| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Surface.h: Defines the egl::Surface class, representing a drawing surface | |
| // such as the client area of a window, including any back buffers. | |
| // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. | |
| #ifndef INCLUDE_SURFACE_H_ | |
| #define INCLUDE_SURFACE_H_ | |
| #include "Main/FrameBuffer.hpp" | |
| #include "common/Object.hpp" | |
| #define EGLAPI | |
| #include <EGL/egl.h> | |
| namespace egl | |
| { | |
| class Display; | |
| class Config; | |
| class Texture; | |
| class Image; | |
| class Surface : public gl::Object | |
| { | |
| public: | |
| Surface(Display *display, const egl::Config *config, EGLNativeWindowType window); | |
| Surface(Display *display, const egl::Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget); | |
| bool initialize(); | |
| void swap(); | |
| EGLNativeWindowType getWindowHandle(); | |
| virtual egl::Image *getRenderTarget(); | |
| virtual egl::Image *getDepthStencil(); | |
| void setSwapBehavior(EGLenum swapBehavior); | |
| void setSwapInterval(EGLint interval); | |
| virtual EGLint getConfigID() const; | |
| virtual EGLenum getSurfaceType() const; | |
| virtual sw::Format getInternalFormat() const; | |
| virtual EGLint getWidth() const; | |
| virtual EGLint getHeight() const; | |
| virtual EGLint getPixelAspectRatio() const; | |
| virtual EGLenum getRenderBuffer() const; | |
| virtual EGLenum getSwapBehavior() const; | |
| virtual EGLenum getTextureFormat() const; | |
| virtual EGLenum getTextureTarget() const; | |
| virtual void setBoundTexture(egl::Texture *texture); | |
| virtual egl::Texture *getBoundTexture() const; | |
| bool checkForResize(); // Returns true if surface changed due to resize | |
| private: | |
| virtual ~Surface(); | |
| void deleteResources(); | |
| bool reset(); | |
| Display *const mDisplay; | |
| egl::Image *mDepthStencil; | |
| sw::FrameBuffer *frameBuffer; | |
| egl::Image *backBuffer; | |
| egl::Texture *mTexture; | |
| bool reset(int backbufferWidth, int backbufferHeight); | |
| const EGLNativeWindowType mWindow; // Window that the surface is created for. | |
| bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking | |
| const egl::Config *mConfig; // EGL config surface was created with | |
| EGLint mHeight; // Height of surface | |
| EGLint mWidth; // Width of surface | |
| // EGLint horizontalResolution; // Horizontal dot pitch | |
| // EGLint verticalResolution; // Vertical dot pitch | |
| // EGLBoolean largestPBuffer; // If true, create largest pbuffer possible | |
| // EGLBoolean mipmapTexture; // True if texture has mipmaps | |
| // EGLint mipmapLevel; // Mipmap level to render to | |
| // EGLenum multisampleResolve; // Multisample resolve behavior | |
| EGLint mPixelAspectRatio; // Display aspect ratio | |
| EGLenum mRenderBuffer; // Render buffer | |
| EGLenum mSwapBehavior; // Buffer swap behavior | |
| EGLenum mTextureFormat; // Format of texture: RGB, RGBA, or no texture | |
| EGLenum mTextureTarget; // Type of texture: 2D or no texture | |
| // EGLenum vgAlphaFormat; // Alpha format for OpenVG | |
| // EGLenum vgColorSpace; // Color space for OpenVG | |
| EGLint mSwapInterval; | |
| }; | |
| } | |
| #endif // INCLUDE_SURFACE_H_ |