)]}'
{
  "commit": "e97a31e2ecef119a235e3ef474cc8d9e1395a532",
  "tree": "35485b99004203d7479d4cf8e9ea67bd8be1a824",
  "parents": [
    "e1d853076fa446532b6239fb64f2ca824e8802ea"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Mon Nov 14 14:10:47 2016 -0500"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Tue Nov 15 16:34:23 2016 +0000"
  },
  "message": "Fixed clang warnings and unmuted these warnings\n\nA few warnings were fixed:\n- 2 sets of virtual flip/blit functions were colliding, so\n  I added pure virtual function overrides so that both\n  definitions appear within FrameBufferWin\n- Moved a few variables within ASSERT inside the ASSERT\n  statement in order to remove unused variable warnings\n- Removed stack option from glslang.l and removed comments\n  handling code, which is actually already done by the\n  preprocessor (tested in dEQP)\n- Removed unused yyscanner variable from glslang.l\n- Ifdefed debug only code in main.cpp\n\nRemoved all related muted warnings from BUILD.gn files.\n\nChange-Id: Idf9e7eed00431cc747b689b5d1931fd0c1e8d506\nReviewed-on: https://swiftshader-review.googlesource.com/8010\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nico Weber \u003cthakis@google.com\u003e\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\n",
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