Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS

Replaced a few instances of 224 and 256 that were actually used to
represent FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS.

This cl should not change any behavior.

Change-Id: I4b82341f32223fcee559aaf70df2ee83c9936d11
Reviewed-on: https://swiftshader-review.googlesource.com/4547
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/VertexProgram.cpp b/src/Shader/VertexProgram.cpp
index e4587cc..94c2b9e 100644
--- a/src/Shader/VertexProgram.cpp
+++ b/src/Shader/VertexProgram.cpp
@@ -837,7 +837,7 @@
 
 				Int4 index = Int4(i) + As<Int4>(a) * Int4(src.rel.scale);
 
-				index = Min(As<UInt4>(index), UInt4(256));   // Clamp to constant register range, c[256] = {0, 0, 0, 0}
+				index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS));   // Clamp to constant register range, c[VERTEX_UNIFORM_VECTORS] = {0, 0, 0, 0}
 				
 				Int index0 = Extract(index, 0);
 				Int index1 = Extract(index, 1);