)]}'
{
  "id": "f74e9d4b9d73b5198e30e05fcc1f050d6cc8d064",
  "repo": "SwiftShader.git",
  "revision": "f474b0ce14a6e466ef84c510d9b779c74341bc3d",
  "path": "third_party/SPIRV-Tools/source/val/validate_ray_tracing.cpp"
}
