Shader cleanup

A couple of class members from PixelShader and VertexShader
were still public. Fixed that in this cleanup.

Change-Id: I2dfaac7fd4cecdc791f1ef7236148e74c4b5b486
Reviewed-on: https://swiftshader-review.googlesource.com/5850
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/VertexShader.cpp b/src/Shader/VertexShader.cpp
index 733c113..dd62b4b 100644
--- a/src/Shader/VertexShader.cpp
+++ b/src/Shader/VertexShader.cpp
@@ -27,6 +27,7 @@
 		positionRegister = Pos;
 		pointSizeRegister = Unused;
 		instanceIdDeclared = false;
+		textureSampling = false;
 
 		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
@@ -59,6 +60,7 @@
 		positionRegister = Pos;
 		pointSizeRegister = Unused;
 		instanceIdDeclared = false;
+		textureSampling = false;
 
 		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
@@ -149,6 +151,41 @@
 		return textureSampling;
 	}
 
+	void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic)
+	{
+		input[inputIdx] = semantic;
+	}
+
+	void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic)
+	{
+		for(int i = 0; i < nbComponents; ++i)
+		{
+			output[outputIdx][i] = semantic;
+		}
+	}
+
+	void VertexShader::setPositionRegister(int posReg)
+	{
+		setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0));
+		positionRegister = posReg;
+	}
+	
+	void VertexShader::setPointSizeRegister(int ptSizeReg)
+	{
+		setOutput(ptSizeReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_PSIZE, 0));
+		pointSizeRegister = ptSizeReg;
+	}
+
+	const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const
+	{
+		return input[inputIdx];
+	}
+
+	const sw::Shader::Semantic& VertexShader::getOutput(int outputIdx, int component) const
+	{
+		return output[outputIdx][component];
+	}
+
 	void VertexShader::analyze()
 	{
 		analyzeInput();