Refactor compressed texture format validation.
We were generating GL_INVALID_OPERATION when a non-compressed format
is used where a compressed one is expected or a compressed one is used
where a non-compressed one is expected. Instead we can generate
GL_INVALID_ENUM since these enums are never valid for these calls
(GL_INVALID_OPERATION is for when the enum is valid in some situations
but it's currently used incorrectly).
Change-Id: I9ee92a92cda0574284e709a5a745d5bb8b825a31
Reviewed-on: https://swiftshader-review.googlesource.com/16888
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index aa743e7..7464ed6 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -56,10 +56,9 @@
static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
{
- GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false);
- if(validationError != GL_NONE)
+ if(IsCompressed(textureFormat, egl::getClientVersion()))
{
- return error(validationError, false);
+ return error(GL_INVALID_OPERATION, false);
}
// [OpenGL ES 2.0.24] table 3.9
@@ -803,23 +802,9 @@
return error(GL_INVALID_VALUE);
}
- switch(internalformat)
+ if(!IsCompressed(internalformat, egl::getClientVersion()))
{
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return error(GL_INVALID_OPERATION);
- default:
- {
- GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
- }
- break;
+ return error(GL_INVALID_ENUM);
}
if(border != 0)
@@ -5042,13 +5027,7 @@
}
}
- GLenum validationError = ValidateCompressedFormat(format, clientVersion, false);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
-
- validationError = ValidateTextureFormatType(format, type, internalformat, context->getClientVersion());
+ GLenum validationError = ValidateTextureFormatType(format, type, internalformat, context->getClientVersion());
if(validationError != GL_NONE)
{
return error(validationError);
@@ -6466,22 +6445,9 @@
return error(GL_INVALID_VALUE);
}
- switch(internalformat)
+ if(!IsCompressed(internalformat, egl::getClientVersion()))
{
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return error(GL_INVALID_OPERATION);
- default:
- {
- GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
- if(validationError != GL_NONE)
- {
- return error(validationError);
- }
- }
+ return error(GL_INVALID_ENUM);
}
if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth)
@@ -6536,10 +6502,9 @@
return error(GL_INVALID_VALUE);
}
- GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
- if(validationError != GL_NONE)
+ if(!IsCompressed(format, egl::getClientVersion()))
{
- return error(validationError);
+ return error(GL_INVALID_ENUM);
}
if(imageSize != egl::ComputeCompressedSize(width, height, format) * depth)