ case GL_TEXTURE_3D_OES:
+ texture = context->getTexture3D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ texture = context->getTextureExternal();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ if(!texture->setWrapS((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_WRAP_T:
+ if(!texture->setWrapT((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_WRAP_R_OES:
+ if(!texture->setWrapR((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ if(!texture->setMinFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ if(!texture->setMagFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if(!texture->setMaxAnisotropy((GLfloat)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if(clientVersion < 3 || !texture->setBaseLevel(param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if(clientVersion < 3 || !texture->setMaxLevel(param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if(clientVersion < 3 || !texture->setMaxLOD((GLfloat)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if(clientVersion < 3 || !texture->setMinLOD((GLfloat)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void TexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ glTexParameteri(target, pname, *params);
+}
+
+void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "const GLvoid* pixels = %p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+ if(!es2::IsTextureTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
+ {
+ return;
+ }
+
+ if(width == 0 || height == 0 || !pixels)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+
+ if(target == GL_TEXTURE_2D)
+ {
+ es2::Texture2D *texture = context->getTexture2D();
+
+ GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
+
+ if(validationError == GL_NONE)
+ {
+ texture->subImage(level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
+ }
+ else
+ {
+ return error(validationError);
+ }
+ }
+ else if(es2::IsCubemapTextureTarget(target))
+ {
+ es2::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
+
+ if(validationError == GL_NONE)
+ {
+ texture->subImage(target, level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
+ }
+ else
+ {
+ return error(validationError);
+ }
+ }
+ else UNREACHABLE(target);
+ }
+}
+
+void Uniform1f(GLint location, GLfloat x)
+{
+ glUniform1fv(location, 1, &x);
+}
+
+void Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform1fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Uniform1i(GLint location, GLint x)
+{
+ glUniform1iv(location, 1, &x);
+}
+
+void Uniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform1iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Uniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+
+ glUniform2fv(location, 1, (GLfloat*)&xy);
+}
+
+void Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform2fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Uniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[4] = {x, y};
+
+ glUniform2iv(location, 1, (GLint*)&xy);
+}
+
+void Uniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform2iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat xyz[3] = {x, y, z};
+
+ glUniform3fv(location, 1, (GLfloat*)&xyz);
+}
+
+void Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform3fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Uniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+
+ glUniform3iv(location, 1, (GLint*)&xyz);
+}
+
+void Uniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform3iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat xyzw[4] = {x, y, z, w};
+
+ glUniform4fv(location, 1, (GLfloat*)&xyzw);
+}
+
+void Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform4fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
+
+ glUniform4iv(location, 1, (GLint*)&xyzw);
+}
+
+void Uniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniform4iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
+ location, count, transpose, value);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(context->getClientVersion() < 3 && transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniformMatrix2fv(location, count, transpose, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
+ location, count, transpose, value);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(context->getClientVersion() < 3 && transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniformMatrix3fv(location, count, transpose, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
+ location, count, transpose, value);
+
+ if(count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(location == -1)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(context->getClientVersion() < 3 && transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Program *program = context->getCurrentProgram();
+
+ if(!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(!program->setUniformMatrix4fv(location, count, transpose, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+}
+
+void UseProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject && program != 0)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if(program != 0 && !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->useProgram(program);
+ }
+}
+
+void ValidateProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Program *programObject = context->getProgram(program);
+
+ if(!programObject)
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ programObject->validate();
+ }
+}
+
+void VertexAttrib1f(GLuint index, GLfloat x)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLfloat vals[4] = { x, 0, 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+}
+
+void VertexAttrib1fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLfloat vals[4] = { values[0], 0, 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+}
+
+void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLfloat vals[4] = { x, y, 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+}
+
+void VertexAttrib2fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLfloat vals[4] = { values[0], values[1], 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+}
+
+void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLfloat vals[4] = { x, y, z, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+}
+
+void VertexAttrib3fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLfloat vals[4] = { values[0], values[1], values[2], 1 };
+ context->setVertexAttrib(index, vals);
+ }
+}
+
+void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLfloat vals[4] = { x, y, z, w };
+ context->setVertexAttrib(index, vals);
+ }
+}
+
+void VertexAttrib4fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setVertexAttrib(index, values);
+ }
+}
+
+void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
+ "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
+ index, size, type, normalized, stride, ptr);
+
+ if(index >= es2::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(size < 1 || size > 4)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ GLint clientVersion = egl::getClientVersion();
+
+ switch(type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FIXED:
+ case GL_FLOAT:
+ break;
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if(clientVersion >= 3)
+ {
+ if(size != 4)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_HALF_FLOAT:
+ if(clientVersion >= 3)
+ {
+ break;
+ }
+ else return error(GL_INVALID_ENUM);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(stride < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
+ }
+}
+
+void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ if(width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ context->setViewportParams(x, y, width, height);
+ }
+}
+
+void BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ switch(filter)
+ {
+ case GL_NEAREST:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(context->getReadFramebufferName() == context->getDrawFramebufferName())
+ {
+ ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
+ }
+}
+
+void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
+ {
+ ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
+ return error(GL_INVALID_OPERATION);
+ }
+
+ glBlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D_OES:
+ switch(format)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ return error(GL_INVALID_OPERATION);
+ default:
+ break;
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
+ {
+ return;
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
+ if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setImage(level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), pixels);
+ }
+}
+
+void TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
+ {
+ return;
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if((width < 0) || (height < 0) || (depth < 0))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+
+ GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, sizedInternalFormat, texture);
+ if(validationError == GL_NONE)
+ {
+ texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
+ }
+ else
+ {
+ return error(validationError);
+ }
+ }
+}
+
+void CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Framebuffer *framebuffer = context->getReadFramebuffer();
+
+ if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ }
+
+ es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
+
+ if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::Texture3D *texture = context->getTexture3D();
+
+ GLenum validationError = ValidateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture);
+
+ if(validationError != GL_NONE)
+ {
+ return error(validationError);
+ }
+
+ texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
+ }
+}
+
+void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
+ target, level, internalformat, width, height, depth, border, imageSize, data);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
+ if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch(internalformat)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ return error(GL_INVALID_OPERATION);
+ default:
+ {
+ GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
+ if(validationError != GL_NONE)
+ {
+ return error(validationError);
+ }
+ }
+ }
+
+ if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
+ }
+}
+
+void CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
+ if(validationError != GL_NONE)
+ {
+ return error(validationError);
+ }
+
+ if(width == 0 || height == 0 || depth == 0 || !data)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ }
+}
+
+void FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
+ "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset);
+
+ if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(texture == 0)
+ {
+ textarget = GL_NONE;
+ }
+ else
+ {
+ es2::Texture *tex = context->getTexture(texture);
+
+ if(!tex)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(tex->isCompressed(textarget, level))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch(textarget)
+ {
+ case GL_TEXTURE_3D_OES:
+ if(tex->getTarget() != GL_TEXTURE_3D_OES)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(level != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ es2::Framebuffer *framebuffer = nullptr;
+ GLuint framebufferName = 0;
+ if(target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ framebuffer = context->getReadFramebuffer();
+ framebufferName = context->getReadFramebufferName();
+ }
+ else
+ {
+ framebuffer = context->getDrawFramebuffer();
+ framebufferName = context->getDrawFramebufferName();
+ }
+
+ if(framebufferName == 0 || !framebuffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ GLint clientVersion = context->getClientVersion();
+
+ switch(attachment)
+ {
+ case GL_COLOR_ATTACHMENT1:
+ case GL_COLOR_ATTACHMENT2:
+ case GL_COLOR_ATTACHMENT3:
+ case GL_COLOR_ATTACHMENT4:
+ case GL_COLOR_ATTACHMENT5:
+ case GL_COLOR_ATTACHMENT6:
+ case GL_COLOR_ATTACHMENT7:
+ case GL_COLOR_ATTACHMENT8:
+ case GL_COLOR_ATTACHMENT9:
+ case GL_COLOR_ATTACHMENT10:
+ case GL_COLOR_ATTACHMENT11:
+ case GL_COLOR_ATTACHMENT12:
+ case GL_COLOR_ATTACHMENT13:
+ case GL_COLOR_ATTACHMENT14:
+ case GL_COLOR_ATTACHMENT15:
+ case GL_COLOR_ATTACHMENT16:
+ case GL_COLOR_ATTACHMENT17:
+ case GL_COLOR_ATTACHMENT18:
+ case GL_COLOR_ATTACHMENT19:
+ case GL_COLOR_ATTACHMENT20:
+ case GL_COLOR_ATTACHMENT21:
+ case GL_COLOR_ATTACHMENT22:
+ case GL_COLOR_ATTACHMENT23:
+ case GL_COLOR_ATTACHMENT24:
+ case GL_COLOR_ATTACHMENT25:
+ case GL_COLOR_ATTACHMENT26:
+ case GL_COLOR_ATTACHMENT27:
+ case GL_COLOR_ATTACHMENT28:
+ case GL_COLOR_ATTACHMENT29:
+ case GL_COLOR_ATTACHMENT30:
+ case GL_COLOR_ATTACHMENT31:
+ if(clientVersion < 3)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ // fall through
+ case GL_COLOR_ATTACHMENT0:
+ if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0);
+ break;
+ case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
+ case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ if(egl::getClientVersion() == 1)
+ {
+ return libGLES_CM->glEGLImageTargetTexture2DOES(target, image);
+ }
+
+ TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_EXTERNAL_OES:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!image)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture2D *texture = 0;
+
+ switch(target)
+ {
+ case GL_TEXTURE_2D: texture = context->getTexture2D(); break;
+ case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break;
+ default: UNREACHABLE(target);
+ }
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ egl::Image *glImage = static_cast<egl::Image*>(image);
+
+ texture->setImage(glImage);
+ }
+}
+
+void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
+
+ UNIMPLEMENTED();
+}
+
+GLboolean IsRenderbufferOES(GLuint renderbuffer)
+{
+ return IsRenderbuffer(renderbuffer);
+}
+
+void BindRenderbufferOES(GLenum target, GLuint renderbuffer)
+{
+ BindRenderbuffer(target, renderbuffer);
+}
+
+void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
+{
+ DeleteRenderbuffers(n, renderbuffers);
+}
+
+void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
+{
+ GenRenderbuffers(n, renderbuffers);
+}
+
+void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ RenderbufferStorage(target, internalformat, width, height);
+}
+
+void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
+{
+ GetRenderbufferParameteriv(target, pname, params);
+}
+
+GLboolean IsFramebufferOES(GLuint framebuffer)
+{
+ return IsFramebuffer(framebuffer);
+}
+
+void BindFramebufferOES(GLenum target, GLuint framebuffer)
+{
+ BindFramebuffer(target, framebuffer);
+}
+
+void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
+{
+ DeleteFramebuffers(n, framebuffers);
+}
+
+void GenFramebuffersOES(GLsizei n, GLuint* framebuffers)
+{
+ GenFramebuffers(n, framebuffers);
+}
+
+GLenum CheckFramebufferStatusOES(GLenum target)
+{
+ return CheckFramebufferStatus(target);
+}
+
+void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void GenerateMipmapOES(GLenum target)
+{
+ GenerateMipmap(target);
+}
+
+void DrawBuffersEXT(GLsizei n, const GLenum *bufs)
+{
+ TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
+
+ if(n < 0 || n > MAX_DRAW_BUFFERS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ GLuint drawFramebufferName = context->getDrawFramebufferName();
+
+ if((drawFramebufferName == 0) && (n != 1))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ for(unsigned int i = 0; i < (unsigned)n; i++)
+ {
+ switch(bufs[i])
+ {
+ case GL_BACK:
+ if(drawFramebufferName != 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ case GL_NONE:
+ break;
+ case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT8_EXT:
+ case GL_COLOR_ATTACHMENT9_EXT:
+ case GL_COLOR_ATTACHMENT10_EXT:
+ case GL_COLOR_ATTACHMENT11_EXT:
+ case GL_COLOR_ATTACHMENT12_EXT:
+ case GL_COLOR_ATTACHMENT13_EXT:
+ case GL_COLOR_ATTACHMENT14_EXT:
+ case GL_COLOR_ATTACHMENT15_EXT:
+ {
+ GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT);
+
+ if(index >= MAX_COLOR_ATTACHMENTS)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(index != i)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if(drawFramebufferName == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+
+ context->setFramebufferDrawBuffers(n, bufs);
+ }
+}
+
+}
+
+extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname)
+{
+ struct Extension
+ {
+ const char *name;
+ __eglMustCastToProperFunctionPointerType address;
+ };
+
+ static const Extension glExtensions[] =
+ {
+ #define EXTENSION(name) {#name, (__eglMustCastToProperFunctionPointerType)name}
+
+ EXTENSION(glTexImage3DOES),
+ EXTENSION(glBlitFramebufferANGLE),
+ EXTENSION(glBlitFramebufferNV),
+ EXTENSION(glRenderbufferStorageMultisampleANGLE),
+ EXTENSION(glDeleteFencesNV),
+ EXTENSION(glGenFencesNV),
+ EXTENSION(glIsFenceNV),
+ EXTENSION(glTestFenceNV),
+ EXTENSION(glGetFenceivNV),
+ EXTENSION(glFinishFenceNV),
+ EXTENSION(glSetFenceNV),
+ EXTENSION(glGetGraphicsResetStatusEXT),
+ EXTENSION(glReadnPixelsEXT),
+ EXTENSION(glGetnUniformfvEXT),
+ EXTENSION(glGetnUniformivEXT),
+ EXTENSION(glGenQueriesEXT),
+ EXTENSION(glDeleteQueriesEXT),
+ EXTENSION(glIsQueryEXT),
+ EXTENSION(glBeginQueryEXT),
+ EXTENSION(glEndQueryEXT),
+ EXTENSION(glGetQueryivEXT),
+ EXTENSION(glGetQueryObjectuivEXT),
+ EXTENSION(glEGLImageTargetTexture2DOES),
+ EXTENSION(glEGLImageTargetRenderbufferStorageOES),
+ EXTENSION(glDrawElementsInstancedEXT),
+ EXTENSION(glDrawArraysInstancedEXT),
+ EXTENSION(glVertexAttribDivisorEXT),
+ EXTENSION(glDrawArraysInstancedANGLE),
+ EXTENSION(glDrawElementsInstancedANGLE),
+ EXTENSION(glVertexAttribDivisorANGLE),
+ EXTENSION(glIsRenderbufferOES),
+ EXTENSION(glBindRenderbufferOES),
+ EXTENSION(glDeleteRenderbuffersOES),
+ EXTENSION(glGenRenderbuffersOES),
+ EXTENSION(glRenderbufferStorageOES),
+ EXTENSION(glGetRenderbufferParameterivOES),
+ EXTENSION(glIsFramebufferOES),
+ EXTENSION(glBindFramebufferOES),
+ EXTENSION(glDeleteFramebuffersOES),
+ EXTENSION(glGenFramebuffersOES),
+ EXTENSION(glCheckFramebufferStatusOES),
+ EXTENSION(glFramebufferRenderbufferOES),
+ EXTENSION(glFramebufferTexture2DOES),
+ EXTENSION(glGetFramebufferAttachmentParameterivOES),
+ EXTENSION(glGenerateMipmapOES),
+ EXTENSION(glDrawBuffersEXT),
+
+ #undef EXTENSION
+ };
+
+ for(unsigned int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
+ {
+ if(strcmp(procname, glExtensions[ext].name) == 0)
+ {
+ return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
+ }
+ }
+
+ return nullptr;
+}