)]}'
{
  "id": "f74e9d4b9d73b5198e30e05fcc1f050d6cc8d064",
  "repo": "SwiftShader.git",
  "revision": "ff4435d3f92dabbf65e210033ea178359ba7db0e",
  "path": "third_party/SPIRV-Tools/source/val/validate_ray_tracing.cpp"
}
