Apply the Apache 2.0 license.
Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Common/Socket.cpp b/src/Common/Socket.cpp
index a0ac3f4..a19f574 100644
--- a/src/Common/Socket.cpp
+++ b/src/Common/Socket.cpp
@@ -1,106 +1,109 @@
-// SwiftShader Software Renderer
-//
-// Copyright(c) 2005-2012 TransGaming Inc.
-//
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
-//
-
-#include "Socket.hpp"
-
-#if defined(_WIN32)
- #include <ws2tcpip.h>
-#else
- #include <unistd.h>
- #include <netdb.h>
- #include <netinet/in.h>
-#endif
-
-namespace sw
-{
- Socket::Socket(SOCKET socket) : socket(socket)
- {
- }
-
- Socket::Socket(const char *address, const char *port)
- {
- #if defined(_WIN32)
- socket = INVALID_SOCKET;
- #else
- socket = -1;
- #endif
-
- addrinfo hints = {};
- hints.ai_family = AF_INET;
- hints.ai_socktype = SOCK_STREAM;
- hints.ai_protocol = IPPROTO_TCP;
- hints.ai_flags = AI_PASSIVE;
-
- addrinfo *info = 0;
- getaddrinfo(address, port, &hints, &info);
-
- if(info)
- {
- socket = ::socket(info->ai_family, info->ai_socktype, info->ai_protocol);
- bind(socket, info->ai_addr, (int)info->ai_addrlen);
- }
- }
-
- Socket::~Socket()
- {
- #if defined(_WIN32)
- closesocket(socket);
- #else
- close(socket);
- #endif
- }
-
- void Socket::listen(int backlog)
- {
- ::listen(socket, backlog);
- }
-
- bool Socket::select(int us)
- {
- fd_set sockets;
- FD_ZERO(&sockets);
- FD_SET(socket, &sockets);
-
- timeval timeout = {us / 1000000, us % 1000000};
-
- return ::select(FD_SETSIZE, &sockets, 0, 0, &timeout) >= 1;
- }
-
- Socket *Socket::accept()
- {
- return new Socket(::accept(socket, 0, 0));
- }
-
- int Socket::receive(char *buffer, int length)
- {
- return recv(socket, buffer, length, 0);
- }
-
- void Socket::send(const char *buffer, int length)
- {
- ::send(socket, buffer, length, 0);
- }
-
- void Socket::startup()
- {
- #if defined(_WIN32)
- WSADATA winsockData;
- WSAStartup(MAKEWORD(2, 2), &winsockData);
- #endif
- }
-
- void Socket::cleanup()
- {
- #if defined(_WIN32)
- WSACleanup();
- #endif
- }
-}
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "Socket.hpp"
+
+#if defined(_WIN32)
+ #include <ws2tcpip.h>
+#else
+ #include <unistd.h>
+ #include <netdb.h>
+ #include <netinet/in.h>
+#endif
+
+namespace sw
+{
+ Socket::Socket(SOCKET socket) : socket(socket)
+ {
+ }
+
+ Socket::Socket(const char *address, const char *port)
+ {
+ #if defined(_WIN32)
+ socket = INVALID_SOCKET;
+ #else
+ socket = -1;
+ #endif
+
+ addrinfo hints = {};
+ hints.ai_family = AF_INET;
+ hints.ai_socktype = SOCK_STREAM;
+ hints.ai_protocol = IPPROTO_TCP;
+ hints.ai_flags = AI_PASSIVE;
+
+ addrinfo *info = 0;
+ getaddrinfo(address, port, &hints, &info);
+
+ if(info)
+ {
+ socket = ::socket(info->ai_family, info->ai_socktype, info->ai_protocol);
+ bind(socket, info->ai_addr, (int)info->ai_addrlen);
+ }
+ }
+
+ Socket::~Socket()
+ {
+ #if defined(_WIN32)
+ closesocket(socket);
+ #else
+ close(socket);
+ #endif
+ }
+
+ void Socket::listen(int backlog)
+ {
+ ::listen(socket, backlog);
+ }
+
+ bool Socket::select(int us)
+ {
+ fd_set sockets;
+ FD_ZERO(&sockets);
+ FD_SET(socket, &sockets);
+
+ timeval timeout = {us / 1000000, us % 1000000};
+
+ return ::select(FD_SETSIZE, &sockets, 0, 0, &timeout) >= 1;
+ }
+
+ Socket *Socket::accept()
+ {
+ return new Socket(::accept(socket, 0, 0));
+ }
+
+ int Socket::receive(char *buffer, int length)
+ {
+ return recv(socket, buffer, length, 0);
+ }
+
+ void Socket::send(const char *buffer, int length)
+ {
+ ::send(socket, buffer, length, 0);
+ }
+
+ void Socket::startup()
+ {
+ #if defined(_WIN32)
+ WSADATA winsockData;
+ WSAStartup(MAKEWORD(2, 2), &winsockData);
+ #endif
+ }
+
+ void Socket::cleanup()
+ {
+ #if defined(_WIN32)
+ WSACleanup();
+ #endif
+ }
+}