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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension.
#ifndef LIBEGL_SYNC_H_
#define LIBEGL_SYNC_H_
#include "Context.hpp"
#include <EGL/eglext.h>
namespace egl
{
class FenceSync
{
public:
explicit FenceSync(Context *context) : context(context)
{
status = EGL_UNSIGNALED_KHR;
context->addRef();
}
~FenceSync()
{
context->release();
context = nullptr;
}
void wait() { context->finish(); signal(); }
void signal() { status = EGL_SIGNALED_KHR; }
bool isSignaled() const { return status == EGL_SIGNALED_KHR; }
private:
EGLint status;
Context *context;
};
}
#endif // LIBEGL_SYNC_H_