Default to 64-bit MSVC toolchain
Prevents linking issues with LLVM 7.0.
Bug b/115344057
Change-Id: I7270c2bcf6095b1ec9911074b3119f87680a7cad
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28168
Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/D3D8/D3D8.vcxproj b/src/D3D8/D3D8.vcxproj
index 0f493a0..8b132f9 100644
--- a/src/D3D8/D3D8.vcxproj
+++ b/src/D3D8/D3D8.vcxproj
@@ -18,6 +18,7 @@
<ProjectGuid>{F18D5ABF-CA3A-4B74-BDB2-4A1956C86F18}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
+ <PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">