Add texture filtering precision hint
A new extension will be added to SwiftShader in order to allow
Chromium to trigger high precision filtering when necessary.
This extension is documented in:
extensions/CHROMIUM_texture_filtering_hint.txt
Bug swiftshader:76
Change-Id: I7c5b5c5fd01afbd7079e7949ecbd9c18fc539f2b
Reviewed-on: https://swiftshader-review.googlesource.com/10708
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp
index a84423d..a67ba22 100644
--- a/src/Renderer/Renderer.cpp
+++ b/src/Renderer/Renderer.cpp
@@ -2314,6 +2314,18 @@
}
}
+ void Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering)
+ {
+ if(type == SAMPLER_PIXEL)
+ {
+ PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering);
+ }
+ else
+ {
+ VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering);
+ }
+ }
+
void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR)
{
if(type == SAMPLER_PIXEL)