Shader cleanup A couple of class members from PixelShader and VertexShader were still public. Fixed that in this cleanup. Change-Id: I2dfaac7fd4cecdc791f1ef7236148e74c4b5b486 Reviewed-on: https://swiftshader-review.googlesource.com/5850 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp index d854deb..38b19ec 100644 --- a/src/Renderer/Renderer.cpp +++ b/src/Renderer/Renderer.cpp
@@ -445,7 +445,7 @@ draw->vsDirtyConstB = 0; } - if(context->vertexShader->instanceIdDeclared) + if(context->vertexShader->isInstanceIdDeclared()) { data->instanceID = context->instanceID; }