Apply the Apache 2.0 license.

Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Main/FrameBufferWin.cpp b/src/Main/FrameBufferWin.cpp
index 860a424..cad8954 100644
--- a/src/Main/FrameBufferWin.cpp
+++ b/src/Main/FrameBufferWin.cpp
@@ -1,75 +1,78 @@
-// SwiftShader Software Renderer

-//

-// Copyright(c) 2005-2012 TransGaming Inc.

-//

-// All rights reserved. No part of this software may be copied, distributed, transmitted,

-// transcribed, stored in a retrieval system, translated into any human or computer

-// language by any means, or disclosed to third parties without the explicit written

-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

-// or implied, including but not limited to any patent rights, are granted to you.

-//

-

-#include "FrameBufferWin.hpp"

-

-namespace sw

-{

-	FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)

-	{

-		if(!windowed)

-		{

-			// Force fullscreen window style (no borders)

-			originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE);

-			SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP);

-		}

-	}

-

-	FrameBufferWin::~FrameBufferWin()

-	{

-		if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP)

-		{

-			SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle);

-		}

-	}

-

-	void FrameBufferWin::updateBounds(HWND windowOverride)

-	{

-		HWND window = windowOverride ? windowOverride : windowHandle;

-

-		if(windowed)

-		{

-			GetClientRect(window, &bounds);

-			ClientToScreen(window, (POINT*)&bounds);

-			ClientToScreen(window, (POINT*)&bounds + 1);

-		}

-		else

-		{

-			SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));

-		}

-	}

-}

-

-#include "FrameBufferDD.hpp"

-#include "FrameBufferGDI.hpp"

-#include "Common/Configurator.hpp"

-

-sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)

-{

-	sw::Configurator ini("SwiftShader.ini");

-	int api = ini.getInteger("Testing", "FrameBufferAPI", 0);

-

-	if(api == 0 && topLeftOrigin)

-	{

-		return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin);

-	}

-	else

-	{

-		return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin);

-	}

-

-	return 0;

-}

-

-sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height)

-{

-	return createFrameBufferWin(window, width, height, false, false);

-}

+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "FrameBufferWin.hpp"
+
+namespace sw
+{
+	FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
+	{
+		if(!windowed)
+		{
+			// Force fullscreen window style (no borders)
+			originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE);
+			SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP);
+		}
+	}
+
+	FrameBufferWin::~FrameBufferWin()
+	{
+		if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP)
+		{
+			SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle);
+		}
+	}
+
+	void FrameBufferWin::updateBounds(HWND windowOverride)
+	{
+		HWND window = windowOverride ? windowOverride : windowHandle;
+
+		if(windowed)
+		{
+			GetClientRect(window, &bounds);
+			ClientToScreen(window, (POINT*)&bounds);
+			ClientToScreen(window, (POINT*)&bounds + 1);
+		}
+		else
+		{
+			SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
+		}
+	}
+}
+
+#include "FrameBufferDD.hpp"
+#include "FrameBufferGDI.hpp"
+#include "Common/Configurator.hpp"
+
+sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
+{
+	sw::Configurator ini("SwiftShader.ini");
+	int api = ini.getInteger("Testing", "FrameBufferAPI", 0);
+
+	if(api == 0 && topLeftOrigin)
+	{
+		return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin);
+	}
+	else
+	{
+		return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin);
+	}
+
+	return 0;
+}
+
+sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height)
+{
+	return createFrameBufferWin(window, width, height, false, false);
+}