Apply the Apache 2.0 license. Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be Reviewed-on: https://swiftshader-review.googlesource.com/5320 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libEGL/Sync.hpp b/src/OpenGL/libEGL/Sync.hpp index c1756ec..847cb70 100644 --- a/src/OpenGL/libEGL/Sync.hpp +++ b/src/OpenGL/libEGL/Sync.hpp
@@ -1,50 +1,53 @@ -// SwiftShader Software Renderer -// -// Copyright(c) 2005-2012 TransGaming Inc. -// -// All rights reserved. No part of this software may be copied, distributed, transmitted, -// transcribed, stored in a retrieval system, translated into any human or computer -// language by any means, or disclosed to third parties without the explicit written -// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express -// or implied, including but not limited to any patent rights, are granted to you. -// - -// Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. - -#ifndef LIBEGL_SYNC_H_ -#define LIBEGL_SYNC_H_ - -#include "Context.hpp" - -#include <EGL/eglext.h> - -namespace egl -{ - -class FenceSync -{ -public: - explicit FenceSync(Context *context) : context(context) - { - status = EGL_UNSIGNALED_KHR; - context->addRef(); - } - - ~FenceSync() - { - context->release(); - context = nullptr; - } - - void wait() { context->finish(); signal(); } - void signal() { status = EGL_SIGNALED_KHR; } - bool isSignaled() const { return status == EGL_SIGNALED_KHR; } - -private: - EGLint status; - Context *context; -}; - -} - -#endif // LIBEGL_SYNC_H_ +// Copyright 2016 The SwiftShader Authors. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. + +#ifndef LIBEGL_SYNC_H_ +#define LIBEGL_SYNC_H_ + +#include "Context.hpp" + +#include <EGL/eglext.h> + +namespace egl +{ + +class FenceSync +{ +public: + explicit FenceSync(Context *context) : context(context) + { + status = EGL_UNSIGNALED_KHR; + context->addRef(); + } + + ~FenceSync() + { + context->release(); + context = nullptr; + } + + void wait() { context->finish(); signal(); } + void signal() { status = EGL_SIGNALED_KHR; } + bool isSignaled() const { return status == EGL_SIGNALED_KHR; } + +private: + EGLint status; + Context *context; +}; + +} + +#endif // LIBEGL_SYNC_H_